Could you PLEASE make it so the Atomos pads only need 1 person per pad like the ones in the Ozma fight?
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Could you PLEASE make it so the Atomos pads only need 1 person per pad like the ones in the Ozma fight?
And burn the Atomos with 3 more people? No. If ppl dont care for mechanics they are supposed to learn the hard way and imo its a shame theres no enrage timer on them lol.
Or people could just learn the fight... It isn't even hard
There actually is. If the Atomos aren't killed fast enough Iron Giants spawn and auto wipe the entire party. The damage scaling makes it irrelevant though so it almost never happens anymore outside of light party runs.
Absolutely not worth the dev time nor is it needed or helpful to the engagement of the fight.
As the saying goes
Make something idiot proof, and the world will make a bigger idiot.
You can make ANYTHING so stupidly easy to understand, and there will always be someone who does not understand it. Heck, stack markers used to be randomly designed(take the ones in the Xande fight in Syrucus Tower - purple orb with purple AoE indicator as an example, most people who don't know better run away with is because "OMG! AOE! MUST SAVE OTHERS!!!!!"; similarly, in the Five-Headed Dragon fight in WoD, the purple marker over someone's head is an stack, but a LOT of people - vets and newbies alike - think it's single target, when in fact it's stack marker....and run away to die on their own) they were changed to be a circle with arrows pointing in, but so many people still run away from it because "OMG! AOE! KEEP AWAY FROM OTHERS!!!!"
As a real QoL change, can we just burn the entire Crystal Tower down to the ground?
The only QoL it requires is a ilvl limit of 70 to make it a decent challenge
Just to be a little more specific, the Giant comes out when a platform cannot be held with the amount of people currently alive. There are a few exceptions (and the only time I have ever seen a Phoenix Down save a wipe), but it's mostly that. You'll notice in the video the Giant shows up the moment the 5th person dies. I think if Atomos is dead but not enough people are alive it gives a grace period (hence the Phoenix Down) but that's a situation I've only ever seen once.
They could make it better by porting people into their appropriate lane.
Only time I've seen wipes there is when someone pulls fast and 70% of the raid ends up in the A lane. I think that would be a more likely fix than changing the pads. That part of the raid is trivially easy if everyone is in their right area.
The only QoL change I want for LoTA is that when someone early pulls, it puts everyone's party in the correct lane instead of yeeting everyone into the first lane and then wiping because there weren't enough people in the correct lanes.
I'm getting tired of someone early pulling and then have 18 people immediately teled into lane A.
I would guess that maybe it can only have one teleport point, but in that case the other solution would be to redesign the lanes or move the entry point further back before the paths split so you aren't trapped on the one lane in the first place.
People manage to organise themselves into the correct locations in other split-by-party fights that aren't physically divided.
Qol changes needed: kicked into main scenario roulette with a max ilvl of 75 along with its friends sycrus and world of darkness. alliance roullette requires you to have minimum ilvl for your latest unlock raid to enter.
atomos pads slightly changed so that the warp places you on a platform where you can enter any of the three. stairs are removed once the fight starts. Or they can do it as debuff...just something so fix the problem.
acheron tweaked so he cant be killed while casting ancient flare. Stop greeding and getting everybody killed, 99/100 wipes is not worth the 1 time it does
How can one of the easiest mechanic in one of the easiest 24-man raid became such a nightmare to deal with?
People really aren't putting the slightest effort, do they?
Or actually wake up the players' brain by wiping the ride.
It's only a matter of time before the next request in line would be something like: "Please eliminate the pad entirely, nobody wants to stand in one!", which in turn letting something dumber happens, i.e.: having 15+ players ported into A lane and causing the raid to drag for too long due to lacking DPS or worse, wiping again.
There will always be players who tries to out-idiot even the simplest mechanic... make it easier and there will be bigger idiot who inevitably will do the same... don't encourage them. :(
Basically a "mechanic is too hard, pls nerf" thread. Wonder what else they believe is too hard.
They already had to add echo permanently to Orbonne since people like to bleed out at thunder god
True - and the flight units in the Bunker, and the waterway in Rabanastre before it. So they can do the splitting up part, but in all those cases it involves grabbing hold of the characters and sifting them as they come in, which isn't quite the same problem.
I guess the question is what happens if you get locked out of those fights?
The only QOL change I want with that is when some impatient person starts the fight before everyone can get there and separated when one of the group presses "Teleport to fight" it places them with their party so not everyone is teleported to group A.
The trigger is closer to the pad than the purple entrance curtains. If they're willing to make changes it's probably easy enough to change the trigger volume to be more obvious.
It was somewhat tongue-in-cheek but people would learn real quick not to cross the pad until the encounter is viable. I hadn't done A-raids in awhile but I've a new alt that needs the XP and poetics and the trolls or terminally impatient have gotten very out of hand. As suggested Square can either put in kiddie gates or add some bite to remind folks that mechanics matter.
Ah... well I can say that if you make the penalty for not doing mechanics on just the pull a raid wipe, you'll be giving the trolls even more ammunition. Having done these raids more recently for the relic, I can say I don't see this being a huge deal... but it's something they could refine a bit better to stop what trolling does exist if they wanted to.
I wouldn't mind it
most the time the people on the panel do nothing anyway
QoL I would get behind:
1) Cap all old raids at a reasonable iLVL (maybe at whatever gear the raid drops). Ideally to make them all reasonably challenging but more or less a guaranteed clear as long as mechanics are understood and done correctly.
2) All non-current expansion raids give identical rewards in exp, gil and/or tomestones, so it doesn’t matter which one you do in roulette.
3) Minor housekeeping on iconography (eg. Use the actual stack marker on stack mechanics and not the generic orange/blue/purple arrows)
4) Eventually, a story mode version of raids that is identical-ish, but done with NPCs. No rewards other than story.
Some of the later raids force a party to go down a specific path, such as the waterways in lighthouse. Just put that mechanic in Labyrinth. As soon as players enter the giant staging room before the split, the game forces them to go to t he correct lane based on party; A left, B Center, C right. Then they can keep the actual fight mechanics the same.
That requires adding some kind of slide to make us lose control of our character first - and again, it isn't a problem with players failing to manually sort but with the automatic sorting when latecomers are sent in automatically.
Does anyone know what happens with the sorting for the Factory and Bunker fights? Do people get dropped above the sorting point?