https://imgur.com/4DJJhFk.png
BETTER AA OPTIONS
https://gifdb.com/images/high/my-dre...2un5ljxzq7.gif
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If anyone else is interested, here's a document explaining how the new AA technique works.
tl;dr - It's combining TAA with CMAA. The algorithm picks a few things to go through TAA and treats the rest of the image with CMAA which is a post process solution like FXAA, but better. Apparently it was developed primairlhy for VR and the principle is to get results similar to MSAA without compromising performance and with better results for some objects that historically don't benefit as much from MSAA.
Also, they're adding FSR1 (yuck..) and DLSS2 for NVIDIA users!
I've been waiting for years for anything better than FXAA. Current AA makes the game look so horrible at times for no reason. I know not everyone's gonna be nearly as excited as I am for this upgrade, but I'm so happy they're finally adding this to the game.
FINALLLY the worst part of this games graphics fixed
Maybe Vivian can give Mao advices. Mao has old 3090 video card. What AA should Mao use?
Mao has a great card! I think Mao can use the top option, which I believe is the full implementation of the new TSCMAA. I think they're adding the Jittering Camera for people who may find the effect a bit too heavy, but from what we saw, I'd stick to the top option. Your card should be able to handle it easily.
You also have an NVIDIA card, so if your performance is hurting a bit more than you'd like, make sure turn on DLSS2!
Finally, some good options.
I had hoped they would add DLSS support when they updated the recommended graphics card to an RTX 2060.
Finally, smooth hair is coming.
What, this is great news! Am I on the right discussion forum??
Tbh i fully expected the graphics update to be very mid, just new face shaders and lighting. Very happy with how they turned out, props to SE for this one.
Hopefully the job actions keep up the hype, praying dragoon doesn't get summoner'd personally
Never heard of TSCMAA so ill have to try that. I never liked using any of the current AA techniques because they all look like vaseline.
Ohhh, nice! It seems, it is CMAA with a TAA component. But i hope, they also fix some issues with it. Both, CMAA and TAA can produce blurry images when not implemented correctly.
No DLAA? :(
Will need to DLDSR + DLSS then. The AA from DLSS/DLAA is so much better!
I guess, this is the reason:
https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
Very bad licencing requirements. And DLAA/DLSS would be Nvidia exclusive.
It's wrong! They have also implemented FSR and DLSS:
https://youtu.be/OxVWTktvt_M?t=10879
Cheers
Finally! After so many threads asking for this over the past years, one of them created by myself https://forum.square-enix.com/ffxiv/...n-Antialiasing, we finally get it! I cant wait to test this out!
I'm so glad the foliage shimmering is taken care of! That was driving me insane!
FSR and DLSS is nice but from the few screenshots I've seen so far, it's an older DLSS without DLAA/Ultra Quality mode and only FSR1. Also no Intel XeSS for the Arc GPU users. Would've been nice to have pure TAA also.
The problem with FSR 2 and 3 is, there is no supported version, which works with DirectX 11. FSR 2 and 3 work only with DirectX 12 or Vulkan. So SQEX has to use FSR 1.0 for the engine. The same is with Intel Xess. It works also only with DirectX 12. DLSS 2 is the exception here. So AMD- and Intel-users will have to use TSCMAA for antialiasing. I hope, that they will make the DLSS scaling configurable.
Cheers
There is a special version of FSR 2, which is compatible with DirectX 11. But it is not available for everyone:
https://github.com/GPUOpen-Effects/F...ent-1270548402
And i do not know how old it is.
Cheers
YES!! We're basically getting a bunch of options and all of them are better than what we currently have, which is FXAA!
Yoshida reportedly mentioned they were implementing DX12 with the update some time ago. I can't find Yoshida's actual quote, so it could simply not be true, though I guess we'll know tomorrow for sure once we get the Benchmark.
What I believe is that XIV is inheriting a lot of the technology we first saw in FFXVI, which specifically only came with FSR1. The tech they're using for the new dynamic defusing shadows was also introduced first in FFXVI.
OK, i have played a little bit with DLSSTweaks and preset C and D seem to be the best so far. C has the best crispiness and detail retention, but it's temporal stability is slightly worse than D. D however has a very good temporal stability but i can notice some blurryness when something is in motion. I guess, i will stick with preset C. Presets E, F and G are bad. Very blurry and you can notice flickering everywhere.
I have also tried the newest DLSS 3.7 DLL and they have improved Preset E. With 3.7 it is comparable to preset C.
Cheers
Is it just me or is there actually DLAA when you don't reach the threshold?
I tried to restore "native" with FSR + 100% scaling and noticed immediately some noise around quite a few edges, when the camera moves (especially the stone floor). Comparing the frames directly, a few details from DLSS-frames are cleaner/sharper. But FSR could stilll have an effect however. There's no way to disable upscaling atm.
If DLAA was actually replacing the AA above threshold, that would be a big win! The details aren't noticeable unless you compare the frames directly with another, but the noise reduction would be a great help.
There is a setting called "Frame Rate Threshold". You can set it to "Always On" so DLSS/DLAA is always active. :)
And the FSR implementation really sucks because it is FSR 1. And FSR 1 was never good. It is only a very simple spacial upscaler. So you can set it to 100% to get the original image.
Cheers
Only that I don't want the game to render a lower res image and then upscaled, but native res and have the improvements applied on it. So only the DLAA from DLSS. :)
That's why I was wondering if you could actually achieve DLAA (not DLSS) when you don't reach the threshold (otherwise why the threshold-setting). If DLSS/DLAA and FSR were only working when reaching the threshold, then there shouldn't be a difference between the two above threshold. But there is a difference. Especially that noise around the edges.
There is a tool called DLSSTweaks:
https://github.com/emoose/DLSSTweaks
You can download it here:
https://www.nexusmods.com/site/mods/550?tab=files
You unzip it into the DTbenchmark\game directory, execute the "EnableNvidiaSigOverride.reg"-file and then start it.
Then you set the setting "ForceDLAA" to True and DLSSQualityLevels -> Enable to False and that's it. Under DLSSPresets you can choose the DLAA presets.
Cheers