Please never do a 3 part cross-over raid ever again. If this was supposed to make me want to play Nier it achieved the opposite.
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Please never do a 3 part cross-over raid ever again. If this was supposed to make me want to play Nier it achieved the opposite.
idk man I thought it was pretty good.
Only thing I hated was the glams. The 2b bottoms was a mistake.
They said they're going back to original stuff and not another crossover for Endwalker.
Dear SE,
Please do a drakengard one next.
Mostly for the glams, but also to annoy the people who don't like crossovers, even though XIV has had them since.... Like 2.1
I feel like they handled the plot poorly but I liked the actual raids themselves.
These raids actually got me interested in NieR. I just bought and started playing the last one on Steam. I will most likely pick up the new one soon since I'm enjoying the gameplay.
Everyone is going to have their own opinion. I just found it far too much volume. I single trial would have been sufficient for a cross-over.
I rather enjoy the ivalice raids Nier was kind of meh...
Crystal tower was a good raid. Not good execution but we got a good story.
Also, 3rd Diabolos 24 man raid was amazing and started right off the bat with an amazing fight with Deathgaze. Didn't liked the 2 first, thought.
Ivalice raid remains my favorites 24 man raid.
As much as I liked them I have to agree. Long term crossovers like this suck if you don't care about the source material ( I hated the last raid series cause I don't care for Tactics)
I have mixed feelings about this tier, but since I'm playing Automata right now, I guess it worked for me.
I kinda agree on certain instance about cross over. I dont mind to have some here and there on as a event like DQ or FF13/15. But a 24 raids oh boy idk about this one chief. I do like nier certain glam gear, however I do not care about nier universe.
Dear SE, Hi!
Thank you for coming to my Ted talk!
:D
On a less jokey note, I think it would be neat if the raids have a greater impact on the world. Say like if you had dragon raids on Ishgard and restoration mechanics had some relationship to the stages of the war, etc. If we're attacking Garleans you might have the siege of Garlemald represented over three epic dungeons. Was always just an aside for fun thought but like I had thought of the revival of Sil'Dih (the city Ul'dah released undead alchemy onto)- with Dante Inferno like inspiration as you go down into the depths of the city, each raid allowing you to then explore those wings later, clearing, excavating, gathering resources, and rebuilding the city. Some people surviving by imbuing their minds and souls into automatons (Vivi / yuke race down in the depths of Sil'Dih). I know we've some basic descriptions and exterior art work but had thought it might be neat if it had a beautiful undercity look (so not undead once restored), underground flowing rivers and cavernous city with the exterior up above still mostly in ruins.
I feel with three huge dungeons (in essence) you could tell some pretty big stories for the game. There are some like this already but I feel they're not quite front and center in terms of impact (until ShB slapped the crystal tower and was like "this one now matters" lol). Which, for me, isn't to say anything bad about the Nier (it's actually got a lot of cool ideas in it both combat and non-combat gameplay, the whole exploring it and getting extra lore bits have been very nice), or other like raids, I just think it would be neat if they had a greater direct impact to the game world. Like, not saying to do this now, but if the Prima Vista (airship) from the tactics raid was granted under your ownership then that raid would have been legendary and massive impact (and while it was fun as it was, .. personally wouldn't mind it having a far more direct impact to the world).
I just wish they did the story for the raid better. Especially the now daily quests.
I am in the same boat as OP. I have many friends who are now super into Nier, and have been dragged into watching the stage plays with them. My saltiness over missing out on FFXIV story for an entire alliance raid tier has colored any interest I could have had in the title. The Monster Hunter crossover was fun and fine, and I even tried the game proper for it! However, following up the Ivalice raids with something so detached from the FF title just made me very grumpy.
As someone who does like Nier I can agree with that sentiment.
I'm fine with them doing a Nier set of raids. Not with how little effort went into the story of it. Instead of incorporating it into the setting like they did with Ivalice they just said 'oh they came from another world by a portal I guess' and that's that.
Nier isn't even too weird a thing to have incorporated. We have Omega, a hyper intelligent machine from another world that crashed here and whose technology shaped a major empire. THey didn't have to go with the lazy crossover event default plot for a series of three raids and a story spanning five patches.
That's definitely my critique. It wasn't that it was a crossover, but it added literally nothing to the world. The Crystal Tower alliance raid was a crossover, and we ended up getting an entire expansion story out of it! They shouldn't be just contained stories, and after that level of narrative embedding I'm sleeping on Nier.
