Originally Posted by
ThorinG
My suggestion is simple, implement HP sacrifice to (Shadowbringer) ability, similar to PVP but we will adjust it a bit, here are the details:
1. Shadowbringer will be always available for use, but it will have a cost of (30%) of your HP.
2. We will introduce a new resource, lets call it (Shadowheart), having 3 stacks of it will nullify the HP cost of Shadowbringer, as the 3 stacks will be consumed instead of HP.
3. (Shadowheart) stacks are gained by:
A. Blood Gauge skills (Bloodspiller & Quietus): Each attack provides 1 stack.
B. Delirium Skills (Scarlet Combo attacks & impalement): Each attack provides 1 stack.
C. The activation of Delirium ability: the activation by itself will also provide 1 free use of Shadowbringers via (Shadowbringers ready).
Note: meaning at the very least, you will have access to 2 (Shadowbringer) uses during the Delirium combo.
4. Since Shadowbringer is lv.90 ability, we can introduce a prior version at a lower level, such as (Dark Passenger) which can be learned at lv.64, along with Quietus.
tell me what you think? it might be broken or stupid, but i like the idea of always having the temptation of sacrificing HP for damage.