Hope you like 4 abilities, kid.
Hope you like 4 abilities, kid.
Roulettes are so drawn to the ARR content that I don't even do them anymore lol. They really really need to refocus on making most of the core kit available by 50, or failing that find some way to make downsyncing not feel so god-awful. Because it's not just a healer problem like that other dude suggested. Depending on how far back you go, some dps jobs won't even have an aoe ability until like 40something, and one of the main reasons I hate crystal tower and a lot of hw stuff as well in 2024 is because from 0-60 most of my favorite jobs are lacking really basic things that make them feel good to play.
4 abilities is still twice as many as max lv healer :)
The last time an electrician came to our house to fix something, they used one or two tools at a time, rather than everything in their pouch. The point is, you aren't supposed, or expected, to use every single ability you have with every encounter. You have your core rotation, some buffs, some debuffs, some niche utilities, and the rest are mostly circumstantial. While it's true that in some instances, you can pull off a fight using only a small subset of your abilities, but you're exaggerating things by a landslide. I could be wrong, but I get the feeling you've fixed on this idea and just want to complain. I suppose that's fair. We all need to vent every once in a while. Just relax and try to wrap your head around the concept of a toolbox containing things for many applications, despite not needing all of them with every job. Breath, then let it go and enjoy the game. If you cannot do that, there are other games you can try. It's like complaining about McDonalds chicken sandwiches when you can just go to another chain and get one you do like.
I mean, intention to stirr the pot or not, they're not wrong. There's a difference between not needing 100% of your kit for every fight, and 80% of your kit being situational at best. I don't play Savage or EX, let alone Ultimate, so take my opinion with a grain of salt, but as a lv 90 WHM I could do my job properly with ONLY Glare, Holy, lily spells, Assize, and Asylum. Even Benediction and Raise are a "what if" rather than "I NEED these." so roughly 2/3 (or even 3/4) of all my actions are just sitting there collecting dust regardless of what level or type of content I'm doing.
Meanwhile i'm playing my Monk using pretty much my whole kit (plus using Faint) all the frick'n time when the content permits it.
If this complaint is focusing on level-sync'd content.... then i feel like that's a completely different type of conversation to have, but players should be making use of their full kit at current content; otherwise they are just... well i don't know, i can only speak for Monk and Myself.
We definitely aren't the same though.
Crappy attitude and validity aside, the issue is the OP offers no suggestions on what can be done about it. His contribution is only to add to the toxic cesspool of the forums and to attack anyone who does not share the same kind of ire he does, or reflects it right back at him.
When you can only complain, you are not a solution the problem. You're part of it.
Between the hyperbole and the vague information I'm not sure which of two very different topics this thread is trying to tackle.
If you are a DPS not a lot of your kit is optional so generally you want to use the majority of what is available to you at any one time.
Healers may feel different about this but then I'm of the opinion that the devs never figured out what they want healer gameplay and balance to be like so we're stuck with the mess we have until they do.
If this is about level syncing and some levels "breaking" some Jobs harder than others then yes, there are cases where getting synced below a certain level can make Jobs feel absolutely bad.
My favorite least favorite example of this is getting Brayflox with two Dragoons, it's a miserable experience for everyone involved.
New Jobs seem to handle this better, not feeling great but at least not feeling completely broken in certain ARR dungeons. I don't think they'll ever find a way to make level syncing feel good, because losing a part of your kit you've grown accustomed to seldom does, but there's Jobs that could do with some restructuring to at least allow for basic feature parity at certain dungeon level breakpoints.
Personally, I just learned to avoid the issue by identifying which classes feel the worst for me when synced to certain levels and just avoiding to run roulettes liable of syncing me down to those levels on them.
You could stick to doing just end game content (or at least current job level content) 100% of the time.
It's your choice to participate in the roulettes where you know in advance you will be placed into lower level content.
I can't agree with the idea that having your full toolkit will make Sastasha fun to do for the 67th time. It's still just Sastasha in the end. Same with other dungeons.
Addiction and/or sunk cost fallacy usually.
https://i.ibb.co/Y0btvqt/Game-Play-Btw.png
Hissatsu: Shinten > Hissatsu: Shinten > Hissatsu: Shinten > Hissatsu: Shinten > Hissatsu: Shinten > Hissatsu: Shinten > Hissatsu: Shinten > Hiss-Hiss-ShinShinShinShin ( DJ Scratches the Turntable ) Shinten > Shinten > Shinten > Shinten > Shinten > Shinten > Shinten > Shinten > Shinten...
