Hire a real pvp design team.
Diminishing returns.
Temporary CC immunity after using cooldown.
These are the most basic concepts of mmo pvp. And your current team failed to implement them.
They are bad. They should be fired. Find someone new.
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Hire a real pvp design team.
Diminishing returns.
Temporary CC immunity after using cooldown.
These are the most basic concepts of mmo pvp. And your current team failed to implement them.
They are bad. They should be fired. Find someone new.
I got to be honest its much better than it used to be in my opinion. I have to give credit where it is due this is much more fun and they did a good job for a "preliminary re-work". Lots to work on but its progress. I like the way some jobs play so much id even like that they overwrite the PVE skills with the pvp skills in some cases.
Even if they were to re-redesign the game, it'll take too much time and money to do it so it's not going to happen. If this PvP fails, just forget PvP and they'll just remove it, but since it succeeded, the best they can do is just adjust abilities.
They'll do something if enough people complain about it. If a lot of people show they are unhappy with their game, it means people will start to leave and they lose profit. We just need enough to speak up and politely tell them what we want and not just blatantly tell them 'this sucks. fix it.'
There is an immunity. The servers are just garbage so CC registers before the immunity sometimes just like you lose 60% of your HP while in guard because the damage registered before you used guard even if the animation hadn't played yet. They will never be able to fix that without admitting that their servers tick rate is outright trash.
That said, yes the game desperately needs diminishing returns. We used to have it....I have no idea why they felt the new system needed it removed while adding more CC to the game than previous.
sorry but begging then attacking the programmers will not work no matter how pissed you get make your case and request some needed changes not beat them over the head with demands
We get 5 seconds worth of CC immunity after using Dispel but I do agree that chain CC-ing is not balanced right now as there are so many jobs capable of CC-ing you and none who can cleanse CC debuffs on others except for Bard and SCH through Seraph's LB which should be used way in advance. Seraph Flight is not a very dynamic and reactive cleanse and in most cases, you won't have access to it when you need it.
Purify really needs to apply its immunity regardless of whether or not it actually cleanses something and diminishing returns definitely need to exist upon reapplications of the same CCs.
Whoa there, hoho... I can't take you seriously if you start name-calling. So let me further address your issue. Your 'list' is so small, and quickly mention that all I notice was you whining. In fact, I thought it was just you complaining about it. We also don't like you being disrespectful by shouting your issue with anger. We want SE to take us seriously and we worry SE won't if people throw a fit and act disrespectfully. Please elaborate on your issue and your search for a solution as kindly as possible. I'm upset too and probably just as much as you are with this whole broken PvP system. So we're on the same side.
So again, please be respectful when addressing and elaborating your concerns. An ideal solution is also greatly appreciated.
CC isn't nearly as big of an issue as you're making it out to be. Purify does what it's supposed to do. There's an annoying, stupid, and pointless delay on Resilience, but it's also a *consistent* delay so you can still make use of it reliably - you just need to make sure you're not using Purify at the same time an enemy is casting a silence, stun, etc. Sounds like you need omniscience to do that, but you really don't, since DPS is tied to CC for most classes. You mostly just need to know each class's DPS cycle and playstyle. Sometimes you get screwed, and that shouldn't happen at all to begin with, but with experience and knowledge you'll get the hang of it and rarely end up getting stunned in between Purify and Resilience taking effect. But considering there was no delay between an effect ending and immunity beginning in the old system... yeah, they need to fix Resilience.
Now, if you're sitting with your ass hanging out or you overextend or you wait too long to disengage... yeah, you'll get stunlocked into the dirt. But that's nothing new, that happened in the old system too and it was arguably worse because you didn't even have Purify, you just had to sit there and take it. But the common thread there is, "you done fucked up." I dunno, man, it's pretty rare that I die to CC chains if I still have purify/guard available. It does happen, but not all that often. Most of the time I die to a CC chain, it's either I screwed up or they had already forced me to Guard/Purify earlier and so I didn't have defenses available for round 2 (which is, again, either me screwing up or them outplaying me/my team, and in both cases I *should* die.)
