Just keep adding them. Breaks the servers.
Or or or or...
Add fucking instanced housing.
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Just keep adding them. Breaks the servers.
Or or or or...
Add fucking instanced housing.
Just add a monthly rent to large houses problem solved, 50mil a month sounds great to me!
As someone with a personal house and a FC house, I agree that honestly the system needs relooked at, Yoshi P very clearly has the idea of these living breathing housing wards and clearly wants everyone to have a house, yet doesn't have the number of houes avail to fulfil this dream.
The Original system led to botting and people buying entire wards
The Placard system had very real health issues, I cant believe a system where someone may have to sit clicking a placard for potentially to 24 hours was even approved.
The lottery system leaving things to pure chance has major drawbacks as well.
I think the only solution now is allowing enough houses for everyone an increase in wards
What they need to do honestly is make it account wide so people so have alts can use the same house as there main. I’ve been trying to get a house ever since I got enough Gil for a small and keep losing every single time.
Demolition and add an extra subdivision to all wards, imo. What happened to upgraded apartments too? I was really looking forward to that.
Honestly?
We don't need more wards - the fact is when 7.0 comes around there will be a OVER-abundance of housing as likely Sharlayan opens; keep in mind that FF 14 is likely not going to grow much faster then it already has - as players quit as the game gets older more plots are going to open. On the VERY busy crystal DC MANY plots had 0 bids on them; its not about just wanting a house at this point - its everyone wanting "the best"
That said
We need to allow our homes to be auto-shared with all our characters.
We need to drastically increase the housing item limits.
We need to allow "additional chambers" on all homes - not just FC's and allow players to have more then 1; so if you want to add rooms to your home you can.
We need to limit the # of homes to 1 character per world if not Per DC.
Already mentioned this in another thread, but I’m joining the chorus for instanced housing. With Island Sanctuary being such a large instanced area that also allows for visitors, they’ve shown it’s already possible from a server standpoint. And it would allow everyone to have their dream plots. Just choose your location and size. Lav small? 59! Lav medium? 41. And so on… just load in somewhere in front of the plot and keep all the surrounding background scenery. Losing lotto after lotto just feels bad, in a game where we’re paying a sub.
Honestly I think the problem with the everyone getting their "dream house" is people will just mark it off the "to do" list and once they got it just unsub a few months later. I have seen people praise instanced housing - but every game I see it done really seems to be either dead or gone. I think the reality is that when everyone gets everything they want when they want it; they will just stop appreciating it.
I feel a simple compromise is to allow people to build small houses on island sanctuaries; but then they will just demand mediums and larges and before you know it we will be back to IS's being unavailable as they were when they first dropped and everyone was trying them out. Island sanctuaries kinda proved that dynamic instanced housing wasn't really viable. Keeping is mind that island sanctuary is actually VERY simple in the way they work.
I feel that the lotto does not work on a bunch of levels; firstly that repeatedly losing should improve your chances to win. Everyone should get their turn. This means newer players will have to wait but they will also get their turn as well.
I would also suggest that for FC bids that rather then be Lotto - they should be based on How much company points your FC is willing to bid. This means that big and active FCs (logically) should get top billing for FC plots.
WARD 7--------8-----------37---------38---------1--------------31---------19---------49
26 1/1/1/3/3 1/1/3/2/3 0/2/2/3/3 0/1/2/2/3 1/1/1/1/2 1/1/1/1/1 0/0/1/2/2 0/0/24/26/26
27 1/1/3/3/4 1/1/3/3/3 1/1/2/2/4 1/1/2/3/3 0/1/1/1/1 1/1/1/1/1 1/1/1/2/2 0/0/1/1/1
28 6/7/7/7/7 2/2/4/4/4 0/2/2/3/3 1/2/2/4/4 0/0/3/3/3 1/1/1/1/2 0/1/1/2/2 1/1/1/1/2
29 2/3/4/4/4 1/1/1/2/3 4/3/3/3/4 1/4/4/4/4 1/1/1/1/2 0/1/1/1/2 0/3/3/3/3 1/1/1/1/2
30 -/2/3/3/3 -/2/4/4/5 -/3/4//4/5 -/4/4/4/4 -/2/3/3/3 -/1/2/2/3 -/3/3/4/4 -/1/1/2/2
Above was me tracking the bid growth of 2 larges and 4 mediums in Shirogane
None of them save 1 ever even hit double digits (with the noteworthy point that 11th hour bidders likely came in)
The medium I bid on I lost to the first bidder; there were 3 bids by the end - notice the outlier was likely a FC that just had everyone bid on the same plot.
