Was it ever explained why our Player Character has 6 Crystals of Light and every other Warrior of Light only one? I tried to find out but wasnt able to find a Thread about it or informations on Google.
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Was it ever explained why our Player Character has 6 Crystals of Light and every other Warrior of Light only one? I tried to find out but wasnt able to find a Thread about it or informations on Google.
It's never directly explained, and it surprises even the Ascians. It's likely to make us more special than even other special heroes in the world. It also is probably Hydaelyn's final gambit, since she is losing her power to the point where it's almost diminished (but that's sort of like how Y'shtola's been dying for 3 expansions).
Ultimately it's so that we can channel all of the power we need to save the world. With the events of SHB, it's also likely due to who our soul belonged to in the ancient world.
Originally, I'm not sure what they intended for it, but it's a staple plot point carry over from Final Fantasies of eld. In FF1 there's four crystal bearers as well as crystals. FF2 there's 5 Orbs of Light and one contains the spell Ultima whereas the other four carry attribute+10 of STR, AGL, INT, or MND. In FF3 there's 8 crystals, 4 of dark and 4 of light, with four bearers for the power of each though the power of each is granted to all four bearers. In FF5 there are four warriors chosen by the crystals as they shatter. Each character is assigned an element corresponding to one of the crystals. Again, there are eight crystals and they hold the split worlds apart, keeping Exdeath sealed.
In FFIV there are 4 crystals of light and 4 crystals of dark on Earth. Then there are 4 crystals of light and 4 of dark on the Lunarian Moon. Then there is the space travel crystal in the Lunar Whale, as well as the sacred crystal used against Zeromus... so there are a total of 18 crystals... I think. They're basically power sources that double as memory stores brought to Earth by the Lunarians.
FFVI, FFVII, and FFVIII have no crystals, hence FFIX's whole thing, "The Crystals come back!" But I don't remember crystals being a big part of FFIX.
I am unfamiliar with FFX, X-2, and XII. In XI there are everyday crystals for crafting like in XIV, but there are also 5 mothercrystals that are responsible for holding all of the world together. In Chains of Promathia you get to be the vessel for all of their light, as I recall, and the Emptiness plaguing them as well, sort of... though I think Sehlteus did something about that too. It's been too long and I'd have to rewatch all of the cutscenes.
So basically, the number of Crystals of Light or Darkness that the hero in a Final Fantasy interacts with are always just arbitrarily chosen by the writers.
In IX, Garnet and Eiko use gems to learn their summons (not QUITE crystals, but crystal-LIKE); and the climax of the game is about the giant crystal that created everything and where every soul comes from (it's the one in the game's logo).
For X and X-2, the "crystals" are instead "spheres", which are records of the past, taken further in X-2 where they can become Dresspheres, bringing them closer to the crystals of past FFs. In XII they're divided into Magicite and Nethicite, and are used to power machinery, among a whole host of other things (it's usually in the flavor text), Bhujerba's magicite mines are what keeps the floating island afloat (and at least one NPC wonders what would happen if they mine it all out).
On topic, it IS basically just to show the WoL as being more important. It's mentioned... at some point, that it's rare for someone to find a Crystal of Light (hence, the surprise when Ysayle happens to have one), since Crystals of Light are a sign of... the Covenant with Hydaelin? I don't QUITE remember that part. I DO remember Matoya saying Crystals of Light have been getting less powerful the more Calamities occur, because HYDAELIN is getting less powerful.
VI introduces magicite, used to summon espers and provide other augmentations, as the game's crystals.
VII has the now well-known materia as the game's stand-in for crystals.
VIII is arguably the only main game in the franchise that does not feature crystals as a key plot point. The Lunatic Pandora is built around a crystalline core, but I'm not sure if that counts.