Gonna disagree with you. It does what it suppose to until you use it. After you use it, you have a chance of having someone stun you right after breaking free. Your only other option is to use barrier and once you do that you are a sitting flag to be jumped on. It basically tells other players you are at your last resort and once you lose it, you will be targeted by the other entire team.
Can I ask what do you play as? Because if you're a tank, that would explain a lot cause I can get away with that too when I play my PLD. But when I play anything else, I'm gonna tell you right now that doesn't always work out. healers and DPS classes can feel pretty squishy if stunned for too long. If you manage to get time to hold it off purify, you can get the other team to cast all their stuns on you thinking you'd use it right away but there's also a good chance someone waited till you broke free or your current stun wore off.
In the end, the issue is you can keep someone stunned and incapable of escaping for a long period. Especially if the other team manages to time it right. I've had it happen about 50% of the time I'm playing between a new match.
CC immunity really needs to be addressed. Purify is an absolutely rubbish "counterplay" with how long it is on CD. Diminishing returns for repeated application would be far better, rather than just effectively unplugging my keyboard for ages.
What damage unless your piling on one person everyone hits like a wet noddle (unless you using lb or a bard or dnc then you just giving out paper cuts)
You depend on cc to kill anyone and if you don’t your just gang bxngin death
and hoping they don’t run away
But I agree CC is a bit out of had but that literally the server tick is ga.. ga.. GARBAGE! Trust if it was anywhere close to other games it would be breathable but that’s not the case
Really? What makes you believe this?
Because I rarely hear anyone say anything good about it. I hear most complain about it and usually about the same thing. I've seen it in discord, from friends, shouts in-game, there are TONS of forums asking for a fix and usually again about the same thing... There are even blogs about how bad it is.
As people have recommended in other threads. When you see a gserpent post, just skip it as of there was no post yet
I paid a lot of attention to your other chat and watched how you tried to educate people on RPR and now I'm seeing it's confirm you were educating people on a class you had no or little knowledge off...
On the other note, I'm starting to feel you continue to have no idea what you're talking about because again, you're literally the only person who makes really odd claims. I'm going to do what Hanri suggest and just ignore you...
"Everything wrong with pvp is a skill issue"
Didnt you know guys?
Most problems are indeed skill issues. I mean, welcome to any forums for any competitive game - people tend to be very bad at evaluating their own play, and this tends to lead people to decide that their problems are the game's fault rather than their own.
Yet these same people never seem to be topping the charts. Must be because of the game/other players/weather patterns holding them back!
If you want my opinion it's still the worst PvP in any mmorpg I have ever played.
The fact that they are doing a 5v5 community cup when you cannot even queue up as 5v5.
It just baffles me, what other game presents something which you cannot even play or do ingame and then holds a event about it.
They are so out of touch with anything related PvP that I even refuse to say the awful chat to say hello before each match.
Why do some classes get LB before other classes why do some LB's have almost no impact on the game and why do some literally shift the balance of a game to your favour at the very start. It makes no sense.
At this rate just delete PvP from this game and stop putting FOMO behind it.
Ya the LB's in general are an overall mess.
BRD LB is the only one that really stands out to be as being really uninspiring... even if it ignored LOS, I still think it would be a little bland. 10% damage buff and LB generation for 30 sec? Okay, that's cool... but AST already does that, but better, and they don't have to wait to use it *after* their team dumps their LBs, since if they pull a Spire card, they can sit on it for up to 15 sec. I think 30% damage up for 5 sec, then 20% for 5 sec, then 10% for 5 sec is just dramatically better than 10% for 30 sec, and that's not even counting the fact that it can also be -30%/20%/10% to any enemies that were in the AOE when the LB was cast...
Every other LB is powerful and effective and I think the general idea is that "if everyone is overpowered, no one is overpowered." I think LBs are, by design, *supposed* to be "omg OP!" But they're balanced by the fact that everyone else gets an LB, they have charge times, and you can see the enemy team's LB status at any time.