ok first off all take that loading or whatever there is on the friend list on out it's so obnoxious, whatever the reason behind it not worth it
second double the thing
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ok first off all take that loading or whatever there is on the friend list on out it's so obnoxious, whatever the reason behind it not worth it
second double the thing
I'm the opposite. I want them to double the blacklist.
The loading on the friendlist is for checking if people are on another world though, since some stuff becomes limited when world jumping.
It seems to receive 10 at a time and slowly adds them. It would be ideal to try to fit in more data than that over the network.
They could double it, but as someone who has reached the cap before, we'd probably just reach the new cap as well if it were doubled. Eventually, we just have to prune it.
Maybe not in this game, but it is in games like Wow.
But what I want is to be removed from people's lists when I remove them and if I change my name for them not to be able to track me down by my old lodestone link. It's gross how enabling this game is to stalking. Especially if they stand just outside of bannable behavior.
And when I blacklist people make it so I can't group with them. Also, triple the size of it. Between the bots and the venue spam, it fills up quickly.
And they really need to improve the blacklist and friend removal interaction (jurassic dead horse I know)... recently me and some peeps left a FC due to some complications with the leader, but we know he can still track us from his fl side even tho we have him blacklisted. Its so annoying
Here are my issues with it:
1) Slow loading, like OP said. Thanks to DC-travel and the buddy system's bugginess, half the time I can't even tell if certain friends are online because it loads them as offline or greyed out until I take that second step and click the little circle icon next to their name. This also makes cleaning out my friends list difficult; every time I delete a person, the entire list refreshes. It takes ages to remove multiple people.
2) No simple way to communicate a message to everyone on my friends list at once. Maplestory had a buddy chat channel. Anything you said in this channel was pushed to everyone on your friends list, and vice versa. It was crude but effective at what it needed to do. XIV has nothing like this. If you want to ask everyone on your friends list if they're interested in doing content, there's no way to quickly do this outside of making a crossworld linkshell (multiple, really) and begging all of your friends to join.
3) If I add someone to my friends list but regret it later, removing them on my end does nothing on their end. They can still see when I'm online, where I'm at in game, etc. This shouldn't be a one sided thing. If I remove you from my friends list, I should vanish on your end, too.
Seeing as you can't even send DM's in instances, I would be willing to bet it's a lot more complicated then people think.
You all have friends?
https://i1.sndcdn.com/artworks-kcyGY...A-t500x500.jpg
Oh I don't disagree. I just meant it would be more complicated trying to muck around with what's there (since I would imagine it's part of the huge tech debt that has built up from 1.0) then simply "Just do what they are doing" is all.
But more over, most people don't even talk anymore anyway. So I'm not sure expanding them even if you could would change that. This game is easily the most anti-social social game I have ever played. I just want people to stop having me permanently on their friends list.
theres no reason for it to have a cap of 200 after dc travel, or for it to be one way (me deleting someone but still showing up on their list.) the friend list in this game is barbaric