IX features a pendant shattered into four pieces, around which the first two disks revolve; Queen Brahne and Kuja's ultimate goal (at the time) is to collect all four and summon Alexander, the most powerful of Gaia's eidolons. Garnet and Eiko do so to defend Alexandria from Kuja's stolen Bahamut, but then Garland shows up and lays waste to the city with the Invincible. The other big crystal isn't featured until the end of the game, where it's revealed to be the source of life and memories in IX's universe.
Anyway. The reason the PC is able to collect six Crystals of Light when most of Hydaelyn's other chosen only get one's not been explained. It might never be explained beyond Hydaelyn simply favoring the PC more.
This doesn't come up very often but there is an as of yet unexplained difference between what "other people" have got and what "we've" got. It has only been called attention to a few times - during Toto-Rak (but not in English) and Midgardsormr especially. "Hydaelyn's Champion" is somehow different than the rest. Lahabrea says we can "interfere with the aetherial realm" causing the Crystals of Light to manifest in response to our strength. Midgardsormr darkened them and we restored the connection. We do the sacrifice the Light dance with the Warriors of Darkness to free Minfilia and apparently ours is either just fine or re-lit itself.
SE has yet to commit to an explanation for why Hydaelyn has many "woken" to the Echo, fewer but still numerous "chosen" who've responded to Her call and been gifted one crystal of Light and then just us ... with this ... unknown thing. But the Ascians made a few early references to that it's been a long time since Hydaelyn gave someone this particular gift.
The issue of WoL's strangely numerous crystals of light is definitely one of the weird lingering mysteries in the story. Similar to how the Ascians are all suggested to have crystals of darkness, but we never see them.
Personally, my random theory is that the ability of WoL's weird "aetherial sign" to hold multiple crystals was developed through multiple past lives of WoL also being Warriors of Light. So his first WoL incarnation gets a crystal of lightning or whatever, then his second incarnation has the capacity to generate both his own crystal, and regenerate the one acquired by his prior life, or something like that.
Though, going down this line of thinking, the way in which WoL acquires any of the crystals is kind of underwhelming. I mean Ardbert and his companions all had to go through intense personal trials to create their single crystals, making difficult choices at critical moments and learning major life lessons. Meanwhile WoL got the first crystal by having Thancred/Y'shtola/Yda and Papalymo kill a random level 5 angry voidsent/goobbue/treant for him. None of the other crystals are really created for very impressive "trials" either.
It's a little better when they're reacquired in Heavensward, but even then you get them for mostly trivial reasons, like killing Ravana and Bismarck, clearing the Gubal Library, or even just instances where WoL is talking to people and it just suddenly happens.
I don't know. The Blessing of Light overall isn't well understood and the crystals are like the least comprehensible part of it. I would be very impressed if in Endwalker they somehow pulled some more script-doctoring and tied everything together. I will say the expansion to five Role Quests (and a presumptive sixth when they're all done), vaguely has me hoping they connect them to the crystals in some way.
We have seen a crystal of darkness though or atleast we have with the Uldah Story. It's right after we defeat Batraal's ugly albinoesque cousin after we fight with the Sultan Sworn with idiots over the stolen Crown. We defeat the black masked Ascian and then noticed a blackish purple crystal on the ground, after we kneel down to look at it it vanishes as if destroyed and has a black purple smoke on it, like that purple blackness that's associated with the Ascians. Also if we can count two more... there's the crystal Thancred is wearing around his neck after he gets body snatched by Lahabrea which also breaks after we use the blade of light to seperate the two. As well as the one Igeyorm pulls out to try to escape us when her and Lahabrea's wonder twin powers fail them at the end of Heavensward.
I disagree. The Water Crystal acquisition, sure, but it's not just one Treant/Goobbue etc. It's wave after wave, and sure, the town Scion is there strutting their stuff, but you protect them under their own advisement.
The Fire Crystal is acquired from slaying Ifrit. By story standards you do that single handedly, and that is nothing to sneeze at.
The Thunder Crystal is acquired after saving the Sylph Elder from Thousand Maw of To-to Rak and coming face to face with Lahabrea and his Ascian enhanced diremite.
