Looking for a job to replay stormblood. What job(s) have a less fragmented rotation at level 70 in current patch?

Looking for a job to replay stormblood. What job(s) have a less fragmented rotation at level 70 in current patch?
Summoner is probably the job the stays most consistent thoughout the levelling experience, with the vast majority of its levels being upgrades to existing actions.



Every job has some form of new rotation or rotation changer post lv70
I can't seem to have any particular job in mind when it comes to your case. Most feels partially completed at lv70.
Why not take a look yourself at the jobs you have and see which one fits you the most?

I tried a couple of jobs, and found SMN, DRG, PLD boring without the full set of skills.Every job has some form of new rotation or rotation changer post lv70
I can't seem to have any particular job in mind when it comes to your case. Most feels partially completed at lv70.
Why not take a look yourself at the jobs you have and see which one fits you the most?
I personally don't play ranged dps, going to try SAM, AST & WAR.
And what job isn't going to feel boring to play after having played it at max level? Summoner is arguably the job that presses almost the same amount of buttons, you literally just gain visual differences and the ability to Astral Flow during your Ifrit/Titan/Garuda phases. It might not look as nice, but that is going to apply to every job.
At the end of the day, you are looking at 20 levels worth of traits/actions you are losing out on, nothing is going to feel the same, but they should all feel complete...from a level 70 perspective.

By 'complete', I don't mean its visuals. At 70, SMN doesn't have pheonix, that's 1/3 of the complete move set, you will have 5-8 seconds downtime for trench CD. Dragoon at 70 doesn't have gaze gauge, that removes a couple of OGCDs. PLD's magical combo is incomplete at 70 and has no intervene.And what job isn't going to feel boring to play after having played it at max level? Summoner is arguably the job that presses almost the same amount of buttons, you literally just gain visual differences and the ability to Astral Flow during your Ifrit/Titan/Garuda phases. It might not look as nice, but that is going to apply to every job.
At the end of the day, you are looking at 20 levels worth of traits/actions you are losing out on, nothing is going to feel the same, but they should all feel complete...from a level 70 perspective.
Phoenix literally just replaces Bahamut every other go (so is just a visual change except Astral Flow changing to Rekindle rather than another nuke), the downtime between using all your summons and Bahamut/Phoenix is normally covered by Astral Flow in your summon phase (Crimson Cyclone/Crimson Strike/Slipsteam) which you are just replacing with more Ruin 3 at lower levels.By 'complete', I don't mean its visuals. At 70, SMN doesn't have pheonix, that's 1/3 of the complete move set, you will have 5-8 seconds downtime for trench CD. Dragoon at 70 doesn't have gaze gauge, that removes a couple of OGCDs. PLD's magical combo is incomplete at 70 and has no intervene.
The jobs that haven't had a rework felt complete at level 70, however, with the additions, nothing is going to feel complete, you have to make some sort of compromise. Even something like Monk loses on some nice benefits, being no more guaranteed Chakra on a critical hit and no GL4. I highly doubt any job is going to fit your desired specifications for 'mostly complete', (especially if you disregard Summoner), though feel free to prove me wrong.
Both SMN and MNK feel almost abnormally engaging at lower levels post-revamp as most of their core kit is already available to them at 50 now.
I question if maybe they should give more jobs the same treatment.
RDM. It feels functional immediately as you get it at 50.
WAR should probably work for you then, it has basically not evolved since the rework in Stormblood. Simply replace Inner Chaos with Fell Cleave and you're good to go, you even get the budget version of Bloodwhetting at 56.
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