http://www.youtube.com/watch?v=a-v8WeZX4QQ&feature=plcp
Enjoy~
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WHY
THERE IS ALREADY A THREAD FOR THIS FROM THE OFFICIAL DEV. WHAT IS WITH THE DUPLICATE POSTS
/capslock
Thanks for the video. hmmmmm. quite interesting. I'm so used to the old ways that i can feel myself not wanting the change but im sure i could get used to this eventually too. Although a couple of things that came to mind when watching this were:
For Dol,
How would you differentiate between grade spots?. THe ability was to locate nearest gather spot nd locate nearest spot of highest grade. what if ur a lvl 50 and looking for a grade 4.
For Doh,
I;m simply heartbroken at seeing the huge change but i suppose it's for the best. I did notice that it looked like the player had his own recipes to choose from. Wondering if this means we would be able to look up recipes in game and not have to outsource constantly from mooglebox nd the like. Also wondering if all those recipes might just have been the awarded recipes from leves.
I'm 100% positive that node levels will be broken down by area level. The stuff in the video was level 5~10 in the Black Shroud, which has level 5 monsters running around, as seen in the video. If you want to get, say, level 40 nodes, you'll go to the level 40~ zone. 1.0 had this, I don't see why it would drastically change in A Realm Reborn.
There is a translation about this in the japanese>english translation thread.
Recipes can be learn through level up, leves and quests.
edit: http://forum.square-enix.com/ffxiv/t...l=1#post567971
looks like crafting still sucks, atleast theres a recipe book now.
Crafting rocked in that video! And the gathering looked even better! Awesome sauce!
Neat, looks like they made crafting less of a pain!
why do people always make other topic about it when they know the dev team make one for us.
http://forum.square-enix.com/ffxiv/t...g-and-Crafting
Most people don't check the other forums, and would never know the post was made. Seriously childish to get bent out of shape over someone posting about it in this forum, especially when no-one bitches about people doing the same with patch notes, or letters from the producers.
It's like some people in this forum aren't content unless they are complaining about something.
well i never going to love crafting.. so.. its the same for me.
what a pitty that we havent seen a video of a dungeon instance or even Fate or what so ever.
Well at least it seems worthwhile being a gatherer now, I'll leave the crafting to those who enjoy it and have lots of time on their hands.
Any changes to fishing?
Of course it's changed. Now i mine for fish
I heard this is fishing in ARR.
http://www.youtube.com/watch?v=Yg5capd2fmQ
It looks as both crafting and gathering are both easier/more reliable now.
DoL having the option to target what they want is a big change. This benefits those who are gathering for crafting (get exactly what you need), it benefits those who are gathering for the purpose of selling in the markets (they can target the most profitable item) -- AND it benefits those who purchase the goods (if something becomes popular, then it will be directly harvested more and the price will drop - stronger supply and demand forces)
DoH changes are also quite nice. The 'Quality' value looks as though it is currently tied to the level of the recipe vs your own level. This makes obtaining HQ results on lower recipes a bit easier, and it looks as though you can get a slight HQ chance even with no quality at all. The addition of a 'quality' value also allows the devs to create special recipes that have steeper HQ requirements, or none at all. There is a lot of future flexibility in this system.
Something else:
Anyone notice that all the Carpenter abilities have 'Requires: CRP' in their description? At first, I was concerned that cross-class DoH abilities might be going away, but then I noticed that recipes, skills, etc.. all seem to be written just for the limited amount of classes available in the Alpha. I expect it will be back in the beta.
Mooglebox would still be good to compare the stats of different gears
button mashing is button mashing. 1 button or 10 dont matter you still sit there pushing buttons watching a bar grow.
gathering looks the same too, just everything is visual you see what your aiming for now not watching text only.
This actually makes me want to craft and gather.
There seems to be a whole lot of people who benefit from 'looting' these trees that SE has laid to waste for our convenience. Are there any drawbacks to such a "system"?
DoL having the option to target what they want is not a big change. You had the option to do so in 1.0. The big change is making it as easy and simple as possible, just click what you want and you're done. What does this mean? It means that more people will gather effectively, lessening any profit from it. Even people who have almost no interest in it can jump in and go at maximum efficiency as there is no system in place. This is bad for people looking to profit from gathering, not good.
If you're gathering to craft, are you crafting to gain EXP or gil? If it's gil, the fact that a higher % of people are gathering more effectively is going to hurt your gains. If it's EXP.. Leves had often become a faster way to do it, and we know quests will be a significant way to level in ARR.
So what are we in favor of exactly? Perhaps speeding up a fragment of DoH EXP, something that is already designed to be very fast.. At the expense of a more complex and robust gathering system and overall economy? I say more complex - that doesn't mean complex, just moreso than the most simple way imaginable to keep gathering in the game at all.
And nevermind the obvious that this kind of loot-gathering requires less sophisticated botting - that'd just be piling on.
Same here!
I think SE is on the right track as far as crafting. The monotony of the mini game is replaced with a system that allows you to choose your own reward, the crafting system itself seems a bit more fast paced, and I love the look of the UI system! It's a well-crafted system.
Haha, "well-crafted". I made a funny!
.........
Screw you guys, I'm funny.