Considering what we are expecting to happen (No Spoilers in case there are people NOT caught up yet) what are we looking at for a IN GAME time difference between the two?
A few months, a year, a few years? :confused:
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Considering what we are expecting to happen (No Spoilers in case there are people NOT caught up yet) what are we looking at for a IN GAME time difference between the two?
A few months, a year, a few years? :confused:
I know the answer to this one!
No one knows except Yoshi and the devs. I really doubt they'll tell us before 2.0 comes out. Yoshi has already said that he wants the whole thing to be a surprise. So, speculation is fine and all, but I don't like speculation (except when it comes to Musketeer). Patience is the best, and of course all the wonderful antici
pation!
No one knows till SE reveals it, considering they're not even saying what will actually happen with the satellite.
Regardless:
http://i48.tinypic.com/28termu.jpg
This is what we're going to wake up to in the end. :D
Just saying if they aren't adding new storyline or Disciple of magic jobs at the release of 2.0. What exactly are we paying for besides the server transfers?
I wonder how it is all going to happen...will we get some kind of auto CS logging in or like..will it happen in real time and have to be logged in to witness it? >.>
I hope it's a decade difference. I'd like to redesign my character with longer gray/peppered hair. I'll do it regardless but it would be sweet if it was a significant chunk of time.
Then again, for those that don't want to change their character so much it might not be so cool.
It will probably be two to five years.
Advent Children took place two years after.
X-2 took place two years after.
XIII-2 took place three years after.
In other words. Long enough for changes to happen, not long enough for adult character appearances to change.
I'm imagining probably not too long. We may well get something like Lifestream (bet no one else thought of that. I only thought of it just now) going on when Dalamud hits, and thus making the process not need to take long at all.
Unless they tell you via Lodestone that on X day on X time, will have a Real-time event.. Since its a special occasion, people could request the day off work ( or if they have the day off already), to see this 1 time event. It can be worked around.
I'm personally hoping for a significant, multi-year timeskip- but that's just me.
Elexia, I am drunk at the moment, but I also can't help that every post I make, you disagree with it. That and TheVedis as well. Don't you question SE's motives as well?
It's too easy to play a black mage/thaumaturge right now. Spam Thunder. Like your signature, are you really satisfied with what SE has given us right now, spam thunder line?
Kind of makes it hard to play RP wise though. Hopefully one of the Devs can give /some/ insight on this
It's not that I disgree, it's more the fact theres more to the game than that. I'm satisfied with a lot of stuff but there's still an underlying community problem which won't be solved with new classes/jobs as long as people feel the best course of action is to stack x class/job. The current way to play THM/BLM is indeed a thunder combo, but thats generally how mages go in MMOs, there's always that one aspect of it that gets used and abused either due to balance or due to it's usefulness.
I rarely question SE's motives on certain things because I can understand that a lot they do is for the long run, i.e the combo system, the only things I truly question is the spamming nature of content which is what creates an extreme RNG. For example in XI SCH was one of my mains, so I understand the want for more mage classes, but XIV has a whole different beast to work with: The community. Until that aspect changes whatever SE does is utterly useless as long as people still feel you don't need a varied setup for content. This is why in one of your examples that no one will want a debuffer because "it's useless given how fast mobs die or resistance", even if they lasted 90 seconds per battle like Yoshida wants or mobs don't all resistant x debuff, as long as the players feel x stack setup is best and refuse to deviate from that course...it's meaningless to add new classes.
It's not likely to be a time shift at all considering the transformation can happen in a very quick succession, since given in-game text already not even a day has passed since we started our adventure, technically yet the Garleans threw up a stronghold just like that.
Maybe it will be "the next day" but set in a different dimension.
We're in our current dimension Eorzea, 7th umbral era event occurs, something catastophic happens, and shifts a time/space phase (Echo) to a new dimension where the world is different but the same.
Maybe the next game we'll snap back and realize that the adventurer has been using the echo on an old dying man or a spirit who witnessed the events, but instead of like the echo we do in his memories, because he also had the gift, it makes it so we see everything from his perspective.
*shrugs*
nothing will happen. hildibrand saves the day. major part was pushing people to believe and assume something catastrophic will happen. :)
well played yoshi.. well played..
I mean lets look at this... The world and cities cant be rebuilt in a day..... So which mean its gonna have to be where as we will be a few months or years ahead in the future or something around that
The thing is about casters is that they should not be a class good at just one thing. You run into the mobs that resist that one spell and then you are in trouble. I want to be the wizard that goes "Ok you absorb lightning, you halve the damage fire, ok so use ice. Ok took full damage".
No, you can't do it because Ice is so underwhelming.
