After 2 weeks I got like 50k silver pieces while in a few hours I made over 10k gold pieces. How's this acceptable lol. Feels like this:
https://previews.123rf.com/images/pl...of-a-child.jpg
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After 2 weeks I got like 50k silver pieces while in a few hours I made over 10k gold pieces. How's this acceptable lol. Feels like this:
https://previews.123rf.com/images/pl...of-a-child.jpg
TBF, they said we have 2+ months to go for new content later.
Once again the devs completely missed the inherent power of the tanks allowing for the canoneer strat to work as well as it does
If you do the 1 mob at a time chain with maybe thief then the distribution of silver vs gold is roughly even. The canonneer strat just makes gold farming incredibly easy
The fact that one can start their own PF does not take away SE's responsibility of making content where optimal play should involve all roles. Surely no one is expected to max all roles when Yoshi-P tells people to play other games during downtime, and there's not any new leveling content released after one year.
I like how the emote has increased in price by 2m it's around 6m now up from 4m when oc launched at this rate it will be 50m or more in 6 months. Seriously buy them all and hold them like warren buffet. Items going up and not down with new content is 100% indication of pure death and failure of said content.
This is why I mostly only join the ones that don't lock job, or the ones that spontaneously forms in the instance.
My experience joining one of these 6WAR/2H gold farm PF aren't necessarily smooth as butter either. I've only counted less than 5 times when these parties are actually super good. The rest don't seem to be aware what they're supposed to be doing (facepulling without mit, firing cannons before mobs are huddled up, healers sleeping, other tanks not realizing they can use Nascent Flash instead of just Bloodwhetting, main tank panic holmgangs, main tank don't know how to force mobs to huddle up and wonder why people are missing half of the pack, oh the list goes on...) I end up farming faster with the ones formed within instances.
YMMV though. Maybe I'm just unlucky.
It's not about the PF itself (I can join them, and I do plan to make my own PF soon), but my comment is more about how the devs once again designed content that can be trivialized by tanks. Or to be more specific, by WAR OP self healing. It was like this back during bozja as well.
The meta groups make PF a hit or miss, because I can assure you there are people joining those that have no idea how to use WAR properly, die, and then the entire party doesn't last for more then 20-30 mins.
The problem isn't the amount each activity gives.
The problem is gold farming is just infinitely more boring than silver.
The issue is the way gold farming as a concept is structured because it can be cheesed by invulns (which is exactly what it does)
As a stopgap solution you could just make enemies that are over 6 knowledge levels above you hit through invulns which removes the tank Strat (I’m not saying this would be fun but it would return the design to the “intended” chaining of normal mobs)
But really gold should be built around something to do with distribution and use of phantom jobs. Like thief sorta has something but imagine if you got gold pieces based on geos bell stacks or oracle could proc a gold fountain prophecy. Silver should level phantom jobs to funnel into gold farming, not nuke it with overpowered tanks
Yeah this is the problem. I get why they do it; the entire conceit of these zones initially was let's make some content that appeals to the lunatics who played EQ/FF11 and in those games, going off somewhere to camp mobs was the thing to do. I spent my time in those mines and I really don't want to go back for any reason. I didn't want to chain mobs to spawn nms in Eureka (and I didn't). I didn't want to farm crystals in bozja, but I did it anyway like a fool. And I didn't want to farm enough gold to clear out the cash shop here, but I still did because I remain a fool.
SE just knock it off with the trash grinding already.
I think honestly that it's more lopsided on the vendor side. There is so much less stuff behind gold and I feel that everything I can have as a goal is firmly locked behind silver... So much silver.
Genius. Instead of fixing the problem, we all should move to benefit from the problem.
A funny question of perspectives I guess. I have the literal opposite view. Not that I do enjoy gold farming, I've actually had my fill recently and I barely have 4 phantoms mastered, but at least it felt kinda chill and ten times less excruciating painful than running everywhere on the map non stop and when I could finally stop it was to eat those stupid, lag infested DDR fiestas that CEs are.
I am honestly in agreement with Alahard, the thing is that gold grinding is basically dungeon pulls, but kinda spicy and also even shorter, while CEs are incredibly fun fights to me, sure they lag a tad, it's something I wish that would get fixed without me needing to upgrade my computer that runs the rest of the game just fine because it is very much a player count issue, but that doesn't impede my enjoyment of them, they hit a specific spot of "just fast enough" and "just deadly enough" to feel thrilling, even if by now I could do most of them blindfolded.
You have no idea the smile that I got on my face when I got into my first CE and was able to go "...wait, that killed me... so easily too...".
CEs should just award a small amount of gold along with the normal silver. That way there are multiple options.
Gold farming massively favors solo tanks or groups with high amounts of tanks at max level. It's very unfriendly to mixed level parties that aren't 8 people. I was trying to gold farm a bit with some friends with myself at 20 and another 20, one 16, and one 12 to get the gold bought jobs. We did balanced party and had to hit level 18 mobs because we couldn't even get gold from anything lower. And the level 12 and even the 16 weren't helping as much on level 18 mobs. Level sync was a good idea but they should have people actually be able to *do* things and be rewarded for it when they use it.
I actually think the amount each activity gives is very important here. In 2 hours of gold farming, you can buy out a very large portion of the gold shop. To purchase a single set(not even +1) of gear from the silver chop requires 3-4x that. That's 6-8 hours of farming the exact same fates and ces on repeat. Are the CE's overall more fun than trading invulns and pressing cannoner on mobs? The first 5 or so times sure, but then you realize you have over a 100 more to go. Nothing in the world, especially nothing as mind numbingly repeptitive as farming fates/ces is, remains fun over the period of time that you currently need to spend on it. Meanwhile by the time the novelty of omegaluling on max level mobs in an 8 man war/cannoneer party ends, I'm over halfway done on the gold grind, pushing through to finish it is closer to a victory lap than anything else. But silver? Frankly it's not worth the time. I'll wait for them to increase amount of silver gained or slash prices on the silver vendor items. If neither of those things happen then it'll just make the decision to renew my sub or not easier to make.