Wish it was a meme, but after horrible changes? this has become quite literally, factually and statistically speaking 1/5th of our Gameplay...
The devs don’t read these forums anyway, if they did they would have enough suggestions (good and bad) to make 64 other MMO’s on top of this one, why is a complaint on the complaints forum only valid if you provide a solution, especially since we all know you’d disregard the criticism of you don’t like the solution either
So what you're saying is because the dev team doesn't read these forums, it's perfectly acceptable to act like an a-hole? This is rhetorical question, btw. I'm already well aware this behavior is the norm around here. The demeanor that is the most on display often reflects the behavior that is accepted. People who act like jerks and push the hate tend to get the most likes and praise, while voices of reason meet the most amount of confrontation and are forced to go on the defensive. It's such a mystery why the dev team doesn't come here looking for feedback. Shocking, really.
Point out to me anywhere it says this is the official FFXIV complaints forum. This is a discussion forum that serves as lightning rod for complaints due to the poor conduct of many of its participants. The truth is it is never acceptable to have poor conduct and disrespect towards others. If it was far more common for people to be friendly to one another instead of thinking about themselves, then far more constructive conversations would take place. Whether or not that creates a well of good suggestions for the dev team to draw from doesn't matter, and to use this as an excuse for horrible etiquette is defeatist and sad.
Complaints will always be more constructive when they are followed with suggestions and an understanding that some people will disagree. And if you complain just for the sake of complaining, especially a topic that's already been beaten to death over the course of years, then you are a perpetuator, a parrot, and that's about it.
“Point out to me where this is the official complaints forum”
How many different interviews with yoshi P and the GM’s saying “if you have a complaint then please use the official forums to discuss it” do you want me to link to you, this is the complaints forum because this is exactly where we are directed when we have a complaint, and then they proceed to ignore us, I’m not saying being an asshole is valid (though your bar for what constitutes asshole is very low if this thread meets that requirement) I’m saying that directing us here only to ignore us is going to encourage this and being the morality police on that isn’t exactly helpfu,especially when on top of that 14 is so overzealous with in game policing that it tends to end up coming out on here, twitter and the various 14 subreddits
Preaching kumbaya is cute and all but it really doesn’t remotely do anything and acting like everyone is an asshole because they get heated that common complaints continue to get ignored while we argue on here constantly is just wildly out of touch, you aren’t the voice of reason as you put it, you just want people to shut up
It's strange you're trying to take the morale high road, when you're actually the abhorrent one with bad behavior.
Please refer to this video, hopefully the self-awareness will hit you at the 5 minute mark.
https://youtu.be/iW9Nr8XZ5Ms
I'll say what I've said before - if this forum was the Complaints forum, it would be called the Complaints forum. It's not. Yes, it is a place where people can go to complain, though depending on the nature of their complaint, other sub-forums might be more appropriate (e.g. one of the Role sub-forums if the complaint is about a specific role). Notice how you mentioned Yoshi-P refers to the "official forums" - not just Gen Discussion, a forum which has many purposes, namely to discuss absolutely anything and everything about the game.
The poster you are responding to seems to have a very accurate take on what certain people want these forums to become rather than what they actually are. And yes, the OP of this thread fits the associated description perfectly.
You do realize all you've done is prove her point, don't you?Quote:
It's strange you're trying to take the morale high road, when you're actually the abhorrent one with bad behavior.
So the complaint is general to all jobs- ie level sync issues, is a common complaint and the forums are where we are directed for complaints, where else do you want them to put this. This is literally to the letter of Yoshi’s interviews where this particular complaint should go. If they came onto general to specifically talk about how bad SGE is then you might have a point, but this is literally the perfect place for this thread
People are allowed to be annoyed at changes they don’t like or lack of changes they want and this is the right place to put them, attempting to kumbaya changes literally nothing, you are straight up adding nothing to the discussion, if you really think the discussion here is too “rude or intense” you have every prerogative to ignore the thread, but derailing it with “why is everyone so mean all the time” is just actively annoying and is more likely to make people more annoyed than anything
Then do content that requires you to use your full kit??
