I remember reading somewhere that the AF weapons will be upgradable. I suggest making it something like: Turn in Ifrit's Blade -> AF sword gains +fire resistance. Turn in Malignant Mogaxe -> AF axe gains +acc.
just a thought.
Printable View
I remember reading somewhere that the AF weapons will be upgradable. I suggest making it something like: Turn in Ifrit's Blade -> AF sword gains +fire resistance. Turn in Malignant Mogaxe -> AF axe gains +acc.
just a thought.
Whatever they do, don't make it like Empyrean Weapons in FFXI, get 50 drops from a NM, get another 50 drops from an NM, get 75 drops from yet another NM. That stuff was so boring to do.
Relics weren't as bad seeing as you could just buy the currency.
yea cuz everyone in XI has 120+ million to just buy a relic
Or maybe.....
Step 1: Collect HQ Drake Scale, HQ Ogre Horn, HQ Raptor Skin, HQ Ahriman Wing, HQ Green Megalocrab Shell
Step 2: Collect Darksteel Amalj'ok, Goldtide Psashp, Ixali Ebonknot, Peperoon Fate-die, Sylphic Redleaf, and Titan Electrumpiece
Step 3: Collect Dodore Wing, Uraeus Skin, Mossy Horn, Blunt Aeolian Scimitar, Buffalo Horn
Step 4: Collect Sentinel Cuirass, Sorcerer's Robe, Sipahi Shirt, (Gold Chest in Imperial Stronghold), (Gold Chest in Sahagin Stronghold)
Step 5: Collect your class Primal Weapon from Ifrit, Moogle King, Garuda, and Titan.
I like this idea, mainly cause I want to get more inventory space and get rid of some of the useless primal weapons XD!
No I want to see an upgrade in stats.
AF whm staff- 30 Healing, 20 MND, 20 PIE
AF whm staff +1 - 40 Healing, 30 MND, 30 PIE (upgraded with different craftble item)
AF whm staff +2 - 50 Healing, 40 MND, 40 PIE (upgrade with different world NM drops)
AF whm staff +3 - 60 Healing, 50 MND, 50 PIE (Upgrade with different dungeon NM drops)
And so on.
Or they could, you know, come up with something a little more creative and fresh.
Chocoblinkers are from the Scars of Abyssea zones, which were well before the 90 cap, as was cruor and cruor parties, you see the point there.
whatever they do, I hope we can upgrade AF armor too.
PLD AF weapon better have +parry on it.
They were indeed, but then you actually had to spend gil on them. Irrelevant in this part of the conversation I know. It's why I didn't think of them though, I never got into raising/racing chickens myself, I do however still have the windower(which I've never used of course) scripts that I wrote to buy/sell them from Abyssea en mass after a 8 hr cruor pt, made millions and it's mostly brainless.
/unlike
No more Ifrit for the love of god. I'm D-O-N-E with that tedious thau stackfest.
Spiritbond level up system can I have it ?
(Yes please)
Just tack on some pain in the ass quest and/or NM once you've completed the bond to make the bragging rights more than, "Yep I use this weapon all the time.", I mean an actual challenge not something that just takes a few hrs, but rather something where dying might actually happen, and stacking 8BLMs/WHMs is not a guaranteed win.
Know what I'd really like in addition to the spirit bound? Once you're done you have a one versus one fight with something like with Maat (Yes I'm sorry I used a FFXI example ;_;). One versus one battles are just neat sometimes specially when it's something as personal as a job specific weapon. That and kiting tactics are getting tedious.
I do recall reading something like that:
Make an Adamantium Long Sword. Alchemist uses some concoction and now it's a Blessed Adamantium Sword. Spiritbond, combo materia, love it at the inn, drown it in the blood of a thousand lalafell bandits, etc. Submit to NPC. Your sword is renamed "Excalibur". *something* like that is what I thought I read.
Minus the part about bandits. Any lalafell will do.
