Looking for a job to replay stormblood. What job(s) have a less fragmented rotation at level 70 in current patch?
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Looking for a job to replay stormblood. What job(s) have a less fragmented rotation at level 70 in current patch?
Summoner is probably the job the stays most consistent thoughout the levelling experience, with the vast majority of its levels being upgrades to existing actions.
Every job has some form of new rotation or rotation changer post lv70
I can't seem to have any particular job in mind when it comes to your case. Most feels partially completed at lv70.
Why not take a look yourself at the jobs you have and see which one fits you the most?
Both SMN and MNK feel almost abnormally engaging at lower levels post-revamp as most of their core kit is already available to them at 50 now.
I question if maybe they should give more jobs the same treatment.
RDM. It feels functional immediately as you get it at 50.
WAR should probably work for you then, it has basically not evolved since the rework in Stormblood. Simply replace Inner Chaos with Fell Cleave and you're good to go, you even get the budget version of Bloodwhetting at 56.
SAM imo, it's not entirely true but I think SAM plays pretty well from 50 and onward.
Yeah that's why I said '' not entirely true ''.
But you at least get your full Midare combo at 50 and at 70 you've got your ogcd too.
I think that at 70 SAM feels '' complete '' and at lvl 90 it's like an upgraded version of lvl 70 SAM.
At least imo going back to synced content on SAM is more fun than it is on most other Jobs I think it scales fairly well except for the really low level ones.
On NIN for example you don't get Armor Crush until 54 and Huraijin until lvl 60.
So you've got to re-apply Huton all the time with Mudras, it feels very obviously incomplete and clunky in comparison.
Machinist .
• RDM = Has everything up to Verflare/Verholy finisher. Only missing Reprise, Scorch, Resolution, & Magick Barrier.
• BRD = Three songs unlocked, you will always have ballad to sing. Missing Apex, Blast Arrow, Radiant Finale, and Shadowbite.
• MCH = Has everything up to Flamethrower. Missing Bioblaster, Upgraded turret, Scattergun (upgraded spread shot) and Chainsaw.
• DNC = Has everything up to Technical Finish. But no Flourish and their 1-2 button press may bore you out real quick, especially if you’re unlucky with fan dance procs.
• NIN = Has everything up to Ten Chi Jin. But Kassatsu usage may throw you off by the non-existent Hyosho and Goka. Also missing Kamaitachi, Nozuchi, and Raiju follow ups. Opener remains busy enough though.
• GNB = Has everything up to Continuation. Missing AoE Cartridge spender, mini excogitation, Double Down, & extra cartridge slot.
I wouldn’t recommend any of the healer because while functionally they’ll let you live through mistakes more, gameplay wise you’ll get bored with 1 2 1 1 1 1 1 1 spam. With an exception AST because you can still play around with the cards, star, and maybe lord/lady in dungeons & trials. But if it’s solo duty and quests? Same 1 2 1 1 1 1 1 1.
I would say SAM is quite the opposite of what the OP is looking for. In ShB, being synced to 70 immediately nukes Senei, Shoha, and Tsubame. Now being synced to 70 from 90 would have you lose all of that plus, double Meikyo, double Tsubame, Shoha 2, and Namikiris. It's akin to taking away Batman's utility belt. It is without question one of the worst jobs to be synced down out of the ones that I play. That's doesn't mean it feels broken, but it does feel like it loses a lot of what it is capable of.
Out of the jobs I do play that would qualify, healers easily take the cake, and out of those it would be WHM. If I was to choose a DPS job, it would be MNK; easily. BUT.... the EW skills are just sooooo good. While Shadow of the Destroyer, Rising Phoenix, and Phantom Rush are all upgrades to skills you have at 70, they are like 4x as satisfying to use; so while the impact on the mechanics of the job are minimal, how it feels still takes a punch to the gut.
And what job isn't going to feel boring to play after having played it at max level? Summoner is arguably the job that presses almost the same amount of buttons, you literally just gain visual differences and the ability to Astral Flow during your Ifrit/Titan/Garuda phases. It might not look as nice, but that is going to apply to every job.
At the end of the day, you are looking at 20 levels worth of traits/actions you are losing out on, nothing is going to feel the same, but they should all feel complete...from a level 70 perspective.
By 'complete', I don't mean its visuals. At 70, SMN doesn't have pheonix, that's 1/3 of the complete move set, you will have 5-8 seconds downtime for trench CD. Dragoon at 70 doesn't have gaze gauge, that removes a couple of OGCDs. PLD's magical combo is incomplete at 70 and has no intervene.
Phoenix literally just replaces Bahamut every other go (so is just a visual change except Astral Flow changing to Rekindle rather than another nuke), the downtime between using all your summons and Bahamut/Phoenix is normally covered by Astral Flow in your summon phase (Crimson Cyclone/Crimson Strike/Slipsteam) which you are just replacing with more Ruin 3 at lower levels.
The jobs that haven't had a rework felt complete at level 70, however, with the additions, nothing is going to feel complete, you have to make some sort of compromise. Even something like Monk loses on some nice benefits, being no more guaranteed Chakra on a critical hit and no GL4. I highly doubt any job is going to fit your desired specifications for 'mostly complete', (especially if you disregard Summoner), though feel free to prove me wrong.
SMN, MNK, MCH, BLM