Is there a way to gain 10 rep instead of turning in a full 70 points quest?
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Is there a way to gain 10 rep instead of turning in a full 70 points quest?
Nope, there isn't.
How does the 510 work then? It is a rather deliberate number, being 510.
Not divisible by the reward of 70.
it's to stretch it out another day or make you waste rep points.
510 is a truly deliberate number lol. Someone at the designing end has to type in '510' during the coding process.
So I assume there has to be a reason.
To extend how long it takes you to cap the tribe no doubt.
Hmm I see. I probably would not mind if it is 500/570 and the sum adds up correctly. Now that I know I cannot fill in 10 points by other means, my OCD is acting up.
I call these types of things "Dev Trolling", as I really see no legitimate reason to do it lol.
This is what I call unoptimzied game design.
A beast tribe that awards 50 rep points vs one that awards 70 rep has no difference, since the point awarded is only a fixed percentage to their individual progress.
Since it takes a predetermined number of quest turn-ins to fill up a progress bar, a 50/150 could just as well be 1/3 since 50 points has no actual meaning.
Or if they like big numbers might as well go 5000/15000.
EDIT: I just tried googling and I am surprised so few of this thread showed up. I would assume more people questioned this as it had crossed my mind a few times before too but was too lazy to optimize my rep reward.
I mean, you have a point. Numbers themselves are arbitrary and have almost no meaning unless we assign it to them. If they changed the Beast Tribe Rep gauge to a percentage each level, it would serve the same exact purpose. One could even make the same argument about character level, gear level, dungeon level, etc. It's all just arbitrary gating mechanisms and people just keep using numbers as that's the only thing Devs'/Players', creativity can think of to gauge "progress". People have a really hard time measuring and comparing without the existence of numbers, and can't wrap their heads around finding other ways to do it.
Funny thing is, if you removed character level completely from this game and defined progress purely through accomplishment (similar to some action games), people who have minds that NEED numbers to exist will complain that it doesn't feel like they are progressing.
I would say if a progress bar has a numerical gauge, there ought to be several ways to fill it to a varying amount. If any action fills it up the exact same amount, the numerical representation will lose its meaning.
For example, if I were to say "buy 2 litres of Coca Cola".
This will make sense if bottles were sold at 500ml and 1 litre. But if a town only sells 500ml, it probably makes more sense to say "buy 4 bottles of Coca Cola". By our common sense, we will probably never measure how much Coca Cola to buy by the litres too.
The original ARR beast tribes do have variable point awards as you progress through their affinity levels - each rank offers an additional questgiver with a higher reward per quest, alongside the increase in required total points to the next rank. The idea seems to be that you can choose to do a larger amount of easier quests or smaller amount of harder ones.
The expansions have dropped all that and replaced it with the single questgiver and fixed number of quests required per rank, but are still using the same point-based system - whether by choice or necessity. In practice, the exact number of points is meaningless now, because you still just need to do X quests to rank up.
To add to this: The first four beast tribes would take exactly ten days for each rank if you only focused on one at a time. The first set of dailies gave 5 reputation per quest, and you got three quests per day. At 15 reputation per day, it took 10 days to get to rank 2. Rank 2 added another set of three daily quests that give 7 reputation each, which increased the daily reputation gain to 36. It would take another ten days to get to rank 3. Rank 3 added three more dailies which give 10 reputation each, but because you could only do a maximum of 6 dailies per day, the daily reputation gain would only go up to 51. Just like with the previous ranks, it would take 10 days to get exactly the 510 reputation needed to rank up.