On a foot note I know atleast 2 FC's got screwed because their members wanted to bid on Private homes this lotto - so their FC put forward only a few bids.
I don't want the best house. I want A house. Any Size. Any house. Any ward or district. I have lost 41 lotteries and been trying since 2.4 on my main on Balmung to get one.
We need either:
1. More wards added, Smalls on the new wards restricted from people relocating.
or
2. Instanced housing.
Almost every plot available for private bidders on Balmung and Mateus had 2+ bids. Every Medium and up had 3+ an Excess of empty houses hurts nobody. Artificial scarcity for the sake of it is bad for people who want this content and have been wanting this content for the better part of a decade and have been locked out.
Where are you getting the information that SE plans to open a new housing district in 7.0 and that it will be in Sharlayan?
I think a better way of putting it would be that they don't understand what players want from housing.
So they mark it off their to do list and walk away if they don't have an actual interest in housing. The housing would still be getting enjoyed by those who like having a home for their character and decorating.
That's already happening here. How many players have their house just to mark it off the to do list but never really make use of them? Because they've done that and won't give up the house they aren't using, it's forcing SE to expand wards so those who sincerely want a house can get it. If this was an instanced system, players checking it off their "to do" list and then igoring it wouldn't be a problem.
The reason those other games are "dead or gone" is because the developers failed at the core aspects of their games in some way. None of those games mentioned were housing-focused games, just as FFXIV is not a housing focused game.
Does it make sense to keep a system going where those who don't appreciate what they have get to keep it, while those who would appreciate having it can't get it? It seems like you're talking about players that only see housing as a symbol of prestige. Not everyone views housing in that way. Remove the prestige element created by scarcity and the former would lose interest in housing while the latter would have a more enjoyable game experience.
Need to keep in mind that a bid doesn't necessarily represent a houseless player. They could be trying to relocate to a more desirable plot.
Once the more desirable plots are sold and we're down to the "better than nothing" smalls, we'll have a much better idea of just how much unmet demand is left on each world.
Anyone who's been trying and failing to get a house for a decade hasn't been trying as hard as they want you to believe. Not even Balmung filled up immediately when wards 13-18 were added in patch 4.2. It doesn't change that now it's more difficult to get a house but if they had actually been trying to get one for all that time, they would have had it at one point.
This housing system has been a disaster by my books. I have been trying to upgrade a house for almost over a year on the new system, where in every single bid ended up as a loss.
Now I understand that a certain someone wants a 'Sense of community in the housing district' but this should not be forced upon every single player. For FC wards I get it you want to see people there, make it so. However SE really needs to make an instanced option for all private buyers, unrestricted of house numbers (enough for all players, but limited to one per account/server). This would mean that FC's are the ones who would be on what we see as current, and all private being in an instanced micro district.
After losing every single housing bid, it gets tiring where you begin to start considering to no longer sub to the game, Ive had a housing design ive wanted to do for the last year but im constantly denied to do it because of this shockingly gatekept housing system.
More wards will never fix this problem. However a private housing instance system would. (all current private houses would be auto relocated to the instanced district to free up space for all FC purchases). This would also allow you as a player to 'upgrade' your house from small, medium or large, without having the ongoing stress and frustration of waiting and losing every single bid for years upon years.
I agree, but now imagine how it feels if you didn't even have the small you currently have. The artificial scarcity that could have just been solved with an optional larger instanced system like apartments, or just biting the bullet and outright doubling plots should not be a thing. I'd argue even that if you made an instanced ward that cost 5$ per month to be in it would sell like hotcakes.
The worst part of all this is the second lotto after when the new ones open and you see dozens of smalls collecting dust in FC only wards. Then you bid and lose again. It's maddening. And some of us have been trying since ARR for houses.
I don't think instanced housing is the answer since it would just awkwardly result in two forms of player housing. They just need to invest heavily in servers to match the growing population and add way, way more wards especially on NA/EU.
