Dear Yoshi P,
Please make a craftable version of the glamour dresser. It's a pain in the tush to keep TPing to the INN. Plus, I like how my house looks better. Thank you for your consideration and understanding!
♥ ♥ ♥
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Dear Yoshi P,
Please make a craftable version of the glamour dresser. It's a pain in the tush to keep TPing to the INN. Plus, I like how my house looks better. Thank you for your consideration and understanding!
♥ ♥ ♥
Its apparently not possible to place it in the house because it could/would cause issues as soon as two people used the dresser at the same time - so probably not gonna happen, even though they know we'd like it.
there are technical reasons as to why the glamor dresser is not widely available still. one as Vidu mentioned and two if someone were to delete it while it was being accessed is another problem.
Gotta ask them about that, I'm not a programmer - my laymans guess would be that firstly the summoning bell was designed from the very beginning to be accessed by multiple people at the same time and secondly that you dont use the bell directly to access your inventory, but rather that you use the bell and then determine which inventory, thats bound to you, you want to access. While for the dresser it could just be that you'd run into trouble with dresser-inventories getting mixed up when two people interact with the same dresser, while they cant interact with the same retainer.
In regards to the other bell you mentioned: you dont access an inventory with that one at all, just your personal characters appearence, so I dont think those two compare very well.
They might also just want to be extra careful with the dresser, seeing how people might store rare or mogstation stuff within it, so they dont want to take risks with things getting deleted etc. They seem to have pretty stable code for the summoning bell (probably because it works differently) so thats not an issue there.
The Summoning Bell isn't your storage. It's your portal to the retainer who has storage and only you are allowed to interact with that retainer.
The Crystal Bell is the portal to a portion of the game servers where character customization occurs. Your character goes into a sort of suspended animation while you're using that portion of the game servers (why chat isn't possible) so you're not really in your housing or inn room anymore. When you finalize or cancel, your character is removed from the game world then returned with the changes (if any) applied.
Could SE have tried to adopt one of those systems for the glamour dresser? Probably not without severe loss of functionality, rendering the Glamour Dresser pointless as anything except another 400 slots of item storage. We can't even dye items while interacting with a retainer right now. Would you really want a glamour dresser that wasn't able to save dye preferences?
We know SE did intend to offer a glamour dresser as a housing item at first but had to change their minds when they realized the technical hurdles it posed. Do you really want them wasting time on trying to find solutions (and likely continuing to fail) when that means the developers can't be working on other game improvements that they are capable of making?
It's not a big deal to take 2 minutes to head to an inn or squadron barracks when I want to use a glamour dresser. I'd rather that they focus on improving the game in other ways over wasting a lot of time on a single housing item they may never get to work when the function of that item is already available in game. If they can find the time to work on creating one without pushing other needed improvements onto the backburner, then great but I'm not going to demand it.
It'd be nice if they could just attach an instance to the house like they do with a workshop (except it'd be a private instance like the inn room so the dresser could work, instead of a shared instance like the workshop).
I'm sure they could come up with a lore reason as to what you're in a "changing room" and you can't see anyone else who might also happen to be in the same room. I think people would be so happy to get a dresser at all we'd accept any sort of cover story!
Somewhere someone said it probably won't happen though I don't think official statements implied that. They (reasonably) implied it would be difficult, though possible, and like a lot of things that are difficult but possible it's about allocating resources. For example, they outright said a global marketboard is possible, and they know how to go about it, but it would be very costly. That's largely what programming and digital architecture is about. As your project or software increases in scope and there are more and more dependencies, it is harder and harder to slide out pieces from the Software Jenga puzzle without bringing it down. Especially a game with a hasty rerelease like FFXIV that has compromised its modularity.
For the thread, of course it's a great idea, and they know that, and they want to do it. I think it will happen someday, or at least something that solves the problem by means of a different solution. For example, right now, the way they have implemented a system for conveying the appearances of one piece of equipment onto another is really, really, really bad and inefficient for a video game compared to other titles that have much better systems. Partly because of the game's underlying spaghetti code, though for the most part the faults are in implementation. I can see them doing something to reduce the data complexity of the glamour system entirely, especially since that could be beneficial for the game in terms of developer upkeep cost, system performance (client and server), as well as of course be more convenient for the end user. With limited information I can see a lot of expensive ways to go about it though they have people much smarter than I who will be decided how to do so within budget.
I agree there should be a crafted version, and yes there is too much data in one spot; but I'm sure they could make an item that is not able to be placed in an FC, and another item that is not able to be accessed via shared owner of the house if they really needed to.
