Originally Posted by
Nizzi
I really just think job design needs to improve. I don't care if "casual content" is easy because the game already allows us to form into different groups and do the type of content we want, which is great. I don't want to force someone who is just wanting to chill after work and farm glams from an alliance raid to have to smash their head against it, wipe after wipe, for 2 hours just to clear; but the gutting of the skill ceiling on jobs means I have to do high end content to get any enjoyment out of the gameplay of the game anymore... so basically I play once a week on Tuesday reclears and then don't have anything else to do.
Making an encounter harder doesn't make your job more engaging, and the job is how you interact and engage with the encounter. If your job is fun to play at a baseline in all content, then all the content you want to do becomes fun.