Seems pretty senseless that I cant award a commendation to a player who has exited a duty.
Just because they've exited, I can't commend them?
https://media.giphy.com/media/s239QJIh56sRW/giphy.gif
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Seems pretty senseless that I cant award a commendation to a player who has exited a duty.
Just because they've exited, I can't commend them?
https://media.giphy.com/media/s239QJIh56sRW/giphy.gif
If I have to make a wild guess, it probably has something to do with their spaghettified coding—similar ones that prevent players from blacklisting unless they’re in the same world.
If they wanted the coms though, wouldn't they stay?
I wish that was a thing but I'll take it even further by finding a way to accurately tell which healer saved my butt and/or our collective butts. Right now, I always gotta toss a coin before I pick and hope it went to the right one.
I imagine it's similar to a loot roll, just in reverse.
Duty Completion could put a flag on you that expires in a couple minutes and you could catch them on your social list, but it's probably not worth it for such a small thing.
Wouldn't call it cringe(seriously people need to stop using that word, I do exactly what the word is describing when I see someone use it), but it does feel a bit inappropriate or awkward?
I stick around through a cutscene to roll for loot(greeding on everything unless someone asks me not to) and maybe to chat with the people still in the instance if I found someone interesting or if there was a conversation going.
Ive wanted to give a Comm to a dps that saved the day, but because they left lighting fast I couldnt give them the props they deserve
D:
I find that unhealthy to stay just for the comms, so I feel for people who want to comm to the person that immediately leaves.
I tend to just get out fast unless there are some loot or feel like doing an emote to say goodbye.
You also get comms from PvP matches but it is also a 50/50 depending on the situation (stuff like win/lose quit the moment the match is over and not wait for the screen to pop up)
It'd be nice to be able to give them to people that have left already, but I personally leave as fast as I can these days. I neither need nor want commendations since I already have the mount, I prefer that they can potentially go to someone else.
Sticking around a few extra seconds for anything, even a loot roll, is considered commendation-seeking...
Being normal and chatty is considering commendation-seeking...
... and you can't commend the people who leave, so why want to commend someone who didn't seem to want them enough?...
People do be picky nowadays!
Good idea, prime example of this is, pvp CC matches people leave instantly to queue for the next match to get in so leave asap.
A hero doesn't need bravado. We do it 'cause we can! :3
Mist people don't even say bye before quitting after a duty.
Comms feel like pearls before swine - not as dramatic but I like the metaphor!
^^
I feel if they leave quickly then they don't much care for Comms.
If they don't want to stay long enough to get a commendation, then why should they get it?
sometimes you don't even get the comm if you do stay i remember leveling up RDM and doing EX-death normal raid i was busy sweeping up bodies left and right especially the healers and keeping tanks topped up not a single commendation.
it's why i just instant leave cause even if you do do something comm worthy you prolly won't get it anyways unless your tank or healer and even thats a toss up
It's a data integrity thing. When you leave the instance, the instance server hands your character data back to a world server. If people were allowed to comm you after you've left or, more to the point, during the leaving process, the timing of it could potentially allow duplication of comms or forfeiture of comms, and so it would require additional validations to make sure the data is correct.
Much safer is to disallow comming anyone who has left so that the data is only modified once and additional checks are unnecessary. The other safe option would be to hold everyone hostage until everyone has voted, and that's not an option at all, so here we are. If people leave, they've forfeited their comms. Don't lose any sleep over not patting them on the back fast enough; they don't care and it's not worth taking the time to make them comm-able.
I totally agree, we should be able to Comm any player in our group, even after they left the instance. Part of the issue is that some veteran players have already gotten all the rewards attainable from Commendation achievements, so the whole system literally serves no purpose to them anymore. I had a rough idea a while back to make Commendations into a currency that we can spend on new rewards, mostly exclusive consumables so that players would perpetually use them up and always want to get more of them.