I mean sure, they could probably re-design bosses, dungeons/trials/raids and player kits so that we'd have more buttons to press in earlier content. I don't think that'd be a bad thing, as much as it is an unlikely thing.
But you can also just 'choose' to have more by doing content that's suited to your level. No one is required to run Sastasha on loop for the rest of their lives. It took a lot of Tam Tara Deepcrofts for me to go "y'know what, I realy don't like roulettes, this isn't for me".
I suppose they could just make roulettes expansion specific opt in/opt out, but I have a feeling that wouldn't pan out well.
None of the content in XIV thats not Savage or Higher requires your full kit, and syncing the content properly within the roulette systems would at least make us use more. I've been saying it since Shadowbringers, if Sastasha is the easiest least engaging dungeon, then the current expert dungeon(s) should be the hardest/most engaging dungeon.
Also look at Endsinger, it feels good to do, because it's sync'd well to us. All content under Savage should be sync'd better.
Imagine these hall monitors trying to RP Obiwan Kenobi on the moral high ground, but just got laid out with a screen shot from the ingame support toolbox.
Fanbois tried to censor the conversation, and instead got handed back the charred remains of whatever dignity they had left.
Forums are probably the most savage content they've ever experienced in FF14.
Level Sync is FFXIV's shittiest feature.
Dude it's not 20% of your time. Try this: Finish a dungeon -> record the time until the next time you actually need to hit a single mob -> if you reach the next dungeon (around 5 to 7 hours :^)) without having hit a single mob you win!
It happened to me where I noticed I didn't have carbuncle out when reaching the next dungeon and didn't notice because outside of duties .. there's generally only one "black" shiny/aoe that trigger mobs per msq segment and that's it.
I dont get it...
Why can't we just keep all our abilites when down-scaled(lvl sync'ed)? [scale abilites based on lvl]
Also we should learn job core abilties/features WAY ealier.
Level sync is okay, its the best solution for top end characters doing lower tier content without taking away the experience of lower players. I wish other mmo's had this feature. FFxiv systems are top tier. Especially their job classes.
Op is saying why can't it be leveled sync with all our abilities gained while leveling. Taking away fun stuff. Unfortunately for the op I don't think they will ever introduce a level sync that includes all of your abilities. However the trade off is making the experience better for low level players, we were all their at some point.
Any way I think that's what the op means.
The issue is that some abilities are impossible to "scale down." You can't "scale down" things like Benediction (instant 100% heal), invuln abilities, and the like. You can't "scale down" having a larger variety of different types of healing spells when people at the "appropriate" level for the dungeon don't even have those abilities. The concern is creating an environment where newer players would be put down or shunned because they won't be able to clear the content as quickly, so the solution is that everyone gets the same set of abilities. In exchange for working with the simpler toolkit, higher level players doing the content on roulette get a reward of either a significantly higher chunk of xp or endgame tomestones.
I do agree, though, that at the very least every class should have their standard AoE ability by the same level (looks at DRG in particular).
Then dont. The synced content is already a joke so they may as well give the players the power fantasy of seeing how a lv70-80 skill works in sastasha, if anything it would make players better as they could interact with their toolkit much more often than they do now and all the new tools they get from leveling would feel all the more impactful.
Which is quite the stupid concern imo considering that half the playerbase barely know/use their tools at max level anyway and they still arent kicked.Quote:
The concern is creating an environment where newer players would be put down or shunned because they won't be able to clear the content as quickly, so the solution is that everyone gets the same set of abilities.
Considering they have made XIV into a solo game, the TOS mention abuse of vote kick and how quickly everything gets done I highly doubt that scenario would happen. They could even keep the rewards there if they are so worried so everyone does not only get better gameplay but also incentives to play with newbies.
Morale high road?
These are your words, are they not?
"Come play ff14, where you play 100% of your kit, 20% of the time
Hope you like 4 abilities, kid."
If you can't understand how this comes off as self-entitled and condescending, then you are the last person to be telling me about bad behavior and self-awareness and attempt to instruct me on the concept of morality. You're a grown arse adult behaving like a child with a temper tantrum. Tell me. Why should I waste five minutes of my time if you're unable to articulate your point in your own words? Whenever you're ready to have an adult conversation that is productive and civil, I'll be right here. But if you're going to continue to act like a brat shrouded behind the anonymity of the internet, don't be flabbergasted when you get responses like mine. I'm not a fan of pity parties.