Or They could keep making more content as I can live the the glamour dressers how they are. We all know anything we want goes into an "Agile" method at SE. They work on new problems every two weeks and hope they problematically complete them. In order of Importance, I'm sure they feel this ranks extremely low.
Then again, I'm sure if you wanted to crash the servers just go have everyone open an FC chest at once. This is the same kind of problem. Although I agree with you that I want one... The reality is it ranks super low on the lists of outstanding issues and new items. As I told an IRL Noob from Famfrit about Crystal Tower and party A freezing on the first boss; the issue is so low that it just doesn't rank as a problem. This was during current content. Party A barely freezes 2x over all these years later. They see it as a non issue. That was years ago, Party A barely even notices a freeze as the fight is over so fast now. SE ranks things this way. They see us as the "Business Owner. But the Iteration manager is the one who decides which tickets rank enough to go in the work cycle. Sadly this rates super low, but I agree with SE on that.
Perhaps, even something to be crafted and put into personal housing and rooms?
I don't care what people say about this idea (since they usually say something negative) but you have my thumbs up on this one!
The more options players have, the better they will enjoy themselves and the more likely they'll stick around. I upvote all idea's that could provide me with a stable flow of potential new members xD
The ability to craft a dresser for homes would be excellent!
Also improve plates by allowing us to use glamour plates ANYWHERE in game. ty
Being able to apply glamour plates anywhere, and having more plates available (at least 1 per job, ideally at least 1 per class) are my 2 biggest wishlist items for glamour. Housing glamour dresser is on the list too, but lower priority than those two.
Organizing and playing around with the glamour dresser is one of the main things I do while waiting for DF, and it's something I'd like to be able to do in my apartment as well, since it's the place I entend to go to chill while waiting for things such DF/PF. I can't comment on the technical difficulties of implanting this, but I can vouch for it being something desirable and something I'd want to support..
Supposedly if 2 people were to use the dresser at same time, or that it was removed while someone was using it would cause servers to crash so badly they couldnt be recovered.
Going into main city to do dresser is small hassle compared to making this happen. Yes I would like it too, but I think they considered dev time vs "just let player load into city and be done with it"..the loading won.
1# Glamor stations are not what hold your items nor would your items be effected if you delete them. (Delete the Glamor Station)
2# Items that are put into the glamor station get saved as a call (Computer programming that uses most likely either Python or MYSQL) database to store the name of the item it does not store more then that, this is why it warns you that all things such as Materia, spirit bond to zero, signatures removed, dyes removed etc will all be lost. it will just it be a stock item, You see if you have lets say Augmented legs of aiming with 2 sockets and dyed blue, as soon as you put that into the glamor station all that data gets erased and turns into something like this for its call identifier.
-(LQ or HQ) Augmented boots of Aiming IL 60 (Query Amor DB for item ID xxxx.xxxx (xxxx.xxxx <-This is a numerical ID # given to that object for calls to the database to go faster and with less chance of a wrong item being displayed due to a naming error.
(From now on I am going to call the Augmented Boots of Aiming just ABOA to save time)
So now when you open the glamor station you see one of the items you want and make it a glamor panel, and choice requests the model information for the ABOS from the Master Armor DB for FFXIV and retried how the item looks by default.
Now to put this together to make sense let me explain how things are stored.
Continued in my next post.
> Toon name: Sprinkel Pony
-> Gear in Armory chest. (Then a list of all that gear.)
-> Invintory. (list of whatever your toon had on them.
-> _Glamor Dresser
-> ID# xxxx.xxxxx - ABOA
-> ID xxxx.xxxxx ACOA
-> and on and on.
These items are stored in your character data itself, they are not tired to a specific glamor station, if that was the case it would mean you could only go back to that specific one you used to see those items, the same goes for Guild chests, and wardrobes, they are just interfaces that make calls to your ID linked to your character. ITEMS ARE NOT tied to the actual Glamor station in the slightest it just gives you an interface to see, deposit, setup and changes glamor's based off the items you have already put in, so its like you, yourself do not carry all the information about your driving, or medical coverage, you have cards that access databases and gives the proper person that info, you don't store that info in you same things here, all that gear data is tired on their servers with short numerical numbers that the api uses to load the actual items from the main FFXIV database. And even if your guild leader came over and clicked and stored the Glamor station while you were using it, nothing would happen to your items, no different then if your internet dropped, the item does not get deleted.
