I find that geomancer may be a good job to add next I could a possible story develop for it. where geomancer learn to heal people effect with be thralls of primes. this would work with ffxiv main story
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I find that geomancer may be a good job to add next I could a possible story develop for it. where geomancer learn to heal people effect with be thralls of primes. this would work with ffxiv main story
I would love to see either Geomancer of Chemist as the next healer.
Not disagreeing with the existence of the job name in game already but that doesn't do much to prevent a Geomancer being created. Like lore behaves anyways they could just add more details to it, new revelations, different takes, w.e.
Or in other words "we can't see that person again, they're dead" SE: "hold my beer". Almost in all situations lore doesn't prevent anything from happening, at least given some new dialog, content, revelation, time passage, some change. Doesn't even have to be bad things like retcons either, like if the seams from one of the other shards started to fray into the shard with Geomancers.. causing their school of magic to go topsy tervy. Slight variation on the job, like Geoknights instead of geomancer, new hydaelyn lore that causes a change, etc, etc, etc, etc (thinking of story like technology, tvs today flying cars tomorrow, the impossible being somewhere in the future). Now SE can do whatever they want with the job.
Not saying you said that stuff can't happen, but I see people use lore way too hard a lot here lol. And I was unsure if that's what you were attempting to do, if it was just a word of caution vs "NO"- while caution is fine and true I believe the "no" would be a incorrect so long as SE had desire to make it so (lore no's is probably a pet peeve of mine since they've been proven weak in the face of player and dev desire, but people still use them like they're made of the finest iron). Like with summoners or beast tribes, both of which I've seen people be like "no way the lore says no" and then some time later it clearly didn't. If all you meant is a caution, that SE had to perhaps fiddle with things, then yeah okay lol indeed Geomancer has already been referenced (actually I think White Mage moving away from element spells and into holy spells makes me think there is a higher chance they're considering to do something with those elements later).
Given development time and thoughtful lore team we're fine with pretty much whatever players and devs want (where the importance being if it would be fun to play/provide something interesting).
Did everyone ignore the chemist throwing balls of toxins in that one Stormblood quest line? It was in the further Hildebrand adventures, and they were said to come from Thavnair. Chemists exist, and they are beyond normal alchemists. Kind of like how some Astrologians in XIV are non combative. Also one of the Ivalice gear sets for healer is based upon chemist.
They clearly exist as a job in the series in some capacity. I mean why would it not. Chemist and White Mage are usually the two healers in most Square Enix rpgs. We rarely ever saw a third until Astrologian snuck into the Bravely series, and Octopath Traveler as Starseer. There is no other classic job left to pull from unless they go with something completely new, or with one of the stranger options. I.e. one of the bizarre Ivalician healing jobs.
I am tired of cynicalism from fans dictating that things won't happen when there is little evidence that says no.
Is geomancer going to happen because of the Astrologian quests, and lore involving certain dungeons and monsters? Maybe. Yoshi P, nor any of his employees have ever came out and said Geomancer is never going to happen. They planted the seeds for it in the lore, and that is it. Chemist is getting the same treatment.
There's too much of "Ronso would of never happened because they're just bara Miqote. Just put cat ears on a Roe" kind of nonsense from fans, and I'm sick of it. Look how well that turned out. We Ronso requesters got our wish.
Have a little courage and faith in Final Fantasy. It isn't over until the devs say so. This game is supposed to break the limits. If it didn't we wouldn't have limit breaks. Dream in your adventures. Hope for many good things to come. This is the perfect series to do so.
That quest causes a lot of confusion for people. They are just talking about how they both use a celestial body for magic. The actual magic itself can be completely different if SE chose to. This complaint came up a lot with conjurer using earth/wind/water spells too, but there certainly can be more spells in those schools than just stone/aero/fluid aura, right? None of what we have in game already really takes away from what geomancer could be.
