Its on constant life support and everybody would much rather play casual, what is the sense in supporting something the majority of the players don't care about?
From now on just focus on adding stuff to the series pass and the crystal shop.
:cool:
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Its on constant life support and everybody would much rather play casual, what is the sense in supporting something the majority of the players don't care about?
From now on just focus on adding stuff to the series pass and the crystal shop.
:cool:
Personally I think they should just merge ranked with casual and implement a better matchmaking/rank system. All the highest ranked elitists would be stuck playing with each other, and the rest of us will be having fun in the lower ranks, without the privelege of playing with people who are clearly just the pillars of our community.
I'd base ranks upon an average of someones performance in a match, a combination of Damage dealt, Kills, Assisted kills, Deaths, Healing done, Time on crystal. More likely to pair people of a higher skill level against each other. Newer players that don't quite understand their roles will stand a better chance to learn where they're not getting absolutely pummeled. Worst case if queues plummet they can still roughly get an even balance by splitting the lower ranked people between both teams. Of course it would be a bit of a nightmare to implement considering you'd also need a good job balance. I wouldn't mind any other system that would remove the rising stars and implement something more reasonable in its place.
They could also give out rewards for reaching certain ranks that would be worth grinding for, seperate from crystals, and wolf marks/collars. Portraits and recolors simply aren't good enough for the likes of me.
You'd in theory, just have to participate in the game mode, and you would naturally land in queues with people of similar skill, in similar ranks. Achieving high enough ranks would be sufficient to unlock the awards gated behind it. I'd probably put rewards beyond Platinum personally. Perhaps a unique armor set, or weapons that actually look cool enough that people would want to farm them.
I bet people would complain about being unable to get these rewards, but it would not be as much of a problem if they at the same time put items worth purchasing in the Crystal store, so it would feel like less of a total waste of time if you were stuck in a certain rank. Some content, people won't be able to clear, and thats fine. Nobody complains about Ultimates and savages, so I don't see the issue so much if they did the same with *some* PvP rewards.
Small arena pvp in MMOs... *Makes long accumulated spit*
I guess consolidating the Queues might work to a degree? The main issue would probably be not having a place to practise alt Jobs outside of using actual alts.
If there was only one queue they would probably have to hide ranks/rating until certain later threshold, maybe cut-off point for a reward so you know when you can stop the grind if that's all you care about. This would retain the lower stress enviroment for lower ranks and also yield them some small extra at the end of Season due automatically getting their corresponding reward as if they had played Ranked.
Benefits would include less stompy matches overall as the hidden rating would push more competitive people up against each other as they do in Ranked instead of leaving them to stomp the fully random queue, while the more Casual approach would lead in more games with others of same mind. From my experience there are a handful of Casual only players that play at the very least Diamond level and basically never touch ranked, moving those players from stomping games to competing in more even ground would be a win for the average player.
Biggest question would probably be if there's any limit to matchmaking range of if it would retain the Casual approach of picking up games ASAP, optimally it would probably wait for a short while and the fill the lobby. This would mean that the games keep happening, but in turn the teams would be more volatile if the pool only has limited amount of top or bottom end players to fill into matches.
I think using purely current Casual or Ranked as the base with no changes would end up having more issues than the split queue does.
If i can finally queue with a Friend or my Wife, im all for the removal. It became a bad circus anyway and the Devs seem to be unwilling or unable to give it the attention it needs.
I've proposed the idea to merge both modes before, but one must be considerate in doing something like this because the only reason that casual is so popular is that there is no rank nor pressure inside. If you start adding leagues (bronze -> crystal) into it, I can guarantee you that you'll make half the players flee the mode in less time than it takes for the devs to nerf Bard to the ground.
You'll need carefully hidden ratings from some form of ELO system where everybody can only see theirs and not anybody else's, unless for example they reach a certain threshold (crystal level) where it becomes readily available for everybody to see, or something in that vein, for example.
You also cannot rate performance on all the metrics shows in the tally alone, else you'll favor immensely certain jobs or roles over others (good luck shining in such a metric based system as a support job like BRD).
It brings to mind the battle high system which we all know only considers kills, assists and deaths. Time at the crystal, damage taken, done or healed should not weigh in but should be there to view and help evaluate each job's capability and performance. Would a score system based on battle high system not be sufficient to produce some maths for each individual in the winning team? Assists will need more rewarding to balance each jobs ability to kill, and the cost of death needs careful consideration. The ranking could look just as deep dungeons ranking is presented. We don't need any tiers. Loosing team could retain a percentage of their individual score so no match would be entirely pointless... I dunno, I'm probably fantasising here but on the surface it could be this simple. Show us the top few hundred ranking weekly and all should be well. We don't need to see each other's scores till they appear there. At the end of the season rewards will go to those who put in most effort into their team play and into the content. Make it a consistent grind through any season so people don't finish climbing while they are still bloodthirsty and end up climbing on their 5 alts too. Make rewards worth it. I mean everyone should get a portrait frame with their score and season number for a keepsake XD
The merge needs to happen, somehow.