So in summary there is no programming issues with making this happen I should know and this is how databases work and I would guess they are most likely using python, MYSQL or IBM AI if they really wanted to make it more robust and faster, but either way that is what these massive databases are for, to store all this information.
The Glamor Station is just a Game Object, that gives you access to use specific features, but that has nothing to do with there being an issue and you losing your gear if it was moved or deleted and most things like that are also layered in game so its probable that in every inn room there are thousands of layers that other players are using to access their Glamor Station and that does not effect yours same with the guild bank, you can access it anywhere and the items are there, and in your Inn room you can put something in it, in New Grandia and go to Ishgaurd and its there. Because the item code ID# is what is attached to your character and that just send out a call to the master DB for the full info on that item, hence that few moments of lag when you click on it, but the more you put in there the more calls to that armor, weapon, earing's etc DB has to be made and so if you load up the Glamor Station it takes progressively more info as it has to Quarry 3verytime you open it from the Master DB server for the details on the item so you can see it and then set up panels.
Cont in next post...
So there is no actually programming issue here, they already have these types of items in the game already with company chests, and bells, mannequins, and a whole whack of other things, The second poster that said it is a programming issue is unfortunately incorrect, it is not any of the reasons listed, same with having your wardrobe and crystal bell, summoning bell, etc these items are just api calls that load an interface that has no data saved to any 1 specific Glamor Station just to your Character.
I should know, oh wait I do actually :P
Personally they should just let you bring up the full interface when you are in a major city and I don't just mean to cast the glamor, but to have the whole api call for the Glamor Station load so you can do all you want as long as you are in a major city.
Anyways, I hope this helps everyone as I too would like to get one in my person apartment on my estate, I want to get everything they have in an Inn in my room, my one stop shop as it where. Honestly I thought buying my own an apartment would by default let me have the same features as an inn but just those things maybe a bed and I would have to add the rest, but maybe some day.
Hope this helps to have clarified things for anyone that helps help understanding whats actually going on.
Take care and have fun out there Meow! >..<~
What you described is the armoire. The glamour dresser has its own storage part that keeps dye data, and it ties in with the glamour plates (which keeps their own separate dye data), so it’s a likely a bit more complicated.
From a programming perspective, I'd have to guess that the problem isn't bringing up your glamour inventory so much as it usually being tied to a solo-instance area. I'd be guessing with little to go off after that, but it would make sense that it could have to do with something in the client/server handling of gear.
When you show up on someone else's screen having zoned in, the other players' computers had time to find out about you and your appearance some how or another. So if max people are in a house, and then you open the glamour dresser, now everyone's client has to account for more than just your personal inventory and Amoury, and it probably wasn't made to do so.
idk if that's the case, but I'd bet 5 million gil it does have something to do with the solo-instance aspect. If that's the case, the suggestion of having a changing-area is probably the best and easiest to implement. Perhaps Feo Ul or some Allagan machination can allow us access to pocket dimensional storage in a solo instance similar to dealing with Jandelaine
They cant even program enough plots for everyone who pays for the game . yet you think they care about your glamour dresser programming issue ?? LOL
Its a design issue because server storage while expensive, is in this case not realy the issue (the costs are generaly not that high over time, and housing does not require an excessive amount of data either).
Note that each item in a house might require like 3 coordinates (probaby 2 bytes because of a float), a plot number, a rotation value (a single integer would normaly be enough, but i guess float is easier for storing as it doesnt require any calculations afterward). Ownership is decided by the plot itself, but it might still require some info about the FC itself (which actualy does require a bit more data). Each object can also have a few internal values (chocobo appearances), and this might be the biggest chunk of data.
But lets say that each appartment requires 10MB (which i would consider a lot! its effectively 100kb per object while 1kb would be a lot already), a small house 20, medium 30 and large 40mb. Even if a ward would have 50 large houses, this would be 2GB of data. A server can easily handle 2GB on SSDs. And RAM can easily store values well above 100GB on servers.
Data realy is not the issue unless they use very poor storage.
Its more likely that the limit has to do with bandwidth, even if its just internaly, hardware has limits on transfer rates, and upgrading this is very expensive and often requires additional work to optimize it further. Not to mention that upgrades go with big stability risks.
What about if you're inside a house and they change the wall set on you. FC storage chest could be moved when multiple FC players is using it. I don't see why they can't have private housing glamour dressers.
Two words, Spaghetti code. They tried before, it crashed the server. They won't fix it because they have no clue how. This isn't a car we're talking about but a quantum computer built by aliens no one knows how it fully functions and is currently only working due to regular sacrifices of lalafels.