It would be nice if there was some sort of bonus to gil earned or bicolor gemstones received when doing FATEs at level cap. It would create more incentive for capped players to do them.
Just a thought!
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It would be nice if there was some sort of bonus to gil earned or bicolor gemstones received when doing FATEs at level cap. It would create more incentive for capped players to do them.
Just a thought!
The bicolor gemstones ARE the incentive.
Once I get all my jobs to 80, I can't see any purpose for continuing to do Fates anyway, short of picking up a few items that I may not already have. the incentive to do Fates isn't there due to the lack of items worth spending the gemstones on, not the amount of gemstones rewarded.
No ty. Fates are already enough of an easy faceroll even with you having a lower level than them. If i want to feel like i hit some mobs i have to wait the night when nobody else is here, otherwise they are down way too quickly. With the strange synch that make them even more easy with capped stuff we dont need even more capped players doing them.
Also please stop asking for nerfs when something require some time and effort, for complaining after that that there is so much players in df and pf who dont know how to play properly.
I'm level 80 on all combat/all areas maxed and I just go to the last area, since I can make the most of my stats then in farming fates easily.
3/4 done with my combat classes but I haven't maxed out any map area for fates. The gemstone really isn't rewarding enough and even when I do try to do fates I'm usually by myself because no one seems to be doing them. Also some of these maps Amh Araeng and Kholusia where there are huge level gaps between the fates and get into situations where only higher-level ones are spawned and there is nothing you can do at a lower level.
Meh. i just do them here and there since rank 3 is still out there. I won't grind them. Relics and Yokai ensured I will never do that again^^
Did you not read, or just not comprehend? I'm not asking for nerfs. I'm asking for some sort of incentive to do them at level cap. As CazzT said:
Perhaps if there was a gil bonus, or more gemstones per FATE, it would be more worth doing.
You get them when you're not 80, so no, not really much of an incentive to do them at cap for the same amount.Quote:
The bicolor gemstones ARE the incentive.
Well I mean, that's kinda the problem. You can keep spending them on like, crafting mats and such to sell for money (less and less of it as time goes on) but after a certain point... there just isn't much reason to do fates anymore if you're not leveling anything. Heck even if you are I hardly see people out doing them anymore. There were a whole two of us (including me) doing a bonus xp fate in Il Mheg last night. It's kinda a shame.
But I'm weird and I like doing fates, so would definitely keep doing them if there was more incentive to do so once I'm done leveling. Heck, even adding more rewards to the vendors over time would be good imo. To help keep them from becoming mostly dead content if nothing else. Maybe more fate achievements or something too, idk.
Then you limit yourself to the monotony of being in one zone the entire time, since the Tempest is the only Zone that won't force you to level sync. That and the lack of combat music makes it get dull quick. I can jam out to that all day, and have while farming. Plus you illustrate my point my asking how many gemstones we need, because if you don't need that many, why do them at all? That's the issue. There is no incentive. There is nothing extra for doing it at level cap. I'm not even asking for something crazy, just something a little extra that makes it worth doing.
I do think it's ok for you to "finish" with certain content after a while. If you're done leveling and you don't need the gemstones, there are only a bazillion other things to do in the game that aren't leveling content.
As for additional rewards, SE actually did add some in 5.1. They may keep doing that as time goes on, they may not. But it's not really critical for every piece of content to remain relevant all the time.
Gil, maybe, but doubtful. Gemstones, zero incentive, for the reason I pointed out. What good are the gemstones to me when I have nothing worth spending them on? Gil would have to be massively boosted for me to take time out of my list of other activities to do Fates once I've completed the Ranks and leveling up.
To an extent I agree. But for me I actually kinda have a different problem - I'm *not* done leveling yet. I have a lot of classes to get to 80 still, and a lot of them are classes I honestly don't really like playing and especially don't like running dungeons/group stuff with at all (but I want that freakin Amaro...).
The less reason there is for people to do fates later on in the expansion, the less people do them, the longer it takes for me to do them by myself. All of that together making it both less efficient and less fun to level using fates. Basically imo keeping them alive in general means keeping them alive as a viable leveling option that, also imo, is a heck of a lot less frustrating and more fun when more people are participating.
Given that they added materia to the vendor, a large enough boost to the gemstones earned would make it worth it for buying and selling materia alone.
It would have to be quite the bonus though to make it equal with other ways of obtaining said materia.
And if you're done with / can't do / whatever those bazillion other things? Why not put replay value in the thing that is ALWAYS there? I'm not saying that every bit of content needs to remain relevant, but FATEs are arguably one of the things that could stay relevant all day every day in some manner simply because they are always spawning / active.
If they really wanted FATEs to fall by the wayside forever, they would just stop adding them. I think the shared FATE system was a step in the right direction, but it needs to be expanded.
The Shared FATE system is just a vehicle for bicolor gemstones. Some other buyables open up at rank 3, but the grind to get there is absurd. I think the original intention was that you'd be working on that over the course of the entire expansion. However, that just isn't how MMO players work.
I doubt very sincerely that SE wants "FATEs to fall by the wayside forever" because that doesn't make any sense. The FATE system is fine. It does its job. What it does not do is provide evergreen content for the rest of time. Eventually you're going to be done... whether because you've leveled everything or because you have no further need of bicolor gemstones.. or some combination of the two. Eventually the usefulness of FATEs will diminish for your own purposes. That has to be ok.
Have noticed that there appears to be a shortage of gil in the economy on my server at least recently since the prices of everything have been dropping fairly heavily. Fates offering decent gil per completion would be a good alternative to crafting/gathering and would stimulate the economy.
