Originally Posted by
Jojoya
All the more reason to strip houses of gardens, workshops, and aetherial wheel stands then make those features available through other means. If those items weren't attached to housing, there would be less demand for multiple house ownership because it would become a pointless expense. Gardening we might be getting through Island Sanctuary (depends on if what can be grown on the islands is the same as what we grow in gardens). Workshops could be accessed through the affiliated GC HQ much as we access our Squadron Barracks. The workshops are already instanced separately - all SE has to do is switch the location of the entry portal from the FC house to the GC. Grade 3 FC actions could be sold by GC QMs same as the grade 1 and grade 2.
The limited resource system is always going to be stomping down on a significant part of the player base if SE refuses to fix the core problems - lack of dynamic supply that can expand as needed on a per world basis and lack of enforcement of the posted rules regarding house ownership plus a vague definition of what a FC is (OIC Administrator: Free companies can be described as mercenary groups formed of adventurers.) . Unless those things are addressed, someone is always going to lose out.
Recurring fees don't have to be prohibitively high to be a deterrent for someone who really doesn't care about housing. Every player deterred is another house open for someone who truly wants one. Are they still going to have to compete against those who exploit the system to get multiple houses? Yes, but there would still be more houses in the long run to compete over.
Making gil is also a lot easier than players think if you're actively playing the game. Now I've got all jobs leveled on this character, I'm starting to level additional jobs on my alts (want each to have at least one tank, one healer and one DPS job). The one I've been focused on most recently is my alt I use to run our FC's workshop and finances. I keep her gil on hand to 1 million gil so when I'm doing things for the FC, I can see how much has been earned or spent and transfer the gil to/from the FC chest accordingly.
It also makes it very easy to tell how much she's personally earning from doing content. Every Tuesday, Doman Enclave + weekly hunt bills + custom deliveries (plus getting the bonus gil from challenge log for the deliveries) is 67-69k gil. Switch to leveling a job and it's 37k from MSQ roulette + daily hunt bills + beast tribes. If I were playing that character 3 days a week, I'd be making about 700k gil a month just from those things I listed. That's very casual play and doesn't include gil earned from additional content or retainer ventures.
Things are valued more when you have to put a little effort into keeping/maintaining them. Right now, there's no effort involved in housing. If you think stepping foot into your house once every 45 days is effort, you don't need a house.