They could make buffs and debuffs more noticeable... right now they are not. No difference when you cast protect on yourself than when you don't. Getting one shot either way what good is protect? The ONLY thing I like about FFXIII was that it's debuffs/Buffs were good, the fights were meant to be fast, and the buffs/debuff show a noticeble difference when a mob is very susceptible to it. This game needs that if the battles are supposed to be this fast, but they don't.
They promised alot of things for 2.0. This hasn't not been one of the improvements in the list. Which tells me 2 things:
1. They aren't making these changes till well after the release of 2.0
2. They don't have any plans for disciples of magic, like blue mage. Which if this is true, they should just say it so I can leave the game now rather than waste more of my time making me wait.
More than half the abilities of Black Mage/Thaumaturge are useless, White Mage is good it does what it needs to extremely well, just it's buffs need to be improved to be more effective.
How does black mage satisify you? It excels at one thing, but it's underwhelming in everything else. When you take that one thing away, what else can it do, nothing. It's a train when it comes to thunder, but easily derailed when you remove the track (thunder resistant boss).
Meteor hits, much of Eorzea is devastated... and your character wakes up decades in the future. You've been in the Echo all this time. Surprise!
Actually, that opens the door to some interesting speculation. Can your character use the Echo while already in the Echo and just keep going further into the past? Hmmm.
Food for thought: What if Dalamud doesn't hit? It's clear it affects aether pretty strongly even at its current distance. Who's to say us adventurers don't stop it before it strikes, but its effects on our world's Aether are strong enough to completely change the landscape? I believe it's Louisoix who says that aether runs throughout the world, so this isn't too far-fetched.
Well we know that Dalamud absorbs crystals from the recent Garuda cutscenes. We also know that Eorzea has crystalized aether embedded everywhere (look at mordhona).
My guess is that dalamud is a device for absorbing crystalized aether, and it's going to suck the aether out of Eorzea. Dalamud isn't coming towards us, it's drawing the planet towards it.
This is why the garleans want to get rid of the primals because the primals draw on the aether for their power. If the primals use up the aether, Dalamud won't work because it has nothing to absorb.
I believe Dalamud will change the landscape as a result of mass amounts of crystalized aether being sucked out of the planet, rather than as a result of dalamud crashing into the planet. The planet's aether will likely overwhelm Dalamud however and destroy the device.
This would also explain how the tomb of xandes (crystal tower) would be brought to the surface as well as the floating aetheryte crystals that we've seen in concept art.
This image here, likely the result of aether being sucked out of the planet and dragging the landscape along with it.
http://media-curse.cursecdn.com/atta...mapconcept.PNG
It sounds familiar if you think it from Ultimecia's point of view, in her atempt to compress timeline she traveled to the past finding vessel in that age's sorseress. So in a way it could be possible. I dont think SE will use timetravel to the past again in FFxiv as it was exploited in xi, and if they do they will use it afterwards.
And taking a day off for a videogame is just..../headdesk lol
That being said, I'm pretty sure we'll just get the new cutscene on login or even a new trailer type deelio as Rustyhagun said would show the Dalamud impact and the change from launch to 2.0, it'd make sense atleast! People starting the game for the first time in say 2 years time can't exactly hop in a time machine and check out a one-time event from years past (But that would be hella awesome, who doesn't want a time machine?)
This is my premonition on how it will all go down.
1.23 will add the final battle against one of those garlean guys. (Forgot their high ranked title). We'll end up beating him but not necesseraily stop his plans, thus causing Dalamud to still keep falling down. To stop Dalamud, the grand companies and Cid make up some plan to make an all out assault against something that will prevent or at least cause the point of impact to happen in a safe zone(Possible cliffhanger at the end of 1.23). I'm taking this hint from that cgi cutscene screenshot. Where it looks like a Warrior is fighting in what I presume is the final large battle. All of our characters will start up in this conflict(2.0 intro). Perhaps this will be the actual tutorial zone. Large scale battle, good way to showcase FFXIV to the new players and a tutorial guiding you through it and fighting some of the garlean soldiers.
The battle will end up in some sort of victory, ending in
- Dalamud remaining suspended in the air( Not expecting this to be honest)
- Dalamud crashing somewhere safely (my bets are on this. I'll go even as far as to say that it will be suspended in the air by something and in possesion of the garleans. Which in turn will become a future dungeon)
- Dalamud is completely destroyed and we see nothing of it anymore except its influence on the world (and maybe some debris)
And we fast forward months/years forward. Somehow ending in our city of choice. Perhaps waking from a dream or a reminescence of the battle (Or perhaps all echo).
Like I said, personal premonition. I'm probably going to be way off but I love speculating.