Call me cynical, but I love the idea of the Commendation system to whatever extent it may artificially incentivize players to want to be the MVP, to be patient and friendly, to help others and provide advice, or generally just make for a fun experience. Heck, if it's just somebody's glamour or character name is amusing and you Comm them for that, then fine -- it's still a positive thing to be able spread some anonymous goodwill, both for the sender and the receiver. It makes the game just better overall, in little tiny bits over time.
Ideally, we should want to do our best, and be kind to our party members, even without any potential reward. I like to think I aim for that in my groups, but that doesn't mean I don't still appreciate being recognized for my effort, or enjoy giving somebody else a pat on the back too. It just makes the game feel better in general, even if you can't tangibly see the difference it makes on the other end. That system is not working as intended, though, if players no longer value it and just leave because they don't even care anymore.
Oof. I know that feeling. Who knows what other players are thinking, though. Maybe their attention just latched onto someone else for any random reason. Maybe they forgot all about Comms at all. Who knows. Sometimes knowing you did good has to be its own reward, and you move on to the next party and try again.
https://i.imgur.com/70AxJf9.jpg
Pretty much. Sometimes I just wanna get out of a group asap. Sometimes I'm responding to someone on discord while everyone else leaves. If I cared for comms, I would give people time to select me. It is however funny getting a comm despite leaving quickly. Some people are pretty quick with that lol
I wondered how come we can't do it as well originally. Would be great to have this as an option.
I feel most people don't actively collect comms, so they aren't going to hang around waiting for them, but at the same time it's nice to get a "good job" and a thanks for playing well from time to time.
"You should wait or you don't deserve it" is silly. If you played really well, you deserved it more than one of the 2 people who hang around behind hoping for a second-hand passed down comm. Even if you don't need the comm, if they generally went to the player the group felt did best, then when you do get one it's more likely you actually earned it. It would also mean players can reflect a moment on who did well, instead of just speed comm'ing the catgirl or their favorite glam before the group vanishes.
I imagine it's a coding difficulty, but not an impossible one. After all, the game remembers exactly who you grouped with after instances in the Contacts tab and even lets you FL them, so it could assign comms too. The Devs probably just aren't bothered putting work into it unless they have to.
Usually "dammit which healer scraped me up off the floor?". I barely even register if there's a SMN or RDM in the party much less remember they can rez as well and I play SMN with Swift-Raise committed to muscle memory.
What's worse is that I try to make an effort to remember the name that popped up in the dialog but that has its own challenges. I'm more likely to remember the flower separator between name and world (Thanks brain that's a big help /s). Throw in a dose of adrenaline and I have no hope of remembering my own name much less who I should comm.
This is true, but what do i do if i try my best to exit as quickly as possible but some supersonic commendator still has time to do it? Like, dude, was it really so important that you mashed buttons just to shove one on me in a hurry? I wonder what motivates such behaviour.
I don't mean to scold or anything, but just a general PSA for anyone out there: If you're concerned about other players getting their due commendations, there is a system in place that allows you to simply give them commendations rather than insta-yeeting yourself out of a dungeon ASAP. A customary "gg" or "thanks for the group" doesn't go unappreciated either, even if it's a trivial gesture. When people just leave without a word, it kind of comes off like:
https://i.imgur.com/pEJnXY4.jpg
Just saying, the reason you don't care about comms anymore is that other players stuck around long enough to give them to you.
Your explanation is very digestible! Thank you for taking time clarifying it :)
When I see somebody I want to comm though, I'd anticipate them trying to bolt out real quick so I made sure I'm not wasting time to type a "Tyfr!" before doing so. It's not a big deal when I miss it, it's just: "Aw man, that's 1 comm wasted :(".
yeah, i met really nice players in the game, but they leave too fast for me giving comms, for me it is just a way to thank them
or, maybe have the change like multiple comm based on roles? like, a comm for a dps, a comm for a healer and a comm for a tank, even if this wouls be targeted to duties with a party with 2 healers and tanks...