The Earth Crystal is acquired after slaying Titan, and again, by story standards you do it single handedly. This was something only achieved by the Company of Heroes prior to this.
The Ice Crystal is acquired from slaying Isgebind in Stone Vigil. Not only is Isgebind a mature, thousands of years old Ice Dragon, but it has been enhanced by Lahabrea.
Lastly, we get the Wind Crystal by defeating Garuda and willing it out of and away from her to us.
It might all seem mundane or trivial because it's in early story content and is rather easy to deal with in the context of gameplay, but by the world and lore standards, 5/6 of these are earthshattering feats of power. And the first is something that most common folk couldn't deal with. Compare to Ardbert and co, who each gained their crystals as individuals but through teamwork. It's an entirely different ball game. Of course, they are also all 1/14 soul fragments so that might have something to do with it as well.
Honestly, I kind of expect the crystals to be used in the next expansion and just disappear. They are significantly linked to Hydealyn and that part of the story is ending.
Same deal happens in the Gridanian storyline, and presumably the Limsa storyline but I don't feel like looking up the cutscenes on Youtube. Another thing worth keeping in mind is what Urianger says in the 3.4 MSQ "One Life for One World":
Good assumption that all the Ascians have a Crystal of Darkness so they can hop across worlds, even if we only ever see very few of them.Quote:
Urianger: Just so. As the Ascians flee unto the rift 'twixt planes with Crystals of Darkness, so did these warriors come hither with Crystals of Light.
There was also the 'fake' Crystal of Darkness the Students of Baldesion made Minfilia towards the end of the 2.0 story that was meant to be used to free Thancred from Lahabrea's posession... except after showing it in the Waking Sands and talked a bit about it was never mentioned again (Thancred ended up being freed thanks to the WoL using the Blade of Light against Lahabrea instead which shattered the Crystal of Darkness around Thancred's neck that allowed Lahabrea to possess him).
It always seemed odd to me that the fake Crystal was made such a big deal of, and then was forgotten about and never mentioned again. So I guess, it was just a red herring maybe.
Killing a few fodder enemies isn't a feat. Most FATEs have a greater number of more dangerous monsters. As for the others, none of them are impressive either. Setting aside Schrodinger's party, WoL would go on to kill all of those Primals, in increasingly more powerful forms, like three or four more times. The real threat of the Primals was ever their ability to temper, and WoL is just inherently immune to that.
And never mind that WoL regularly defeated equitable or more deadly enemies than the diremite and dragon, my point about Ardbert's party before was that getting crystals doesn't appear to be tied to feats of strength, but instead feats of character. Ardbert got his crystal for not killing Cylva, for example. Not a single one of WoL's crystals was generated in a situation where his character was tested, only his power, and even that is debatable.
I think we can circumvent a lot of this TO WHAT DEGREE SHOULD WE BE WHELMED talk, to be honest.
It stands to reason that the "aetherial wheel" which appears under the player is part of the unique champion blessing, since it "sockets" the six crystals as we go. It is intended that our strength draw them to us if part of that blessing is, as Lahabrea accused, "interfering with the aetherial realm to manifest" them.
If getting your "gift" crystal as a one-crystal-bearing Warrior of Light is a dramatic feat, or at least a show of dedication to Her cause, getting the first crystal as Her champion is probably a significantly lower bar because it's the first step of the journey - She just has to believe you're the one who can complete the set and wield it righteously, and you took the first step of your own volition. The adventurer was granted the Echo, and the instant they used that gift to interfere in a problem to do good and counter Ascian plot, BAM, let's get rolling, here's #1 on the house.
I took Oda-san's "don't think too hard about why you got the water one first" as code for "It's Final Fantasy, the blue one is thematically appropriate, so you have that one most often," lol. Likewise, the "real" answer here is that the writers need to hook you early by giving you a taste of the power and importance to come (similar to why games hand out level-ups like candy at first, then draw out that gratification more and more over time). The lore has to allow for that somehow, it's game design.