Honestly stop adding useless FC wards, and I say this as someone who GAVE UP, made an alt, boosted it, created a shell fc for him, and used that shell fc to finally buy a goddamned house after losing my personal on a goddamned coin toss. Even though it's literally how I got a home, I will still say it anyway, like I've been saying.
Stop with the FC wards. Stop adding them. Anyone who owns an FC and doesn't have a house at this point for that FC doesn't need any more exclusive chances. This shit is ridiculous, you've had your shot. On balmung, the meme RP server with loads of people, small private homes had 1-2 people bidding before the lotto ended. Some smalls literally just had 1. Imagine if they'd opened that FC ward 25 up to individuals. Imagine how just that, would have helped disperse the demand to give more people what they wanted and create less competition and 50/50 shots. Since they're hell bent on the ward system anyway, stop giving FCs privileges; literally my fc ward is empty as hell and the winners are all shells like mine is. No genuine FC got into my ward. It's sickening. I am one person, but I won a home in a free company ward. Same with all the other people in the free company ward. MAYBE just make it an individual ward instead. How incompetent do they honestly have to be I swear to god.
Or failing that, actually address the ward problem on a world by world basis. Balmung is perpetually screwed housing-wise. It should get priority over worlds that don't have a similar problem. They started this, sort of, with Dynamis. I want them to keep it going. Done in earnest, balmung should legit have 2-3 more wards than every other world on crystal, minimum, because it's a perpetually congested RP server i.e. hella people are gonna want homes here compared to some of these other worlds that -- let's be real -- are only congested for 6.3 and are gonna die hard in like a month.
There are dozens of untouched smalls that got zero bids in every district ward 25 on Balmung. And about 20 new smalls from FC only wards 1-8 in various places have popped up from smalls moving out. Next week it is entirely possible that there will be quite literally over 100 small lots in FC only wards that will simply be picked up by shell FC's to Resell via RMT or cheese to make personals while the 200-250 people who didn't win their 50-25% chance on their small have to fight over the paltry 10 or so available smalls that come up from people moving.
If it was up to me (it isn't) I would just create a new instanced FC zone and remove FC only wards entirely. The FC plot could fit 3 houses. 1 mansion, 1 medium, 1 small but the houses could all be downsized.
Yup, it's completely ridiculous. I see posts here that are like "but muh fc, I need a spot for muh fc" and I just have zero sympathy at this point. Literally the only FCs struggling for housing are doing it to themselves because they're desperate for a medium or a large.
I wish Square would get their heads out of their asses and just open the remaining plots up to individual buyers already.
Well Eulmore/Norv don't really make sense as they are another world entirely. Generally its a capital that gets a distrinct with the exception of SB not adding more zones. The scheme also works for SE's bottom line. How many do you think bought MSQ/Level boosts so they could bid in the empyrean on alts? Its good money for SE to make housing area's that require some effort to access with a $$$ shortcut. Thats just the way things are going and likely I suspect will continue...mind you it will probably be like 7.1 or some such.Quote:
Where are you getting the information that SE plans to open a new housing district in 7.0 and that it will be in Sharlayan?
The housing system is based on resources; those failed games dumped resources into homes that were not important enough to "keep" players in the game. Part of the point of housing in FF is that people stay around because they realize if they leave and their house gets demoed; they will have a hard time getting it again. SE does want longevity and fair weather players checking off "the list" will not provide that - also I would argue FF 14 has a much large importance of housing then other games simply by the virtue of all the markets and social media and sites that the housing system for FF (and largely Only FF) produces.Quote:
So they mark it off their to do list and walk away if they don't have an actual interest in housing. The housing would still be getting enjoyed by those who like having a home for their character and decorating.
That's already happening here. How many players have their house just to mark it off the to do list but never really make use of them? Because they've done that and won't give up the house they aren't using, it's forcing SE to expand wards so those who sincerely want a house can get it. If this was an instanced system, players checking it off their "to do" list and then igoring it wouldn't be a problem.
The reason those other games are "dead or gone" is because the developers failed at the core aspects of their games in some way. None of those games mentioned were housing-focused games, just as FFXIV is not a housing focused game.
Does it make sense to keep a system going where those who don't appreciate what they have get to keep it, while those who would appreciate having it can't get it? It seems like you're talking about players that only see housing as a symbol of prestige. Not everyone views housing in that way. Remove the prestige element created by scarcity and the former would lose interest in housing while the latter would have a more enjoyable game experience.
