Just curious if people would be okay with no new jobs in exchange for a overhaul of the jobs. Maybe even something like jobs can now do other roles for example gunbreaker can become a dps and dragoon can become a tank
Just curious if people would be okay with no new jobs in exchange for a overhaul of the jobs. Maybe even something like jobs can now do other roles for example gunbreaker can become a dps and dragoon can become a tank
Just let us change jobs within the role after we've zoned into a duty like frontlines, that's all I want.
I was never able to verify whether or not "no more tanks or healers because too hard to balance ;'(" was an actual thing that SE said, but if that is the case then I will tell you now I will not care about any future jobs.
Please make what we have already fun to play. Tanks and healers don't have nearly enough variety to warrant this many of their options being pains in the asses to play, and we definitely don't need any more flavors of "high apm greed mdps!! :p", please for the love of god.
I know new jobs are good for advertising to get people to buy the current thing, but more garbage on top of the pile is more likely to make me stop playing at this rate.
no i am always excited for new jobs and i am happy with the jobs as they are so it would only be negative for either of them to happen.
it would also be very bad for SE in general to do it as no new jobs and the chances to make every job's main unhappy with the changes would do nothing but harm its bottom line.
No, I want new jobs, but I do think they need to take better care of the existing jobs. I can also see them shaking up the leveling experience in 8.0 though either by not raising the cap to 110, and offering horizontal routes after 100 or doing a level squish.
Absolutely yes.
I agree that it would be in our best interest to overhaul the jobs before adding new jobs. This way, they can lay the proper foundation for future new jobs without having to mess with the existing jobs every expansion to make room for them.
CBS3 needs to slow it's roll for a while with the jobs.
They've proven they can't balance the jobs they already have to begin with and "need" to do overhauls on jobs that have been out for only a few weeks. I think it's necessary they put out a very clear vision for combat as a whole, with a general outline for each role and job. Then before making any drastic changes to the live game, they need to open up for feedback and actually test said feedback in a public manner. Until then abilities and roles are gonna keep changing and bouncing around with band-aid fix after band-aid fix
I'd give up any number of new jobs if they just gave back Noxious Gnash to viper and reverted major changes they've done to some other jobs.
Why would I want more new jobs if I don't get to enjoy them for a whole expansion and they are ruined after only 4 weeks?
100%. The more jobs they release, the harder it will be to balance them. I want them to focus instead on making all the jobs we have more unique.
It seems like each expansion we keep testing the boundaries of whether the playerbase will continue to pay for less and less content. The development team should overhaul the job system and levelling system because it's in their best interest if they intend to keep selling this product to new players in the long run, much in the same way investing effort into revising the graphics was in their best interest to stay competitive.
When you give in once, that's the new established standard and they know they can get away with offering you less. And it continues until the bubble finally bursts. Let them work for it.
No. I might even hold off on buying the expansion altogether; there's no value without new jobs when it comes to ffxiv. The issue with xiv isn't new jobs, the problem is the game design and the people at the top making the job balance decisions. They're the ones who tell the game designers that to make ultimates go down to the very last minute of the fight for clears that jobs must be homoginized so that any job combination is ensured to clear such things as ultimates or the last tiers of savage normal raids.
Has nothing to do with new jobs.
I feel like people are making a bit overmuch out of the balance issues outside of melee and PCT being overly dominant; thereafter, intra-role balance is within 3%.
That said, I would be totally fine with forgoing new jobs for an expansion to renew what we already have.
Or I would be, if I had any faith in them being improved by reworks. But at that point, virtually all is moot.
No matter what they do a lot of people will be disapointed in the end.
I like new job adjustments for the most part. Sure some needs fixes (i dont think viper's fang is an issue. the *press what is highlighted* is) like dancer geting 20 new buttons for follow up skills when other jobs got them squished into 1.
And i definetly want more jobs. As long as they are unique and fun to play. And so far they all are.
Absolutely pointless and unnecessary. We can have both new jobs and an overhaul of job identity (and I believe that we will). Since they have talked about things like skill trees it's also possible we could have the multiple role (tank, DPS) thing too.
fully support no new jobs for balancing the existing ones to make them more fun.
Which seems more interesting, alternating A B A B A B, or actually having to care about what CDs contribute to a given duration in order to make time enough for a full burst?
It's not seeing a debuff on an enemy that makes gameplay interesting. It's the foresight or rotational variance it might oblige.
See also Optimal Drift on Monk, for example, as compared to what we're left with now.
Yes in my opinion we dont need any more jobs. It's time it switched to quality over quantity.
On the one hand I'm fine with not getting any new Jobs, but that is easy for me to say as the game pretty much has every fantasy I would want to play (and can conceivably see SE fitting into the formulaic combat system) covered short of an archer that is not Bard.
On the other hand I'm really pessimistic when it comes to Job reworks. Past reworks have crippled my enjoyment of both Summoner and Monk and I'm not sure I want to gamble on one of them eventually striking a nerve with me instead of just making everything worse again. Job reworks in XIV are something I've come to dread, not look forward to.