Ardbert and his companions didn't need to have their power tested, though in all of the memory reliving, that comes before the test of character anyway. Even so, they were all talented powerhouses before they were WoLs, except for Ardbert. Renda-Rae realm renowned hunter. Nyaalbert, a sorcerer unparalleled. Brendan, one of the best knights of Voeburt. Also bear in mind that Cylva shepherded them towards deeds that would net them Crystals of Light as well, meaning it wasn't fully something they did by guidance like we do.
Also you bring up FATEs like that matters. As if they aren't, from a story stand point, something the WoL does mostly by themself as well. The primals only go on to become more powerful, BECAUSE the WoL bested them. The Ascians stepped their game up, giving the Beastmen the secrets of sacrificing an individual to be the primal's core. The WoL doesn't canonically defeat more powerful foes until after the events of the MSQ, and in the few cases that they do, those certain FATE monsters that you are thinking of are in close proximity to that timeframe.
Anyway, my point is that the WoL's character never needed to be tested. Hydaelyn knew from first Echo that we'd be the one to carry out her will and bear the crystals. Our power is ever tested, because we are immutably good.
The FATES aren't done solo. They are done by adventurers. Every other player you see is just another adventurer in your story, as what makes you unique isn't being an adventurer its the fact you're the WOL.
Also the crystals are a reward for proving yourself. Each of them are earned by your WOL or by Ardbert and company. In Heavensward Midgardsormr cuts off the blessing of light provided by the crystals and again the WOL earns them back.
Not all of those primals we fight are even canon (and in later expansions they made sure to say that its just the retelling of a bard). Also just because we defeat more powerful forms later does not take away from what we accomplished earlier. Even without the tempering these are dangerous enemies that probably a lot of people wont be able to defeat alone. Look at Eddas party that got wiped out in a dungeon where we had no problems with.
The only one of them that was really abnormally gifted was Nyelbert and that's because he was literally bred and trained from birth to be a mage. Renda-Rae was just a hunter with particularly keen hearing, Brendan was a newly appointed knight who happened to catch the princess' eye and become her bodyguard, Lamitt was a novice healer searching for a cure for her people, and Ardbert was just a young warrior. Cylva may have nudged things here and there but I really don't think she can be pegged as having caused any of them to get their crystals in any meaningful regard.
My point regarding FATEs is that even outside of big boss encounters, basic FATEs found in the starting zones are at least as dangerous as what WoL did to get the first crystal, probably moreso. As for the Primals, again, they are really not very dangerous outside of the threat of tempering, Arenvald has been going around dealing with them in Eorzea since at least Heavensward and Stormblood and he's never gotten a crystal. Not to mention, for some reason WoL hasn't gotten any more crystals outside of the original six.Quote:
Also you bring up FATEs like that matters. As if they aren't, from a story stand point, something the WoL does mostly by themself as well. The primals only go on to become more powerful, BECAUSE the WoL bested them. The Ascians stepped their game up, giving the Beastmen the secrets of sacrificing an individual to be the primal's core. The WoL doesn't canonically defeat more powerful foes until after the events of the MSQ, and in the few cases that they do, those certain FATE monsters that you are thinking of are in close proximity to that timeframe.
Frankly I think it's obvious the crystals are a dropped plot point from an earlier version of the story. The fire, earth, and wind crystals all came directly from Ifrit, Titan, and Garuda, the latter even being produced directly from her body and the former two seemingly having the same origins. Meanwhile Leviathan, Ramuh, and Shiva weren't implemented in time for 2.0, so the water, lightning, and ice crystals were all just obtained either randomly (for the one found in the starting area) or in some conditions that were vaguely associated with the element and Primal they were supposed to have come from. This is probably a vestige of the story from when the Primals were intended to be actual incarnations of elemental power rather than merely aetherial constructs based on myth and legend.
