Ok it looks better but seriously why has this made the main page of the lodestone and isnt there more important things to be doing with the game other than enlarging the effects by .5
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Ok it looks better but seriously why has this made the main page of the lodestone and isnt there more important things to be doing with the game other than enlarging the effects by .5
Do you really think that's the only thing they've been doing?
Battle Effects has been one of the more major complaints. Especially AMs which need way more work than just a size increase.
Show more respect! SE was working hard since half a year to rescale the old battle effects!
Seriously tho, i am happy about every lil change.
Kind of disappointed that they only put one thing up and all it was is an effect size increase. Hopefully we'll get some real details on the battle changes soon.
I like them they still tastful. This is prob part of the battle change update they are releasing the cosmetic stuff slowly to gage our reactions. Like the new icons pic were released to the japanese forums Se the new aggro icon thread it links to the new icons.
Really now? I see them doing plenty damage. Not being the most powerful damage dealer of the game (and black mages weren't in FFXI as well), doesn't mean not doing damage, or not doing enough.
Anyway:
+1 for bigger spell effects.
By how it's worded it's quite obvious that every DEVXXX post will will now "make the main page". Wich is a good way to instigate discussion on them and for drawing attention on dev discussion from people that usually don't post on the forum (like you, very possibly, cinsidering that this is your first post).
You know, the lodestone is made to announce stuff. I don't see a reason to limit that kind of usage only to hype major features.
Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
Yeah this is the entire problem, havn't tried conjurer recently but when I leveled it to 20, I just spammed my staff attacks over and over and over, the time to cast a spell, only to have it fail or such was a waste of time when I could use that mp and such for healing.
enlarging the effects ok....but i still hope that they completly rework most of them.
it's not that they are too small, tho some magic could use some enlargement, but most of all, they look plain boring >_<
i still dont see why are they worth a lodestone page...
i mean i am grateful that they are doing it, but why not just release a long notes with pretty screenshots?
i felt rather dissapointed, its a minor change.. this is not what i wanted to read after waitin for weeks lol
Argg, I wish I could click on the picture to enlarge it but I can't because of some stupid error.
Every devXXX thread should (and it's most probably going to be looking at how this one is worded) posted on the lodestone from now on. It's a good thing for the developer to work on attracting the attention (and opinions) of the many that don't normally visit the forums on development topics, otherwise you'll have always the same people (representing the vast minority of the playerbase) offering isight on the development topics themselves.
Waiting "weeks" by the way? Interesting, considering that the latest producer letter was five days ago. Elastic sense of time maybe?
Please report this error (as I'm doing) so we see a fix soon on it.
.........
the fist article from the dev team in one week....
and they just enlarge the old animation
didn't make it better enough
Heya!
"uuuh they have shown only one thing, so they only worked on that thing! Pathetic!"
F*CKING NO! That's not what it means!
If you don't remember what the 1.17 and 1.17a are about, I'd suggest to check out!
I quote for truth that the enlargement of magic effects is not satisfactory for the fixing of skills animations, but I'm sure they are working on that right now, and as a hotfix they are going to amplify some magics. I can understand that; you can't release new animation effects in so little time.
See ya!
We're 6 days into April now. Easter is the 24th. The patch has to be coming out sometime within the next week or two. And before that happens we have to get more information on it.
$10 says the info/screenshots on the new patch starts pouring out over the next few days.
Having a friend that regularly adds cool rainbow colors to stuff on "Paint" i know that special effects don't take long to add. Motion Capture animation is so easy to do for realistic animations and everything. Hey, my friend even does some cool "Claymation" stuff too. He uses neon pipe cleaners and a black light to make them look like light sabre battles.
Can't wait to see what else SE comes out with. I never really had a problem with the visual effects of the abilities. When I first started playing I was like, hmmmm, that's what a flame ball really looks like, cool. Wasn't expecting every Melee WS to include a flip, spin, backflip, spinning weapon super fast or charging, so I was pretty happy with those too.
Then people would complain and say "Why is SE spending time on visuals when the gameplay sucks! SE you fail all hope is gone off to GW2!" Making the effects bigger is a lot faster than redoing all the spells right now(since it's not a main priority). When we get better magic visuals better WS animations may also come with it. They would also have to come up with different varieties of how spells could look before they just slap something together(unless they just copy/paste from other FF games).
Seriously, only a size increase? Majority of the spells' effect are so lame that mere size increase will not fix the problem.
I sure hope that this is just a temporary solution, and that they are going to upgrade the effects in the near future.
it does seem odd they would only post this tid'bit and not include it in the 1.17 patch notes, however I welcome the change, I saw the video of all the AM magics on youtube.... I was really sad. thats the oposite of epic? Anyway, I'm keeping my eyes open for the full patch notes. This is just a sneak peak.
I'm not sure this is what we need or want at this point. With the game as graphically intense as it is already. It's only going to get worse in dungeon and raid groups where there's tons going on at one time. Unless it somehow magically makes things run faster and easier on my hardware, <Thanks for the offer, but I'll have to pass.>
It seems rather odd to emphasize this. What it's telling us is something that I would come to expect to see hidden in patch notes or something. I'm okay if they make it a priority to put dev posts on the main page but as this is the first one I'm aware of that they've done that for, I find the content a little lacking for a first look. lol
Thanks for the Vid Belgian, almost looks as good as FFXIV's FMV.
How bout we collectively list our ideas about what we feel makes an Attack/Skill/Magic look Epic/Cool/Non-Lackluster.
IMO: I do like the FF style of magic. Ice is an ice shard falling on mob. Fire is a Flame on the mob more than an Explosion (Reserved for Flare or Ancient) Wind spells should have leaves swirling. Water, looks good IMO (short of having a wave rushing past, which would be rediculous IMO) Earth, Banish, Scourge, seem fine to me.
Melee WS - Animations look good IMO. for the most part they are believable, which I like. If all the Tier 2 WS had larger special effect animations over the Tier 1 that would be fine IMO.
For Puglist - When using Claws over Fists, the addition of a claw animation during WS would be cool.
For Buffs - Feriocity, should make hands have Flame Aura while buff is active. Shield Skills should make the shield glow while they are active. Hawks eye....maybe make players eyes glow while active.....etc
The spell-casting animations, as well as the spell animations themselves are just weak in FFXIV. It seems all they did here was adjust one variable - the size.
April 19th, ppl....
You may want to be made aware of the fact that animations and effects are two different things. Animations don't even have a "size". And increasing the size of effects is doubtlessly quite an effective way to increase their visibility and overall impact on the game's visuals.
Absolutely nothing relevant for the MMORPG market happens on april the 19th.Quote:
April 19th, ppl....
Making the effects more visible helps a lot, though some effects just need to be plain redone.
The game's style is supposed to be classy and more realistic than not, as opposed to cartoony and overdone. We don't need glowing characters and huge shoulder pads. Glowing weapons may still be fine if the effect is subtle.
TERA and this game do not have the same visual style. While TERA's is without a doubt better for what it tries to accomplish, it's animations and effects would not fit in this game for the most part.
The whole game takes everything to extreme in a true Korean fashion, as that is "epic". It should work for them, but that is not the case with FFXIV.