Again the issue is not people not having a home; its they don't get the "best one". I think many of the players putting hours upon hours to do stuff like what you see on eden is a prime example that they do appreciate their homes and so they invest in them. Those who do not yet have houses cannot appreciate what they do not have however.
Would a fair compromise perhaps be a more strict requirement to continue to possess a home? I mean we know Demo has been turned off for far too long; then there is the matter of dead homes devoid of users and the issue with Sub-fleets requiring solo FC's take up real-estate.
I would LOVE to see the actual housing metrics once you cut down to a baseline - that is to say; get rid of the extra homes people do own; get rid of the abandoned homes; get rid of the homes that are not seeing use aside for workshops (I am not saying remove workshops; only remove the need to have multiple homes for people that run their mega-fleet)
Again just a glance at this bidding cycle on Crystal leads me to believe that there is enough - One thing that I would change is to remove the current limitation that stops you from bidding on other worlds on your DC; as your someone on Balmung I wince when I see how your shards bidding went; on the flip side the bidding on Goblin however was laughable.
That may answer the second part of the question but not the first.
Where are you getting information that a new housing district is coming in 7.0? They don't add a new housing district every expansion. The two districts that they have added also were opened to purchase with the x.1 patches, not x.0. To my knowledge, there has been no hint or tease that a new one is coming.
Your reply to my other point you quoted immediately falls flat because you dragged demolition into it. Demolition was not part of the original housing design. It wasn't added until a couple of years after housing was first introduced and was only added due to a large amount of player feedback about owned plots being unused while there are players who wanted to get a plot. It continues to fall flat considering the number of times SE has suspended demolition for whatever reason.
Housing does not exist to tie players to the game. It exists because it is a popular feature in MMOs and players always request it when it is absent. Happy players with things to do are what keep them tied to a game, not ownership of a house in a game they otherwise have no interest in playing. Only fools pay to retain ownership of virtual pixels in a game they aren't playing instead of spending that money on the game they are playing.
On the resource side of things, you're conflating quality and quantity. Development teams could have had members shifted from housing to dungeon but all that would have done is increased the quantity of dungeons created. It wouldn't have corrected the fundamental flaws in dungeon or combat design that made those systems unenjoyable for the player base. RIFT, as an example, had a reasonable amount of content even without housing. The problem was the content design was mediocre. It wasn't bad but it also wasn't especially good at a time when a large number of MMOs were getting released. Taking resources away from housing wouldn't have fixed that problem and likely would have led to the game dying even faster than it did (even though it's actually still operating).
Same with Wildstar. The fundamental flaw there was they wanted to make a MMO for the "hardcore" players and that's what they did. The skill gap between leveling content and end game content was massive, and housing alone was not enough for the casual players not capable of making that leap. Removing housing from Wildstar would have only seen the game shut down that much sooner because there would have been that much less for the casual players who make up the bulk any MMO's paying customers to do.
Just make a pity system for players who have failed countless times. Increase their odds against other players. It's not fair when a player who has been trying to get a house since HW has to compete with a level 68 gil buying RMT sprout.
I think they need to make a couple changes.
1) LESS FC Only Wards - Especially after "FAKE FC's" are being created to buy up entire wards (Why is this even possible?)
2) Personal House shared among all characters on that server (we can't buy multiple plots, but we can't share either with our ALTS)
3) Keep Lottery System - but maybe give priority to folks that have made multiple attempts?
4) Instances? Why are we looking at 30 wards in five locations?
5) Let us build our home on our island - solves lots of problems. I was a bit upset when that finally dropped and it was so limited (Yes I know Yoshi told us it would be that way)
6) Convert all Wards to FC's only and make islands personal housing options for say 5 million gil to unlock small spot and additional unlocks cost 5 million gil per area for all of the island being like 50 million to unlock (After 20 million you can do medium, 40 million large housing plots).
7) Address those "FAKE FC's" that have a single owner for large ward ownerships. I think it was like named FCs in mass owning different wards (See RMT Thread - don't want that FC slum lord saying I'm "Doxing" them like they did in that thread)
https://pbs.twimg.com/media/Fm-kfA9W...g&name=900x900
I'm trying to get through to people. It's really hard. They pull so much bullshit outta nowhere whenever you try to explain that the structure is all there, SE is just being lazy. Makes me sick.
