If I really really actually need it I'll meld it. Just stop putting it on there.
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If I really really actually need it I'll meld it. Just stop putting it on there.
It's a complete waste of stat points, it does nothing for decent healer, it is to healers as tenacity is to tanks - only worse since (while objectively worse than determination) tenacity does have some useful effects. By the time a couple of dozen mp regen is useful something is very wrong and you're going to burn that mp too fast for it to have any impact, making piety useless, and if you don't do enough healing to need more mp regen then it's useless anyway. Ergo - piety is useless and we shouldn't have it forced on our gear.
Piety is the only stat that makes you drop your iLv if possible lol.
Look at that Savage/Aug tome boots vs NR boots from this tier.
SGE gloves are also BiS for damage if you use crafted instead. I thought 10ilv difference in rings was funny in p9s-12s healer bis, yet square enix broke my expectations again by nerfing piety and making 20ilvs below raid gear the current bis for some healers.
At this point I find it impressive.
Fair point, since im not doing high end raiding anymore I have not really paid attention. But asking them to drop piety is like asking a wishing well for a wish. Neither the well or SQE actually listen to anybody and it does not fit in with their design of making healers dull AF. But I wish you all luck with your request.
I mean, it wouldn’t be an issue if piety wasn’t a trash stat lol. Idk what it should be but it needs to be better. There shouldn’t be stats whose sole purpose is ‘ignore this and go meld a stat intended specifically for DPS’ lol
...how about instead of complaining about Piety existing on gear, we ask for Piety to actually behave like Tenacity for tanks and actually have 80-90% of the damage gains of Determination?
Having ~80% of the dps potential of DET would be a nice start.
But while as a tank reducing damage taken has an obvious benefit even if dps is still king.
On the other hand mana is so useless for healers right now that piety would need to do something useful for healer beside damage to be an any interest.
I'm no expert on healers, I last got ast and whm to max level in shadowbringers. I gemmed a lot of piety due to the fact I just played normal content and raids and was running out of mana quite fast with no MIT tanks and reckless dps everywhere and partner healers in 8 man's doing nothing. I'm not sure if it helped but I feel it did. Any form of mana regen was better then nothing. Am I wrong in saying piety as a stat needs to have a much larger percentage boost to mana regen then it currently does because I find it ridiculous after this many xpacs, tanks and healers are still avoiding their unique stat like the plague.
I cant edit posts on mobile but why doesn't piety
Increase healing done
Increase mana regen
Increase shield potency?
The amount of piety on current gear is absolutely insane. I don't want to play 0 piety and materia is ignored when syncing, so I do like a little piety, but I'm happy with one or two piety pieces. The tome, raid, and crafted gear sets have so much piety. Who is this even for?
How little piety do you want ?
every 240 piety on gear is 1 raise over a 10min fight (assuming you never overcap mana at any point).
0 piety is actually quite comfy on all healers and thats why we dodge piety like the plague.
Low piety is only comfy with 0 deaths. If you yourself die with 500 piety as it is now you can easily end up in a position where you can't cast your dps spell anymore. (at least on ast and sch) 0 piety build only really works in statics that don't mess up, or expect recovery to come from their caster dps. (this is before everyone is max ilevel)
I progged this tier with 5xx piety in a comp with blm, picto, 1 melee, 1 phys r and it sucked. Honey B. lovely recoveries could be done but by the time we get to alpha/betas the mp is gone. Same thing with M3S, the final heal check would be rough if we had a lot of stray deaths, so even if we could recover and meet the dps check, the mp would be a major hinderance. Especially in PF prog groups.
Have 9xx piety seems to be where healers get comfy with mistakes. You can recover, not run out of MP or need to use an ether, and still clear. I'd only reccomend 5xx or lower for healers that are in an environment where mistakes = wipe it. (or you have redmage and/or smn helping with recovery)
I think piety is such a hot topic because your relationship with it varies drastically depending on your raid environment and composition.
True that dying yourself with both Lucid and draw / aetherflow on CD can be pretty bad mana wise until they come out of CD again.
But then again we're mostly asking to either have an option to avoid piety entirely (assuming most of the time the other piece would have it), or melding is still an option.
Or for piety to bring some usefulness beyond mana.
A bit like a tank getting tenacity would go "suboptimal but can still be useful and don't lose too much damage" while piety is useful in specific situations and worth exactly 0 when you are beyond early progression
Wouldn't it be much better if they instead made a use for the stat in the first place?
I mean the only reason we never need Piety is because we never have to actually heal. We just press an oGCD (which are free) after every big AoE hit or so. Imagine if we had to really heal, how fast we could use up mana. There'd be a use case for Piety.
Of course, that'd require a basic rethinking of how (and how much) damage is dealt to not only the tank but the group overall, and how it is individually targetted/dealt. But we could easily have a scenario where many-most of our GCDs are spent casting our normal, non-special, standard, filler heals/groupheals. Which to me is still worlds better than using a filler nuke in that GCD, conceptually!
Honestly a quick fix would be to let piety effect damage and healing similar to how tenacity effects damage for tank (and brings passive mit which is slightly more useful then mp regen).
Either way you still don't want piety like you don't want tenacity so the ideal solution would be to rework how both works in future expansions.
This is interesting. How many aoe casts would you consider to be healing. As it stands now healers are casting more aoe heals than we did in endwalker. More succors, more helios and medicas. To the point where deaths in encounters can actually strain your MP. I'd say we're healing more now than anything in recent memory.
Standardised MP sucks.
See, back in the dungeons at 690 gear and in EX1 in particular in 710 gear even I'd agree. I'm healing a lot. I have to actually use my AoE heals.
But then came EX2, and while the normal raids were okay, then came the Savage raids that use the exact same programmed-for-oGCD-healing damage setup as Endwalker or before raids. Big hits happen infrequently, at which point you use 1-2 oGCDs to cover them and then all good.
So yeah we are healing more, but for one not in the content it ought to be most noticable, but also just not nearly enough. I would argue that until my healing is >50% of my casting time, I don't feel like I'm playing a healer, I'm playing a DPS that happens to have a lot of healing instant utilities.