I'd prefer a chemist type healer over a geomancer tbh, but that's personal preference due to how interesting overall that chemists can be. Geomancer can either be added as a new class, or they could put the type of healing geomancers use into AST. Either one could work.
ast use the healing for heavens geomancer use heal for earth. the two drawn they power for difference sources. a chemist I have suggest could be a more called medic could have it roots in garlen empire since they can't use magic to heal.
I want Geomancer!! I want it so bad. To be a Geomancer and to be one with nature <3
I could see it now. Chemist prescribes potion, hi-potion, x-potion ect for 500% potion potency and reduced cool down.
Okay look, i get it, its a FF game and people have jobs they liked in previous games and they want to see how they might work in an MMO setting, and so they can play them out thematically...
But seriously, im getting a bit tired of "And the next job is....Yet another class based off of or entirely ripped off of one of our previous games!". Why can't we have something original or unique to the game?
Shapeshifter job? Hardly original, but Yes please, very please.
Maybe some healer that heals through attaching parasites to party members, kidna like leeches? Sounds cool.
Class that uses...basically any weapon from history that hasnt been used before? Flail? Halberd? War hammer?
SE could literally do anything they want...But people screaming for "I wana play this!" Doesnt exactly help their creativity if they are forced to cave to player demand. Remember what happened to Blue mage? Yea...Most people knew it wouldn't work in an MMO setting without it basically becoming a reskinned black mage...and yet demand forced them to add it, and people hated it. Don't just ask for something just because you want it, it has to work in an MMO setting first, and i for one think it'd be best for us to encourage them to come up with something new, instead of throwing demands down their throats about how you simply MUST have your favourite class in the game that may or may not even work without it being stripped down massively.
I would rather have something completely different then what we currently have but understand why some want Geo
I agree that we should more job for ffxiv I just don't see chemist because of alchemist. through a medic I could seen with lore be how it is. I think rename chemist to medic might work or it might not it might look to much like scoudrel for tor
through I could see them doing medic with drone like one that garlen use. I do see geomancer in card too the lore would work. one could doing medic with them use drone to heal the party member through that may look alittle like scholar.
...What? Are you really trying to equate a fantasy MMORPG to real life to form an argument? And secondly, doctors don't make or augment medicine, they prescribe it based on a diagnosis.
I'm not even arguing the name, more how the mechanics of the job don't really work with XIV's gameplay. Chemists fool around with stuff in your inventory to make either buffing or damaging effects. Works great in a turn based RPG where you can open up menus easily. Strip that away, and you're just going more for the aesthetic than the actual function of the job.
Doctors don't make the medicine itself any more effective. Someone else pouring a potion down your throat doesn't make the potion any more significant than if you drank it yourself. Lobbing it at someone would affect its potency, admittedly, but only for the worse.
We already got enough magical healers for now, I'd like something different then a magical healer, I'd like a more non magical based healer like a field medic or chemist or some kind of combat doctor.
We already had these. They were not well-received. When Yoshi P took over and started fixing 1.0, one of the first things he did was move away from unique and original jobs, like Thaumaturge and Pugilist (remember, in 1.0 they were VERY different - THM, for example, had no elemental magic at all, no fire, ice, or thunder - they were not just weaker versions of the jobs they unlock) and toward the fan-service Final Fantasy classic jobs that folks were thirsty for.
Maybe we'll get a totally original job someday. Maybe. But classic jobs are much more likely, and there's no harm in speculating about which we'll get, and what they might be like.
Also, there's not much point in speculating about jobs that AREN'T classic jobs, because they can be literally anything. There's nothing stopping a player from writing up a ten-thousand word description of their new Brick-tosser DPS class, with loving descriptions of each job ability and what level they come at, as well as lore descriptions of the job's origins and how it fits into the world - but to what point? If anything, that would DECREASE the odds of BRK ever making it into the game, because SE would open themselves up to plagiarism lawsuits if they created anything that was too similar. It's purely an exercise in creative writing.
How would it not make sense? Have some ALC stay at home and have battle ALC's aka CHM's.
They can just have 2 branches or something. The CHM's would be the ones that aid
people in the battlefield. Not that hard to really come up with a story on it lol.