There is zero official evidence of them adding a new set of wards in 7.0. But they should for Sharlayan. It already has multiple sized buildings and a living quarters looking part of the city for inspiration.
I'd love Sharlayan housing because just like in Ishgard it snows sometimes and the lighting and scenery both look great. Best of all, access to Sharlayan is gated behind a level 80 quest.
Are you being serious here? Because if so you really are making a weak argument; especially if your such a big fan of proving it.Quote:
Housing does not exist to tie players to the game. It exists because it is a popular feature in MMOs and players always request it when it is absent. Happy players with things to do are what keep them tied to a game, not ownership of a house in a game they otherwise have no interest in playing. Only fools pay to retain ownership of virtual pixels in a game they aren't playing instead of spending that money on the game they are playing.
As for 7.0 if the trend continues we will see a new housing district; to claim SE is not taking action to address the need for more housing or will suddenly stop doing so given that they have taken steps is acting in bad faith at best. But hey if your around when 7.0 is announced I look forward to your apology for doubting :-P.
Also to address your arguement about Demo - we are talking about the current issue; not the past.
Its more us establishing a foundation/rapport with the group; but I can see your logic there - though that would likely mean Yelidmad would be the next location (as we would be rebuilding it after story events took place)
As it stands however We did Heavensward (nothing) Storm Blood (walked right into Shiro) SB (Built the Empyrium/nothing) Endwalker (Moved in)
So if we look at that pattern it would suggest we will be making the new housing district; not moving in - thank you for the insight.
I'm being serious here. Housing does not exist to tie a player to the game. You can get an apartment with no risk of demolition.
If you want a house, you can sub one month then unsub 6 weeks in a repeating pattern to keep a house in a game you're not playing. You don't have to stay constantly subbed.
What's really dumb is people's insistence that they absolutely must own a house in a game they only play a few weeks a year at most. If they feel tied to the game they're doing it to themselves because ownership of a house does not confer anything mandatory or essential to playing the rest of the game.
If SE follows their "normal pattern" (if you want to call adding 2 housing districts to the original 3 a pattern), we won't see a new housing district until 8.1. We *might* see the addition of more wards depending on how many or how few plots are still available after the remaining new worlds previously announced get added this year followed by the launch of 7.0 in (hopefully) mid-2024.
I don't have anything to apologize for now nor will I when 7.0 is released. But at least we won't have to worry about your access to food for a few weeks because you're going to have a crazy amount of egg on your face.
As for demolition - it is always relevant to any discussion of housing supply in this game. If houses existed to tie players to the game, demolition would never be suspended under any circumstances.
I disagree with the first statement; but given the experience is anecdotal I don't suspect either of us can prove it - if you go off the "I didn't get a house - I quit" posts then that would seem pretty indictive; but regardless; the point being that while you can "dodge" demo - your still coming back and paying a sub every 6 weeks; so thanks for proving the point there :-P.
I whole heartedly agree with the second point; the insane insistence that not having a house somehow means there is no point in playing is insane; I actually plan to tour the new wards next month on Coeurl Shiro and see how many houses are just a steward/bell and nothing else. I suspect it will be least 30% - but then again I think if SE gives everyone everything they want - they will merely leave/grow bored sooner. I think people having difficult to attain (but attainable) goals is good.
Masekase actually already made a compelling argument to that and I already acknowledged the flow. I mean mind you - thats FF in what...2028? If FF 14 still has the population it has now by then I think your looking at EQ level success there.
As for 7.0 I propose a wager then; IF by 7.0 there is not at least a announcement of more plots becoming available in the near future (such as saying in 7.x we are opening this district or adding wards) then I will happily eat 99 egg meals in game or your choosing; but you gotta be there to cheer me on. If I win however a screencap of us hugging with your apology - unless you have some adjustments you might propose for fun of it given we share the same world.
Your logic is a bit backward on demolition because referencing 3 years ago when the player base and supply were different is why your comparing two different situations. I propose the opposite; Demolition exists to increase housing supply by giving the houses of those who do not play - to those who do. If Demo did not exist; that would imply that SE has no issue with people not playing the game holding unto homes.