Originally Posted by
Daniolaut
Hello!
Welcome to FFXIV, welcome to the Final Fantasy series, and welcome to RPG’s!
When you say “I win” I think you might consider something such as Blue Mage being able to cast the death spell at a 100% success rate. This has never been the case in a Final Fantasy game. So sorry this will not be happening.
In regards to FFXIV, FFXIV is not a hard game. FFXIV relies on memory and memory only. FFXIV employs what is called “scripted” battles for their difficult content known as “savage” and “ultimate” fights. This means the player must know a fight to clear it. There are many 1 shot mechanics.
Onion Knight is a traditional Final Fantasy Job. It’s actually very well known and has traits in the series of much what I proposed!
Onion Knights are not known to be very powerful. What they do excel at is customization! They can use every weapon, and every action from other jobs. (Differing respective to its specific Final Fantasy.)
In the world of RPG’s players can normally customize their characters, stats, and equipment. FFXIV lacks this aspect, after deleting their systems known as “Point Allotments” and “cross class actions”
As for “incentive.” You misunderstand the use of the word. A want, or desire is not incentive. Incentive is motivation. FFXIV has homogenized each job since their conception in version 1.0 (and their re-conception in version 2.0.) The word homogenization means they are all mostly similar, especially the tanks and healers jobs.
All the jobs only deal damage. In a good RPG, especially Final Fantasy, stats, jobs, equipment and currencies have value. The player has to think and consider game factors to make choices to take on the most difficult challenges. FFXIV only employs item level. Onion Knight would introduce new challenges that require more than just item level, similar to Blue Mage.
So I strongly disagree with your assessment that the job is a easy press and win button. Going further, it would have the most character of any job as it would require thought and creativity. Not just “slap on bigger number gear” like the other homogenized jobs!
Happy gaming new comer!