7.1 Dragoon Changes Complaints
I shouldn't even need to explain this, frankly. I don't understand why these changes were even considered, it should be very obvious to anyone who plays this job why reducing LotD Windows to a single Nastrond usage is a horrible change. For starters, this makes the job significantly less fun at earlier levels. Job changes should be trying to give the jobs a higher level of engagement at lower levels, not a decrease in it. My level 70 burst window is now a single OGCD? Awful.
Plus, there were no people complaining about the DRG burst window to begin with even at level 100. Yes, it was a lot of buttons to press, but we all enjoyed that, it's the core identity of the job. And now that identity is being further reduced? Please, I am actually begging, revert these changes, and anyone who agrees with these concerns, engage with this thread to show the devs that this is not a welcome change to a job that many of us have been playing for over a decade.
Nastrond is a key skill for the identity of Dragoon
Ive seen many bad takes in this game but removing charges from Nastrond just shows how the dev team dont play the game. If you guys want to make Dragoon less busy you guys have: Mirage Dive and 2 charges of Life Surge that doesnt make sense this skill to exist in the game of today. I dont know if anyone from SE will read this forum but if you do..... give us at least 2 charges of Nastrond. Dont ruin a perfect job.
Who are any of these jobs for anymore?
The devs clearly care about catering to the players that have a desire to chase challenges, see: ultimates. But I don't understand why the jobs have to suffer at the cost of difficult encounter design, they're not mutually exclusive. We want challenging encounters AND engaging rotation in job design, rather than all the jobs in a role feeling the same except for the flavour and animations. DRG is following the same path as SMN is, albeit slower. We're losing all the complexity and engagement the job once had, we lost a positional, we lost the positional granting Raiden Thrust, Eye management (and double life windows), losing Dragon Sight, losing Spineshatter Dive, 2 minute CD meta changing Geirskogul and Battle Litany, and now 2 less Nastronds. We gained another button to push on Dragonfire Dive (can't remember name sorry), Starcross, and? that's it. The job has less interaction that it did in Shadowbringers. Expansions and updates shouldn't be removing this much, at most it should be leaving an equivalent amount to play with. Please stop removing everything from jobs and homogenizing them. Please.
edit: they added wyrmwind thrust, which is a good change, another gauge to manage (not in replacement of eyes for old BotD but in addition) that had some nuance in not pressing it straight away and delaying it as long as possible sometimes to fit two into one burst window rather than just one.