How exactly does this make any sense? I know early-game WoL is basically just a nodding automaton but there is absolutely no reason why they shouldn't need a test of character but somehow Ardbert and his party did, they occupy the exact same niche of "good guys". Hell if we consider the range of dialog options often available to WoL plus the sorts of things they've done in various quests, WoL's character is way more questionable than theirs was.Quote:
Anyway, my point is that the WoL's character never needed to be tested. Hydaelyn knew from first Echo that we'd be the one to carry out her will and bear the crystals. Our power is ever tested, because we are immutably good.
Renda-Rae was literally one of the best hunters in Norvrandt. It's stated explicitly in her role quests. Though Branden was a new recruit, he was considered, "rather promising" by the Voeburt knight captain. Lamitt was a master of Ronkan white magic, and a daughter of a leading dwarf family. Ardbert is literally the only no-name, nobody, though of course he's not by the time he gets his crystal. You should probably read what the game tells you. Cylva literally says that she orchestrated everything to do with Ardbert meeting who he met, and with them each getting their crystals. We assume that Ardbert gets his crystal by denying her, but we're actually never shown when he got his.
Most of the starting zone fates are low level wild life, and the only reason the battle that leads the WoL to the Water Crystal is easy is because the Scion is there to tank the boss.
Again, you should read more of what the game tells you. In the quests leading up to Titan they describe how horrific Titan is, and in associated sidequests there are NPCs that remark on their homes being destroyed, their families being killed, and other such similar things. Ifrit is the least dangerous, but only because Ul'dah takes active measure to put him down, time and time again, and put a direct squeeze on the Amal'jaa. He still kills and tempers in droves. Garuda they drop the ball for showing and even expositing her dangers in 2.0, but go watch some 1.0 cutscenes. She makes whirlwinds that literally body Gridanians. The text for Garuda Extreme states that with a flick of her talon, she destroys a half finished watchtower and kills all of its construction workers, the Blue Badgers.
As for Arenvald and primal slaying, no, he does not go around slaying primals by himself in Heavensward. I don't know where you got that from. He doesn't get into primal slaying until the allied contingency for it forms, comprised of Summoners, Arenvald, and Fordola. The first time he beats a primal is when he assists you against Lakshmi in Ala Mhigo. I'm sure he'd be given a Crystal of Light if the scriptwriter called for him to get one.
I don't think the crystals have been dropped completely, they just aren't a focus for the story anymore. They used them twice as major narrative points already, wouldn't want to get it worn out, would they(oh wait, three times cause of SHB, just not our own)?
Just because we get some edgy or witty dialogue options here and there doesn't mean we're morally grey or questionable or what have you. Sure, we kill and maim people all the time, but it falls under, "Comes with the territory." for what Hydaelyn expects us to be able to do. The WoL only ever gets to flirt with being morally grey, but they are always ultimately portrayed as lawful good. They're like a solid 85/100 on the Chaos Frame.
Renda-Rae is considered one of the best hunters in Norvrandt now, back then she had just gained some renown for her tracking ability but failed on the big job that was supposed to make her truly famous. Branden showing some "promise" doesn't make him a "talented powerhouse", he failed to protect the princess and was cast out of the kingdom in disgrace. Lamitt knew the same healing magic that anybody else in Norvrandt could learn, and her family means nothing to her own talent and ability. And frankly the idea that Cylva orchestrated everything is simply not true, Ardbert met at least Lamitt and Branden before her, and Renda-Rae getting her crystal was up to circumstances that Cylva almost certainly couldn't have planned for.
Also pay attention to what you're arguing here, you're saying all the WoDs were super special skilled and talented, then on the other hand you're turning around a moment later and praising WoL for single-handedly overcoming these crazy powerful Primals. Seems to me that according to the standards of your argument, WoL needed neither a test of character nor power.