I am in the same boat. I really disliked this Nier crossover as a person who has never played Nier. The glams/music were the only thing I was enjoying about it, but then they dropped the ball with the last set which are apparently homages to characters in Nier, but they are boring looking and I don't care. The story was a mess and everything we learned in it was useless information.
Very excited for unique FFXIV raids tho!
"SE, go do this thing to annoy OP cos they don't like what I like!! :mad:"
memes aside, i get the feeling its less the crossover itself, but more the subject of the crossover
nier is really overrated. its seriously not that good. and the story was really badly implemented.
the fights themselves were really boring. even day one runs, it was a complete snoozefest. i never thought they'd outdo Rabanastre in dullness, but they did it 3 times in a row.
they weren't even visually amazing either; the tower at paradigm's breach felt like i was running through one my prototypes in UE4
is this really the same people that brought us Weeping City, Dun Scaith and Ridorana?
marketing campaigns like this should just stay on ex trials like rathalos. i love Monster Hunter. I liked the trial. But i wouldn't want it to take up one of the main reasons for even playing during an odd patch.
As someone who has never played Nier, the aesthetics of these raids aren't a good selling point for sure. How bland and boring these landscapes are. Is that supposed to excite me? Make me curious about those identical structures on the horizon? I know people who played the games liked it, but from a completely black background with the series, it was just Wasteland Backdrop #495 to me.
I had the opposite feeling. I enjoyed all the nier raid fights, especially the last one, and I dislike monster hunter, and felt that crossover added nothing to the game.
I enjoyed automata too, it was one of my favorite games of the generation.
I find monster hunter clunky and dull, and have never been able to get into them. So to me, it's overrated.
And no, the part about spiting the people who don't like crossovers was a joke. The glams from drakengard, 3 especially, would go well in xivs setting and be great additions. Probably fit better into the setting too.
The nier raid gameplay was good and so were the music and design. Can't say the same about the story, despite having played automata.
Some of the fights were better than others, but I think there were at least a few really good ones.
Hobbes is one of my favorite alliance raid bosses in the entire game. The last boss had some creative moves, and Red Girl did some interesting stuff with the blocks on the boss arena and the intermission phase.
I get the complaints about environments in the third raid, I think having the first three bosses in the 'cyberspace' backdrop area was a mistake. The environment for the last boss was great though, and I liked the environments for the first two raids, but can see why they wouldn't be super exciting for others. I think part of the problem though was that they went too literal. Instead of working these places and ideas into FFXIV's setting they just said 'hey let's put the factory and tower from Automata in here copy pasted' more or less.
The music, the fights, the glams (for the most part) etc I all liked, but the story really dropped the ball and because they weren't doing anything interesting with the story and lore integration, they fell back to just mostly copy/pasting things into FFXIV.
This. I have had no problems with any crossovers until now. It was a giant waste of an entire expansions alliance raid series - one that could have been spent exploring the world on the First. I wish we had an entire raid series about Laxenloft in Lakeland or through the memory of Amarout.
A Nier trial would have been fine - but an entire three-part series that axed out unique content, dropped mostly mediocre or samey glams, is the easiest alliance raids since Void Ark, and has a meaningless, impactless "plot" that completely relies on people playing Nier beforehand and is utterly confusing to those who hasn't... miss me with that.
Playing Automata does nothing to make this plot any better. It doesn't really answer any questions etc.
The only benefit you have for having played Automata/Nier/Drakengard is getting to go 'I understand that reference' here and there but none of it matters.
The issue IMO wasn't really the subject matter (Nier Automata) but more so the lazy way the went about the plot. It would have been fine if they'd integrated it into the lore in some way. Given that the raid series is YoRHa: Dark Apocalypse, it could have tied in some way to the end days, or the bad future that the Crystal Exarch came from etc for example. But they did nothing interesting. A Nier raid series didn't HAVE to be a waste of time plot wise.
IMO the issue wasn't the subject matter but the way they integrated (or rather, chose NOT to integrate) it into the lore of FFXIV's setting.
Yeah I suppose you're right. A healthy mix.
That's totally fair and don't get me wrong, I was rooting for it to be good from when it was announced and thought it would be an alternate bad end timeline plot as well. I was one of the people who was excited to see how it would work. At the end of the day though, it is a meandering plot-less alliance raid with no impact.
Also oof that it's all just references and makes no sense even to veteran Nier players.