Perhaps create a quest line tied with job quests in which certain difficult targets (Such as new or old NMs and primals) must be slain with your AF weapon, each one adding a modifier. Killing all of the targets would grant you the weapon's full potential. Perhaps every weapon's quest line could require different mobs, and maybe they all end with a battle against Odin
O h s n a p. Bring back rock/paper/scissors for quests! that was the best.... /hate!
Allright!
mmkay...i like want the option to dual-wield 2x Box-Turtles, possibly as AF H2H weapons.
You know...if we had Triple Triad cards we could refine into, say, AF upgrade items....
I highly doubt it would be anything even resembling this, but they could do trials based off each class. For example, whm has to heal so much HP with enmity on an enemy, for each level. Pld has to block so many attacks. Mnk and/or Drg have to use so many combos. If they could think up something interesting it would be nice, but no matter what it will be, people will grind it and they will complain.
Taking from this basic idea an idea popped into my head. Perhaps AF weapons could take on the soul of other weapons to empower itself, but the amount of souls it can hold would be based on your own bond with the AF weapon.
Any weapon of the same type so basically it would start off like this, each AF weapon would be able to have up to 3 soul slots however each one would be different.
Basic slot which is the first one you get would be able to hold any weapon soul that is crafted.
Exclusive Slot would be able to hold any basic as well as unique weapon souls/ weapons dropped off mobs.
Primal Slot would be able to hold any of the above as well as the soul of a Primal Weapon aka Moogle/Ifrit/Garuda
Each Soul would have a number next to it which would be the amount of points it uses to attune to the weapon.
So Ifrit could be 15 souls, Moogle 16 souls and Garuda 18 souls. Then let's say 3 Exclusive weapons at 6/8/10, and then the Basic weapons are 4/4/7.
Now when you first get the ancient axe it would have the basic slot and only 1 soul point. So you would only be able to attune the weakest of souls to it. Each time you max out the spiritbond you obtain 1 spirit point for the weapon which is the point system used to exchange for powerups for you weapon. Exclusive/Primal slot can't be unlocked until a quest is completed however your weapon needs a certain Soul lv in order to take on the quest. So let's say it looks like
Soul Level 1, Soul Capacity 0/1
As it stands now the only thing I can see spirits being exchanged for are to increase Soul capacity as well as unlock the two slots once they are gained.
So to obtain Soul Capacity 2-10 you would need 1 spirit each. From 11-20 it would take 2 spirits each, 21-30 3 spirits. to whatever the cap may be.
Exclusive Slot quest would be at Soul Level 10 and Primal would be 30. Then to obtain the Exlusive slot you would need 10 spirit points and 30 for the Primal one.
So basically now you need souls to put on your weapon to obtain these you would use weapons until you spritbond with them, rather then turn them into materia you turn them into souls that you can attach to your AF weapons.
So let's just say the cap for an AF weapon was 30 souls points. and you had all the slots unlocked.
Basic====
Exclusive=
Primal===
Craft items lv 1, 10, 20, 30, 40, 50 weapons, 2, 4, 7, 10, 15, 20
Primal, Ifrit/20, Moogle/20, Garuda/25
Exclusive, 10, 20, 25
Then from those 18 weapons you can mix and match but of course with the limitations that Primal can only be on one slot and exclusive in 2 while craft could go in all 3 slots if one wished it
But ya the basic idea above is to make it where crafters won't be kicked to the side with the release of AF weapons and in fact they will be able to assist in producing weapons which can turn into souls that the Fighter can attach to their weapon.
No matter what they come up with there will be unhappy whiny people and happy shiny people.
I hope that they do not base it on something that is "luck/chance" based though, not to bash the idea of blocking so many attacks, but there'd be no good way to make this an nearly-equal diffuculty task for all players due to the randomness of blocks.
Whatever it is its going to have some kind of grind element to it because they talked about balancing how long it takes.