It is what it is. I saw the signs, I said my warnings, I saw my hands getting slapped, I nope out. Now, it’s buyer’s remorse. That rank decay was a death knell from me. I can’t blame players going to casual. The only thing I can see rank is for prestige. They could follow the SF6 route. The only time you rank decay is at the highest of the high rank. If you face a higher rank player and won while at lower rank, you gain more points, but the higher ranks facing lower ranks lose none. You only lose points facing a player at the same rank as your own.
If they were to merge them, an MMR system is the best way of replacing it. Might want it to just be visible or make it so you have to jump through hoops to see it if they don't want to scare away people who see casual as safer.
"We hate ranked, get rid of ranked"
"Merge it into casual just have one mode"
Either you have a rank and it is ranked or you don't and it is unranked/casual.
The whole point of casual is the lack of a rank, therefore nothing on the line. Just adding rank in there would alienate the people who want to pvp while actively avoiding ranking systems.
Awful idea.
To be fair the whole point of casual modes in pvp games is to warm up for ranked play. Nobody does that though. lol
I'm not speaking for myself I am making an observation on the majority. I prefer to play a few games before ranked to check ping etc.
You are free to have that opinion but there is no reason to punish players with less experience or skill by matching them randomly with anything from unranked to top 100 other than to practice. If anything ranked is a safer space for the casual player as they will mostly get matched with people of similar skill and this only becomes stronger later into the season. People are only offended by the idea of ranked because it has items attached to it they may not be able to get. And for many who post about it here the payoff is not worth the time invested. However, they still want those items.
This is anecdotal, but does anyone else get the impression that Casual already does sort of "matchmake"?
I can't count the number of times I've gone up against the one or two players I know the names of while we're both supported by varying players on our respective teams. We hardly ever end up on the same team (if we do it's usually a curb stomp because we usually have played much more than our opponents), and we play for hours.
I've started to think they just use the only metrics that are tracked in the pvp menu outside of ranked: job choice and total lifetime victories. Anyone else have a similar experience?
i mean yeah but thats not really the entire reason, sure theres a fancy new weapon sure but thats not 100% of the reason no. thats like..... 3% if at all, people would rather focus on having fun and not have the stress of 'ranking up'
but of course with ranked already being dead, theres no reason to touch it lol.
As someone that's playing a lot of casual CC, I'd be quite sad to see it merged with ranked. The primary reason being that I like to rotate through all jobs a session as it's just so fun to play around. I wouldn't want to have to have any sort of matchmaking either as having mixed teams can benefit both new players (having someone to look up to and not feeling left alone useless) as well as experienced ones (showing newbies how you can shine in a match). Does that make most of the matches a coin flip? Probably but so is Frontlines... But in CC I can see if my performance was good or bad without any external evaluation - I can mess up and not feel TOO bad about losing - unlike ranked which can get very frustrating very fast
I mean there has got to be a reason that the casual queue works and the ranked one just doesn't (and again - shiny exclusive stuff won't ever be enough for me to be malding at a coin flip mode - ever)
Can't say I have experienced that personally Larc. I'm sure there are some wide variances from DC to DC as well though.
I mean people are pretty toxic in casual and ranked on primal but idk Towa. I think if you don't put value into the plates or weapons it doesn't have to be stressful.
The dev team that takes the time to create new items for the series pass and the crystal shop is not the same team that does pvp balancing. The only recent thing that would've taken that dev time would be the glows on the hell hound weapons, and even then they are very minimal compared to the other glows in the game. Your argument of removing ranked from the game because it's only played by a small portion of the player base is like saying they should remove Ultimate raids because they are also played with a small portion of the player base. And Ultimate raids do take more dev time to make than trying to keep CC balanced, and it also benefits the whole player base.
counter argument to that is, they can use casual mode to keep stuff balanced to since its quite literally the same thing and im quite certain ultimate raids don't require FOMO rewards to keep going neither does it have coin toss matchmaking with little to no control over who you match with, that argument does not hold water.
BUT im open minded so if there's another reason you can come up with that would make a reasonable person with an open mind actually THINK that ranked is good enough on its own and does not need life support, id like to hear it.
EDIT:
I have seen the 'ultimate raid' argument multiple times and it does not really work in this situation.
It was already heading that direction since season 2. There wasn't a clear win here. Not much to say about the current state. Even if you kept the original settings if how things started out ranked would have eventually been played in a bubble just like feast was. You don't make it out a certain rank you don't play for the rest of the season. You basically get punished for either being bad or being late. What would be the solution then to those that can't play rank? I don't see a true reason for keeping it. System currently exist as a way to try to please majority, and it's not that effective if at all.
I do have 2 suggestions, but I think it'll bring more problems than actual solutions depending on the side that you're on. I'll list my thoughts.
1. No freebees. (Seen a suggestion in a different thread.) No trying to set what rank you want the playerbase to be at. Let them figure it out on their own. Sadly, this is a common problem in most team based games like League of Legends for example. Someone gets stuck in a rank. Team knows that they did bad as a team. Everyone points the fingers at someone else other than themselves. Everyone deserves to be at a higher rank because of their teammates. We've been following that path since CC came out regardless of what season it is. This idea is dead on paper.