I figured out today that you just have to make a pf and hopefully have peeps that are the highest level for Amh Araeng and Kholusia. That way you can do the high level ones regardless of level and still get XP and full credit for shared fate count. Could be annoying getting the party together, but it's definitely possible now that the multiple instances of a zone are gone.
I do fates for the gemstones, don't really care about exp from them since it's too easy to get from roulettes anyway, so I do them sometimes with max level jobs.
The only time I do FATEs even with the 5.0 changes is if I am slightly off a level increase and don't want to do a roulette / dungeon to complete the level.
I don't do them at all on maxed jobs because theres no point. I can earn gil much faster doing gather/craft and I could get tomes doing a duty roulette. Theres a lack of a reason for maxed jobs to be doing fates.
That begs the question. What can be done to make FATEs worthwhile at 80? Incentives such as gil, rare items, random materia drops, gear (perhaps dungeon equivalent or just glamour only), mounts & minions to name a few. Realistically you'd need a combination of the things I mentioned for people to consider FATEs over alternatives. Gemstones aren't enough to make me want to do FATEs, they just add more of a reward for completing FATEs on DPS jobs while waiting for a duty finder queue to pop while levelling.
You're looking at it strictly as leveling and bicolor gemstones.
So why does that have to be it?
Why can't there be an added bonus for doing it at max level? Even bicolor gemstones can always have a use as long as materia can be bought, so why not increase the amount given at max level to make the time spent buying those equivalent to how you can obtain them from other avenues?
You've basically only said that it doesn't need to be anything more than what it is, without explaining why you think leaving them almost entirely useless is okay.
I would love it if they put in XI's merit point system, where you're limited on merit points for ONE job (your main) but all the merit points do would augment your traits, stats, and abilities. People argue it'll make PF more toxic, but they can't kick you for not having merits if they don't KNOW you dont' have merits save for a third party tool. It's still something to do post MSQ and might help people struggling with end game content.
A bonus to gil would be nice, but wouldn't it just attract (more) bots?
Could argue that with anything, though.
As long as there is money to be made somewhere, there will be an automated program to do it.
Not that you're wrong. Just make all the fates turn-in fates! They seem incapable of doing those! XD
Edit - Also, if there weren't bots, I wouldn't have anyone to FATE with! Sad, but true. ;-;
The difference between FATEs and guildhests are that guildhests were completely abandoned ages ago, while FATEs still continue to be added to the game. Also arguably, guildhests aren't even worth doing to beginwith. If there was actual incentive to do guildhests, I'd do those too.
And calling FATEs useless was a mistake on my part. They are not useless, but rather there is little value in doing them at level cap. They still have their use, because consumable materials can be purchased be it crafting materials or materia, and hopefully this will continue to be the case as they add / tweak / whatever they plan on doing to the shared FATE system. FATEs also give me a reason to be out in the world. I despise sitting around town for any length of time, so they have that value for me.
Outgrowing the zones that they made seems almost criminal given the multiple spectacular things about them. I'd love more reasons to go back and hang out in some zones instead of them sitting lifeless. But that's a discussion for a different topic that I already made.
I find it's a struggle to complete them in time solo. If I run across others doing one, I'll join for a few gemstones, which I'll use to buy HQ beast drop crafting mats which are nearly impossible to get from just killing things.
Now THAT I have found annoying. I do the daily hunt bills to help level jobs, and during HW and SB I gained a nice little stockpile of dropped crafting materials from doing that.. hundreds of skins, teeth, whatever. In ShB not so much. I'm still doing daily hunts but the drop rates on materials feels SUPER low compared to the previous two expansions.
I can understand wanting people to get these things en masse from doing FATEs, but sometimes it feels like that's the only way to get them and that doesn't feel great.
I can understand this sentiment, but I do feel it's necessary to point out WoW here. In WoW's last two expansions they introduced a system called World Quests in which timed events would pop up in the outdoor world and then you could complete them for a reward. On paper this has the effect of keeping the outdoor world lively with players out doing stuff... in reality though, it was a soulless system that just turned into an obligatory daily grind filled with generic quest objectives that you'd see dozens or hundreds of times just hammering out a progress bar for a reward.
FATEs are a similar system.. in fact it'd be reasonable to speculate that the FATE system helped inspire the World Quest system (and yes, I'm aware we can go back and back and back and figure out who started this first.. but let's just not).
When I say it's ok for you to outgrow some content, this is what I'm trying to avoid. FATEs are useful for leveling and gaining crafting materials. I think it's ok for that to be the scope of the system. They don't really NEED to do anything else because there are already other systems in place to take over at max level.
What, instanced content?
Because there isn't anything to keep us out in the world at level cap, which is one of my personal issues and why I would want that added incentive.
I've been doing FATEs the last couple of days, and it hurts to see zones be devoid of people. The bots are my only company, because everyone else is huddled around the aetheryte plaza in Limsa Lominsa still, three expansions later.
It shouldn't be a wild concept to want FATEs to be more fleshed out, especially considering FATEs have been part of the game for as long as they have and have only seen a couple of minor changes over the course of years. This time around it was "they add a little lore and a currency!" Last expansion it was experience bonuses! That's it.
FATEs exist, so why not do something to incentivize them? Why not give them more longevity?
FATES are fun with each major update as new players are in-game and running around everywhere. But in the lull periods, and they are long, it's practically impossible to hit FATES and it's seriously no fun soloing them. Alas... good thing the game is so vast that there's a million other things to do. That said, the FATES rewards are kinda... well, not very incentivizing.
Oh, and need a Shared FATE for all HW and SB zones, not just Shadowbringers.