Originally Posted by
Carighan
Then there's the damage output: While it is true that Gunbreakers do marginally more damage than the rest, the number difference is extremely small. And on #2 is Paladins. Overall and for all purposes, tanks do ~same damage, which makes little sense as they're not the same on the tanking side, even if you wanted to use that as the balancing stick - which is problematic in the first place IMO. It'd be okay if one tank trades a bit of resistance for a significant amount of extra damage, as their unique identity. Say if DRKs had to live with TNB instead of a proper short CD, and in return did 15% more damage (so 5%-7% from a DPS perspective), that's okay-ish. Weird niche, but still alright. But the other tanks need some different unique identity then, one not defined by damage.