Besides, if they don't have new Jobs for an expansion they lose like half of their selling points so I can't see them move away from the established formula until we reach the maximum sustainable saturation, especially not for a gamble that might well backfire on them by disgruntling everyone who liked the Jobs pre-rework.
Bring back zodiac weapons.
Yes, I'd rather they overhaul the jobs to make them more unique and also overhaul the battle system so it's not just 20 seconds of excitement followed by 100 seconds of boredom and then repeat until boss is dead.
There's really no point in adding another job if they're going to further strip old jobs of systems just to prop up the new jobs. Like how VPR cannibalised MNK (only to end up losing their timer management anyway).
Well personally no, I always find new jobs to be the most exciting bit about the expansion...
I've been waiting for a new phys range for 2 expansions now /shrug
I would rather they fix what existed currently. Given all the feedback about all the jobs and all the issues each of them have from overall DPS to their kits and utility when compared to each other, the more jobs they add would just add to those complaints people have depending on what they are. However, we're going to get two more jobs come 8.0 release no matter what, so I guess it's more just hoping they actually take more time to attempt to fix things and not just do "This new job we released is super strong/super weak compared to the rest...let's just supercharge everything/everyone to make it more balanced!" instead of, well, actually attempting to balance things out between all the jobs.
At the same time though...
I REALLY want Viking Tank job.
Definitely. But I don't really want anything like in the OP with specs within jobs, that just leads to more balance headaches (especially if they don't want to add jobs anymore because it's getting too unwieldy).
If the devs chose to not release a new pair of jobs for one singular expansion to rework every existing class into a new and exciting way I would be all for it. We can stomach not having 2 new jobs for once if it means all other jobs become more exciting in return.
I wish I could like your posts more than once.
What purpose would it serve? They'd give up having two new jobs, spend a bunch of time and the forums and Twitch would still be wall-to-wall raging about the "new" job designs. It's a permanent no-win because no one knows what they actually want other than "perfectly balanced, zero meta, completely unique always best job to play in every circumstance with no downsides but also nothing like any other job"
New jobs are interesting, but they're never a thing I care all that much about each new expansion. We're starting to get job bloat as it is in my opinion. So I would absolutely sacrifice new jobs for 8.0 if it meant CS3 focused on making the current jobs feel good again. Some feel fine, but others seem to have really lost that special something that gave the job its identity.
More realistically, I don't see why we need two new jobs every expansion. Even just cutting it down to one new job per expansion seems more sustainable. I personally feel that having so many jobs that the devs have to manage and balance encounters around is part of what has led to so much job homogenization in the last few years. Every new battle job added makes their job harder and harder unless they do something to make the jobs more same-y, and...well, here we are.
I'm sort of expecting the moment when they go "okay we're slowing down on the new jobs significantly" again. They already did it after Heavensward.
With 21 jobs in the game, it's clear which ones get actual significant additions to their toolkit, and which ones get Solar Bahamut.
I'd be fully fine if they really committed to giving every class a meaningful and fun addition to their toolkit (or at least as many classes as possible) if it meant no new ones for another few years.
They could just do one class per expansion from now on until we reach "way too many" or the game stops updating.
No, do both, do better.
Any rework they have in mind is doomed to fail if it's from the same team who don't see the busted overlevelled Isync as a core issue.
If that's how it's gonna be I'd rather gamble on them accidentally making a fun job once every few years.
8.0 should be 2 Healers, maybe that might motivate them to actually start looking at issues with the Role.
No, because I don't trust that they're willing or able to do an actually "total" overhaul. Knowing them they'd axe new jobs and make rotations even more straightforward and call it an overhaul. Even if they were to pull off a redesign of XIV's combat and (assuming) gear design, I have a feeling it would be more of a liability than selling point.
I don't think it's necessary to overhaul the jobs.
In my opinion, the only jobs that requires a functional rework are very few.
The rest is fine, just adding a few more abilities/extra effect to some abilities to represent their identity would be enough.
It's just that the healer and physical range role are in a terrible spot right now.
Plus, people would complain. PLD rework was good but people complained they didn't had to do combo 1 -> combo 2 -> combo 1.
if they'd overhaul just to backtracking within half a patch then no, i'd rather have more options than whimsy redecision
Phys ranged jobs only and talent trees.
Jobs are just fine other than nerfing the tanks self-heals. No new jobs would mean I wouldn't spend more than 10 dollars for the expansion without them.
Nah, I don't trust the current job development team with overhauls.
I'll pass on the opportunity of having Freecure, SMN Physick and Enhanced Unmend all rolled into one job.
It wouldn't motivate them at all, we already had this problem when you look at the 6 year gap between AST release + SGE release. they would just use it as an excuse/reason as to why they didn't add something to that role.
"Sorry, class balance is an issue at the moment so we have decided to address this by not adding a new healer " and then proceed to do nothing impactful.
The fact that people are still mindlessly following the "just wait for 8.0" lipservice statements is baffling to me.