I do play tank lol (also, tank is far from the cool kids considering it's the easiest role). Idk why you keep missing the point. It's just boring when the meta strat is once again "go WAR, invulns the mob, self heal, repeat". I guess they try to shake things up with the phantom jobs, but aside from canoneer and thief (and maybe oracle with the starfall), the rest aren't relevant for gold farming.
Imo Supersnow845 suggestion is very nice. Would be interesting if gold farm is more influenced by the phantom jobs effect. Better if Freelancer has customizable cross skills from mastered phantom jobs, which encourage people to level them all. Yes, I understand that eventually there will be the Meta-est Strat, but idk, at least there will be more options and probably more fun.
Starfall and comet both do considerable chunks of damage to the mobs. I’ve been in a party where the invuln wasn’t needed when seraphism was up, I’ve been in single pulling parties circling the ziggurat peak. If the arquebus gear augmented defence (as with the blue rays and elemental wheel) I think the accepted strategies wouldn’t be as narrow. Steal not being aoe vs mug doesn’t help it feel like it’s taking as much advantage of the phantom jobs as it could - but I also don’t think every job having a way to increase gold drops would solve this either. Interactions would be preferable - bell stacks increasing the amount stolen by thf/angrybird raising the amount that can be dropped/silver ball converting x gold to silver etc.
I also suspect that the annihilation of all value from coffer drops has in part funnelled people towards gold farming for the marketboardable 2b legs2 and the cool coat since there’s few other ways to make gil in OC.
I opened this thread mostly because to buy gear that kinda works outside and is probably bis in OC you need the silver pieces.
But you also need them to buy the upgrade materials which is 3600 pieces total each piece (almost doubling its price).
And! You can use it to buy some glamour items and occult potions / coffers for chemist / samurai, and don't forget the ciphers!
I remember that in Bozja, once you could do CLL, you'd get a good amount of bronze coins, used only for gear. Sure, it was a real grind if you wanted to augment that to get stronger, but that currency wasn't used for almost everything you needed.
I think if it's silver for a LOT of stuff, we should get way more
honestly I join gold group in the OC itself most just yolo but I do agree that CE should give 50 gold at least because well I need to grind those for the last 3 PH job x)
I did a 6 WAR 2 Healer / 8 Cannoneer gold farm PT over the weekend. It was all "new players" to gold farming, except for maybe 1. Once we got into a cadence, it was absurd. I'd be willing to try other options so I don't have to get in a party with 8 people. My main issue with a full party is that it seems like no one is able to put aside more than 20 minutes to farm gold. I know we all have life responsibilities, but maybe if you don't have more than 20 minutes, go do your roulettes or something that is easily timeboxed. This situation reminds of FFXI parties back in the early 00s. Spend time putting a party together, get where you have to go, then who needs to leave to see their girlfriend, who's cat is on fire, who has ICE at the door, who's toes are cold, etc.
I would just say that acquiring gold coins is incredibly slow for individuals or couples who don't want to join a gold coin farming group, particularly when first starting out. Without a dedicated healer the mobs are tackled one at a time, and the kill speed is just under the chain decay rate, so while chains can be maintained the rewards over time are still pitiful.
And yet that same individual or couple can hop into a FATE or CE and amass a large amount of silver coins easily and quickly. The balance just seems off, and joining a gold farming group with a gimmick should not be required for this process to work reasonably well.
The fact there is only one spot to do 28 is definitely annoying
You can technically chain 27 with a full party of 20’s but you don’t get the bonus above a chain of 20 where it gives you 50% more gold (10->12 vs 16-18) which makes it way less desirable
So everyone ends up fighting over the one level where the fire guys are because it’s the only place to effectively chain 28’s
Ehh, they're both rather boring imo
Between the two I actually prefer gold farming because I can hop in for an hour and make reasonable progress, whether it's with a WAR party or solo. Silver farming is fighting the same bloated CE for the 1000000000000th time. Both lack any sort of variety, which is my main complaint about OC. It's the worst type of grind designed to somehow keep this content alive for a full year.
What I actually think they should have is a trade-in somewhat similar to what Bozja had. So many silver pieces equal gold pieces. If someone *really* wanted to they could grind out CEs for gold, or do the gold farming for silvers. Would promote whatever style you prefer playing.
I don't think it would hurt anyone if CEs gave like 20 gold, 10% as much as they give silver. Farming mobs would still be the best way to get it but players doing CEs for job mastery or just for fun would get something that way.
Imagine if mobs actually dropped some silver too. True bliss.
While I think it is a fine idea, but SE knows a little bit about their playerbase. Once the most efficient way to do something is found, nearly everyone is doing that. And those that aren't doing that are informed by those that are doing it that way and are forced to do it that way as well.
So, if there was some combination of earning gold + silver and possibly being able to trade gold <---> silver, either everyone would be gold farming (in today's meta) or silver farming - and then trading for what they need.
Imagine if something called balance and hotfixes could address an overbearing meta. Or you know, that thing called QA that is supposed to do this ahead of release...
I've done several with just 1 tank and there were less wipes than with the 6 War strat.
So i'm not sure why people mostly can only do this now, with 1 tank it was just as fast.