2. Strip away the rank system entirely, stars and credits, and instead only use wins as a measurement. No one gets upset for being punished. Problem with that is that it's just another casual queue. There's no difference. Also, if top 100 was there with this suggestion it'll probably lead to more people either throwing or outright surrendering after a failed teamfight. Definitely not certain if this idea would work since the type of rewards that's there now didn't discourage the few from win-trading.
If there's something that I need to take into account I would like to know, because I currently can't think further than this.
real talk, there's no clear cut solution to this and we are damned if we do damned if we don't SO i think.... number two would be the better solution if i had to choose between the two (if i was held at gunpoint) honestly though, i would just strip ranked and toss it entirely, just focus on putting out crystal shop items and packing the series pass a bit more with rewards instead of loading it with three ACTUAL rewards then filling the rest of it with crystals.
I do think ultimate raids are very similar to that of ranked, in terms of a pve to pvp comparison. It's a niche piece of content that is appeals towards people who want to try and experience a challenging version of content they already enjoy. This is especially true for small pvp arena modes where the main enjoyment from doing ranked specifically, at least for me anyways, is trying to get better by fighting people who are equal/higher than me in skill. The idea of going into casual to just farm kills on Timmy who just queues into CC to level up a class and doesn't care about actually playing the game does not sound fun at all in the slightest. And I imagine someone who just wants to play CC for fun doesn't want to go up against Gus the No Lifer who does nothing but queues CC and just farms you constantly. Having the separation in skill levels theoretically allows for these two parties to stay separated. And I know SE could add some kind of MMR system to help queues for people, but lets be honest, they wouldn't care enough to implement it and with how it already functions for ranked I doubt it would be good.
The only real "life support" it needs is an occasional shake up of decent rewards to keep people caring to queue ranked. I think what they did recently with the Hellhound glows is fine since it's minimal enough to not cause people to feel FOMO, at least compared to the Feast's ranked rewards of unique armor/mounts, and as far as we know will not be removed from the game at any point in time. They would probably just have to add some new glow type for weapons every few major patches to not feel stale, which would probably not even be that big of a deal to make at all. Not that it doesn't have issues, experiencing the solo queue moment of depending on others hurts and makes me wish for duo queues or literally ANY premade queues in any capacity, but having ranked exist is not really that bad.
This x1000. I think a lot of the frustration people have with ranked is because; 1. They don't understand who this content is made for and 2. They don't realize how much of a time investment it takes to actually see some decent results.
People clear ultimate raids in 200-300 pulls/attempts. For arguments sake lets say every attempt is nearly a full clear (15 minute long fight) That would be about 75 hours (4,500 mins) of playtime before finally getting a clear. If you took that same amount of time (4,500 min) and divide that by 5 minute CC matches, you'd only be at 900 games played, and assuming you manage to keep a 50% winrate, you'd only have about 450 wins which is barely even scratching the surface of starting to understand how to even play the game mode, let alone making top 100 or even getting any of the 1000 win achieves.
Now for a casual player, you've really gotta take a step back and be honest with yourself about what you're getting yourself into here. It is monumental, and very clearly designed for people who already enjoy doing this. For the people who do enjoy these extreme types of content, its amazing and literally the only thing they have. Don't force yourself to do content you clearly do not enjoy, and then call for it to be deleted for the people it is made/designed for imo.
I say get rid of ranked. It's just the same people on the top 100 board anyway. Like the feast. I reached crystal in the first season and literally my first match as a crystal player my whm teammate threw the match to their buddy on the other team. Win trading. I was over it then. Haven't touched ranked since.
That's quite literally the only similarity that is true. that its niche and a small amount of players actually enjoy it.
You're gonna find those kinds of people in both modes no matter what, i guarantee you, you will.
Dude, that does not change the fact that it NEEDS incentive for people to WANT to actually que for ranked. nobody save for a small few actually WANT to play ranked over casual and ranked dies within three weeks.
History is repeating itself, so instead of letting it fully repeat i say just pull the plug and invest dev resources where it truly matters rather then keeping a mode on constant life support.
It's mostly considered niche in the sense that it is challenging. Obviously the mode has issues because of how this game is coded and designed, and I know the existence of a ranked mode won't outright stop higher skilled players going into the casual queue. However, I still think it's better than not having it for a small team arena game mode. The reason the mode exists is specifically to offer that for a crowd of people that SE knows exists because that is what small arena based game modes appeal to the most in almost every video game.
Like I just said in the post, adding the weapon glows is already a decent incentive to allow people to go into rank and work for. Having that is already a huge improvement compared to portrait frames that we've gotten for three major patches in a row. Can the reward system be better? Yes, having a way to where everyone of all ranks can work towards getting the glows would be better since it'll keep even the lower tier crowd invested if they get stuck in the lower ranks. I would say that the reward alone has kept Primal ranked queues alive longer than they have been for the last couple of seasons, again can still be better but it's a step in the right direction.