From the technical forums (emphasis mine):
IMHO SE / CBU3 should be providing at minimum weekly updates on what they're doing to help resolve this issue (daily would be ideal). At some point, they share responsibility for this.
Someone with ComCast(I think it was) said they had the same issue and that it was never fixed. They said that they've been using a VPN to deal with it, and I've seen so many other people asking about VPNs that it makes me fear people are just going to deal with it... which I refuse to do.
I hate having to say this because I feel like someone is going to call me a Karen for saying it, but this isn't our problem, and as consumers we shouldn't have to be paying more for other services to solve that problem. Since so many people are doing so I really fear that I might have to quit because SE isn't going to do anything and I don't want to get a VPN to play.
https://www.reddit.com/r/ffxiv/comme...lity_to_north/
This has info from ntt.
https://media.tenor.com/F-LoCUxCSQoA...3%E3%82%84.gif
yea, I noticed
I'm on ATT, in the midwest, on 300/300 fiber, and I'm simply not having this issue, at all. However, I do not play on weekdays before about 3 PM pacific time, most days. Weekends, I don't have any of this.
So, while the NTT/ATT peering site could be part of the problem, there's more to it somewhere. I cannot duplicate these issues at all.
Had super bad latency in p12 earlier today. My opening deployment tactics took two seconds to fire off.
It is very common for companies to blame their customers and tell them to contact their ISP if they have an issue.
But Square Enix is usually good about it and proactively contacts the ISP themselves to resolve the issue or setup countermeasures against a DDoS. So it's rare that they respond like this.
Since the reddit post seems to explain that it's a political problem, it does explain why Square Enix can't do anything about. If it were something they could physically change they probably would have, but when it's political all you can do is hate politics and complain to the overseers of paperwork.
Also midwest, 1gig fiber ATT. Don't really notice it until the afternoons but it is prevalent. Dungeons/PvP/Raids, even in cities.
Yoshi straight up said "It's not on our end, call AT&T".
AT&T said, "It's not on our end, it's NTT. They're screwing up multiple games" (What their data shows)
NTT has said "Crickets". Admit NOTHING!
But they can do something about it. Simply say "If you don't figure out a way to resolve this we will be forced to find another provider to handle our traffic and you will lose out on whatever figure we are paying you and we'll not recommend you to anyone else in the industry"
Still seeing it in the East… we’re on Comcast so no one we can complain to! lol Had almost a full day of no lag after the “hot fix” thing and thought maybe something got fixed, but the next time I logged in, it was back.
Specifically just running through an empty residential area is laggy. I can do my normal raids and roulettes passably, but the random lag spikes have led to a great many deaths that should not have happened!
Well your ISP need to do something about it then, VPN should never be the solution and if so, then you got to ask questions to your provider.
the best part about this is that when something like this happened in JP, yoship issued a personal apology and had the issue resolved in less than a week. this has been ongoing for almost a month now
Even if they are able to get released from the contract, there's the logistics of transferring their system infrastructure to a new one. They may be working on this behind the scenes and just can't say anything. Or might still be in some sort of negotiations. It's frustrating and I'm affected by it and do wish their was a bit more of some sort of acknowledgment, but I can also see where they may not be able to make changes quickly. Twelve knows even at my smaller business trying to make that sort of change takes time (and if you miss one path update suddenly your customers can't access the customer-facing application) so I can only imagine the red tape and headache at a larger scale.
yes it's not as simple as simply flipping a switch on and off. they can't just go "bye NTT" and suddenly sign up with ABC company.
NDAs don't prevent them from communicating entirely. SE can still discuss information regarding connectivity issues without disclosing anything too confidential, such as acknowledging it(they did once, but continued acknowledgement would help), along with continued reassurances that they're going to do something. If NTT is somehow pressuring SE not to talk about the whole issue at all, then that would likely involve way more than a NDA.
what's worse, nothing? or a weekly update saying all the time "sorry we still don't know what's going on"? lol
It depends. If they just put out the same blanket statement for weeks it would feel like window dressing.
But if they took just an ounce of care and said what they're doing, or how they're doing it, progress made etc etc it would go a long way.
aka Public Relations 101.
Passing the buck doesn't work in today's world where we have information at our fingertips and the power of millions of users being able to call their bluff / BS (with verifiable proof).
noticed last couple of days my lag spikes are mostly gone.
it definitely 'seems' better
ok where are you going to get said proof? us as gamer individuals with zero connections have no way of getting such information. and calling bluffs means nothing to the holders of the information, and usually the less said the better.
people just want to be busybody's and you just end up being a karen instead.
We literally have people calling AT&T (which Yoshi-P told us to do) and they gave us a lot more info than CBU3 did. They were the ones who told us that NTT was mishandling the traffic they were getting from AT&T, FFXIV and multiple other sources / games.
CBU3 could have said something similar without being accusatory to put leverage on NTT to fix their issues.
A basic logic exits: We as players shouldn't be required to have a VPN to play a game that we pay for to get decent performance from said game. We know it's not AT&T and it's not SE's fault (the lag), but it is SE's responsibility to partner with companies that can handle their traffic in an efficient way.
Noticed it just now. June 3, 2:27 pm EST, Georgia area. Boom, account gets knocked off the air. Inet seems ok, Browser unaffected. Restart toon.. moments later, boom. No apparent reason for it at my end. Square's usual 9000x error message useless.
S
Don't expect either company to care. This has been ongoing for 10+ years.
Question...are you all running wired connections? I was having issues, until one night I wasn't. I forgot my VPN, and I didn't know why I was doing fine. Hell, my ping was better than ever. Then I realized...my ethernet cable wasn't connected the entire way, I'd been running the game with wifi the entire night.
Someone did not do their homework and SE and NTT relationship.
It was also an issue when we went through Level3, another backbone provider, when the servers were in Montreal.
NTT says its in talks with ATT to fix the issue. ATT passes the blame. The issue is inter-ISP connectivity and routing. NTT says there is a capacity issue in an LA node. Both sides need to upgrade hardware. From what I read, it sounds like ATT wants NTT to pay for both ends, while NTT wants ATT to pay for its side. Welcome to corporate politics.
Note the FF servers are housed inside NTT data centers. So there is no simple just change ISPs as a fix.