I don't even care how they do it at this point. I just wanna new healer dangit lol.
Summoner: Summons creatures to aid the party in battle. FFXIV's SMN does this.
Red Mage: Casts both black and white magic, battles with swords. FFXIV's RDM does this.
Dark Knight: Heavily armored, battles with Great Swords, uses Darkness-based attacks. FFXIV's DRK does this.
Dancer: Dances to both harm the enemy and buff the party. FFXIV'S DNC does this.
Main Series Chemist: Mixes items in the inventory to create various effects. I don't see that working in XIV as it requires consumables to work.
FFT's Chemist: Throws healing items = Useless in XIV. It's an initial job you use because you have no other viable means of healing people at that point in the game. Chemist abilities literally just unlock which items they can use. A starter Chemist, for whatever reason, has no idea how to drink or throw a Hi-Potion because I guess the glass vials they're in are more sophisticated somehow.
Players are upset about BLU because it's a Limited Job more than anything else. The reason they want it changed is so it can be a traditional job that can be used in all content. Again, this has similar issues because doing so runs the risk of stripping the job's identity down to the point where "It dresses like a Blue Mage, but that's about it." BLU is a little less dramatic because, I suppose, you *could* rework the job. I'm just not exactly sure how.
Crazy idea, but maybe try using your imagination. The potions they use don't need to be the actual consumables in game. For flavor , their deal could be adding aether to mixes to create powerful heals. Have em toss the potion and snipe it above the target to splash em with the healing junk. There are tons of ways you could work it into the game.
Because you are equating that alchemist and battle chemist are the same thing when in reality they aren't so I am presenting a real life example of how to think of it. Sure doctors prescribe the medication but if you were to take whatever you thought was good enough you would probably hurt yourself or kill yourself. ALAS why chemist could be a medicus because they have knowledge on how to take more advance medication and how to combine it with other medicine for glorious effects.Quote:
...What? Are you really trying to equate a fantasy MMORPG to real life to form an argument? And secondly, doctors don't make or augment medicine, they prescribe it based on a diagnosis.
The name was brought up because many people have discuss how alchemist = chemist which isn't true, they are similar ill give them that.Quote:
I'm not even arguing the name
And with that logic why don't machinist and bards have to buy bolts and bullets? I don't see anyone complaining about that ruining the aesthetic and function of the job. What people mostly want with a chemist is a job that aesthetic uses potions and has the mix command which can be accomplished with some type of system like the mudra system.Quote:
more how the mechanics of the job don't really work with XIV's gameplay. Chemists fool around with stuff in your inventory to make either buffing or damaging effects. Works great in a turn based RPG where you can open up menus easily. Strip that away, and you're just going more for the aesthetic than the actual function of the job.
But they administrate the medicine and doctors can prescribe two or more medications to make them more effective which is essentially what the mix command does. If we didn't have doctors/medics we would have alot of more dead people around the world due to overdoses and such.Quote:
Doctors don't make the medicine itself any more effective. Someone else pouring a potion down your throat doesn't make the potion any more significant than if you drank it yourself. Lobbing it at someone would affect its potency, admittedly, but only for the worse.
FFX-2 Chemist could use items without consuming them. There's your precedent.
The problem is the immediacy of combat here. In a turn-based RPG you can assume your combat medic is doing stuff between turns. In a live-action battle... what do they do? How do they instantly apply HP restoration in a convincing way, outside of throwing potions?
Magical healers are much easier to make sense in battle. That's why we have a focus on them.
Previous summoners including FFXI summon big creatures and the job revolves around them. FFXIV summoner is a DoT mage with a pet.
Previous red mages are jacks-of-all-trades who have access to low-mid tier black and white magic and can also attack with sword. FFXIV red mage revolves around a dual cast mechanic and balancing CNJ and THM spells and can also cure and have a few physical attacks as a part of their rotation.
All dark knights up until now have been a DPS that revolves around HP reductions for greater power. FFXIV dark knight is a tank.