WoL doesn't even damage the boss really, they just fight a bunch of random adds. There are tons of FATEs in the starting zones that have packs of minor voidsent or seedkin or wildlife or bandits to fight, again there is no marked difference in threat level here.Quote:
Most of the starting zone fates are low level wild life, and the only reason the battle that leads the WoL to the Water Crystal is easy is because the Scion is there to tank the boss.
Yes, because the Company of Heroes had to sacrifice two waves of people just to bypass his tempering. It's the same problem with all Primals, the only way for people without the Echo to even fight them is to throw bodies until they run out of aether for tempering.Quote:
In the quests leading up to Titan they describe how horrific Titan is
Whipping up a whirlwind to destroy a half-complete tower isn't exactly impressive.Quote:
The text for Garuda Extreme states that with a flick of her talon, she destroys a half finished watchtower and kills all of its construction workers, the Blue Badgers.
Because he was the only one left among the Scions with the Echo in Eorzea for almost all of 3.0 and 4.0, and if you speak to him and other characters at various points it's mentioned how he's taken over most of the Primal duties while WoL was away. Nowhere is it stated that the first time he faced a Primal was in Ala Mhigo, and we see in that encounter that he's already versed in shielding others from a Primal's influence as well. I'm not saying he was just running around doing it left and right, but nobody in the Scions is exactly a novice.Quote:
As for Arenvald and primal slaying, no, he does not go around slaying primals by himself in Heavensward. I don't know where you got that from.
I mean WoL literally killed a bunch of innocent people during those "episodes" with the DRK quests.Quote:
Just because we get some edgy or witty dialogue options here and there doesn't mean we're morally grey or questionable or what have you. Sure, we kill and maim people all the time, but it falls under, "Comes with the territory." for what Hydaelyn expects us to be able to do. The WoL only ever gets to flirt with being morally grey, but they are always ultimately portrayed as lawful good. They're like a solid 85/100 on the Chaos Frame.
It doesn't change the fact that they were all well versed and powerful when they got their crystals. Branden was setup by the Court Mage who knew where and when to ambush him and Sauldia. Sul Oul assumes it was Branden's inexperience, but reliving Branden's fight in subduing Tadric, it is revealed that Tadric went to great lengths to remove Branden from Voeburt. He was setup by someone who knew his every movement with the princess.
Frankly, the fact that you are ignoring the questline with Cylva where she says that She, as the Shadowkeeper, orchestrated everything for Ardbert and Co. is more than a bit remiss of you. You can't ignore what is in the game directly. You are arguing nothing while willfully ignoring many things.
Again, you've ignored that I've pointed out that the Primals are powerful, and they are mainly tests of might for the WoL. As I already said, the WoL is immutably good overall. Take all the jabs at it that you want, but nothing short of a massive twist in Endwalkers will change it.
Again, the boss monster is an HP sponge and hits relatively hard for your level. If the WoL were there alone, they would die. Low level fates, even ones with minor voidsent can be taken on alone. If you look at how much damage the Scion partners deal, it's in the realm of the two to three hundreds per attack. That's enough to one to two shot most fates up to level 10. It's a proof of courage.
Well they weren't going to let Garuda actually destroy most of Gridania. Wouldn't do well for the MMO aspect of things. All Primals are capable of mass destruction and death unless dealt with though. It seems you have no grasp on how monstrous they actually are, so I assume you're only impressed by stuff like DBZ scales of destruction. Gotta be real, I think your perception is incredibly shallow.
Never in Heavensward does Arenvald show up in the minor Scions, and for most of 3.0 they aren't even organized. From the time of the attack by the Empire on the Wakings Sands, you do not meet Arenvald again until the very start of 4.0 where he's up in arms and brought in by Alphinaud to assist in the Ala Mhigan Resistance's efforts. They could fill in that time gap for us anyway they want, but they don't start filling it in until 4.1 really. The Lakshmi encounter is the first time, as far as I'm aware, that anyone in the game is shown to be able to shield others from tempering. Fordola is broken out of jail and goes right to blocking and tethering down Lakshmi, too. It's the first time the WoL does it too, and he's the realm's pre-eminent primal slayer. In that fight, in fact, Arenvald is frightened and has to psyche himself up that he's fighting alongside WoL so of course it'll be OK. Not really smacking of a versed primal slayer, if you ask me, especially if primals are as weak as your nonsensical point of view tries to make them seem.
Let's see, DRK episodes...
1. Kill rapist temple knights.
2. Kill peistes
3. Kill Amal'jaa
4. Kill Qiqirn bandits
5. Defeat inner darkness
6. Spare temple knights
7. Kill temple knights in defense of Rielle
8. Chat with Conjurers
9. Chat with Moogles
10. Kill more corrupt temple knights in defense of Rielle
11~15. Fight memories dredged out of yourself and other people
16. Talk to the guy you chewed out in 4.
So, what innocents?
If that's the case, then what's your point? Are you suggesting that WoL wasn't well versed and powerful? Again, you've been arguing the power of WoL's enemies this entire time.
As I noted previously, it's simply impossible for her to have orchestrated everything. It isn't as though she targeted the WoDs from birth to raise them into Warriors of Light. The only things we can really suspect she was directly involved in was the Shadowkeeper rebellion in Lakeland and most likely (due to the magics involved) Tadric's attempted coup in Voebert. Possibly the stoneskin illness among the Dwarves as well, though that was implied to date back many millennia. It isn't like she can be behind every adventure and conflict they had.Quote:
Frankly, the fact that you are ignoring the questline with Cylva where she says that She, as the Shadowkeeper, orchestrated everything for Ardbert and Co. is more than a bit remiss of you. You can't ignore what is in the game directly. You are arguing nothing while willfully ignoring many things.
So they're powerful tests of might, but WoL had to beat them three times and they're equitable to a bug...?Quote:
Again, you've ignored that I've pointed out that the Primals are powerful, and they are mainly tests of might for the WoL.
It doesn't even hit all that hard, and at that level WoL is just dealing about a third of the Scion's damage. Multiple FATEs and early job quests are simply more difficult.Quote:
Again, the boss monster is an HP sponge and hits relatively hard for your level. If the WoL were there alone, they would die. Low level fates, even ones with minor voidsent can be taken on alone. If you look at how much damage the Scion partners deal, it's in the realm of the two to three hundreds per attack. That's enough to one to two shot most fates up to level 10.
Yes the Primals have power over the elements, but that really isn't where their threat is, again that lay with their tempering and aether consumption.Quote:
Well they weren't going to let Garuda actually destroy most of Gridania.
You can speak to him at any time in the Waking Sands. While WoL is off in Ishgard the Scions are still dealing with Eorzean Primal issues in secret.Quote:
Never in Heavensward does Arenvald show up in the minor Scions, and for most of 3.0 they aren't even organized.
Considering it was basically just the two of them fighting while trying to protect an entire group from getting tempered, he had reason to be nervous.Quote:
Not really smacking of a versed primal slayer, if you ask me, especially if primals are as weak as your nonsensical point of view tries to make them seem.
Moreover, there'san issue with your argument in that it only extends up to Stormblood. Throughout all of Shadowbringers half the Scion NPCs back on the Source keep talking about how Arenvald stepped up and shouldered most of WoL's responsibilities relating to the Primals, they literally say he's been hunting them and you see in the short stories and quests that he's been doing it. We even saw him exhibit personal heroics. And yet he still doesn't have a crystal.
Setting aside for a moment that most of the temple knights WoL killed were probably not personally complicit in wrongdoing anymore than, say, Aymeric is, you seem to be forgetting the "episode" where half of WoL's damaged psyche murdered a bunch of Ishgardian knights at Whitebrim Front. I'm pretty sure someone's spirit fracturing under the weight of their responsibilities, guilt, and fears, manifesting as a physical being, and dicing up a bunch of dudes counts as an extreme failure of character.Quote:
Let's see, DRK episodes...