Dancers have traditionally been debuff only. FFXIV dancer has no debuffs and is a long-range buffer class.
The degree to how different they from the original are varies between the jobs, but they’re still different. It isn’t necessarily bad, but it still takes creativity and imagination to take some classic jobs and twist them in a way that works in FFXIV. I don’t know why that can’t be done with chemist.
If Chemist does get added it will be a magical based healer using mp, because it has to thanks to esuna/respose/lucid dreaming, thank you cross role you limited how healers can be going forward because any new healer has to cast esuna/respose(for that 1 single quest at lv80), swiftcast becomes pointless if no cast time, lucid dreaming is there for mp.
Now could Chemist work like that sure their cast times can be potion mixing but what do you use for raise equivalent?, how about ogcd immediate heal? shield? only damage nuke 'spell'? only dot 'spell'? only aoe 'spell'?
When you go to answer these questions Chemist starts getting more and more restrictive yet it is a goddamn Chemist mixing anything and everything is what they do to buff/heal/hurt. FFXIV current healer design feels too restrictive for Chemist and that is a shame personally.
Personally I imagined a chemist would be like that character 'Honey Lemon' (?? lol) in the Big Hero 6 movie- that mixes things on the fly and throws it lol. Throwing gels and spores at people, with some emphasis on quirks. That or heavily Garlean based as a sort of engineer.
Like the spore concept maybe they have a bag full of seeds that they use magic to grow into useable substances, then with aether create a spore/gel like orb to toss them with. Can add some gimmicks beyond the mixing like a lot of the spore spells grow and have after effects / interactions. Like throwing a growing regen (regen + each tick grows), heal that triggers and then triggers again when entering a new growth cloud (clouds being some other mechanic), perhaps aoe shields based on a target area (cloud of spores that reduce damage to X value, like a shield), setting up symbiotic spores onto other players that makes that player become a healing platform (making them a sort of temporary fairy).
Similar and the two can take from each other but with Garlean they'd be able to use a lot of tech toys, and perhaps have some sort of building gimmicks if they really go into the engineer concept (like a few phases that allow them to place down an object and each phase builds on it till you have like a shield generator/power pylon, turret, etc that lasts some short while). Perhaps a backpack minion that holds all your supplies and recuperates you (doesn't heal others), follows you like a roomba or something lol- your buildings can set atop your roomba ;). Playing around with silly stuff like an ultimate causes your roomba to morph into a spider-legged healing magitek walker with you on top with a giant cannon (replaces all your heals with stronger variants, like one heal goes from a single target to a line beam). Here you use magic to charge your roomba and such, and esuna can be cast from it (although just animation wise, we don't want any sort of pet delay issues- the command will technically come from the player and the roomba if it can will animate as if it casted it but the spell is going out no matter what).
Dunno feel like you could have fun with it. Although I don't have a crazy strong horse in this race, I'd be fine with whatever they come up with (I play with all jobs but healer isn't a role I "main"). I'd rather put my horse into a transformation based job :3.
Cross Role Skills are not an issue they can simply change the animation to fit Chemist in the same way that the cross action Peloton has a different animation for DNC/MCH/BRD.Quote:
If Chemist does get added it will be a magical based healer using mp, because it has to thanks to esuna/respose/lucid dreaming, thank you cross role you limited how healers can be going forward because any new healer has to cast esuna/respose(for that 1 single quest at lv80), swiftcast becomes pointless if no cast time, lucid dreaming is there for mp.
There isn't any reason why they can't have a 8s casting animation for their raise that shows them mixing potions or charging up a mix. Or they could have a instant raise with a CD if square wants to give them something different.Quote:
Now could Chemist work like that sure their cast times can be potion mixing but what do you use for raise equivalent?, how about ogcd immediate heal? shield? only damage nuke 'spell'? only dot 'spell'? only aoe 'spell'?
The game already has solutions for this, as said above not all role actions share the same animation, there is no reason why raise couldn't function the same as casting a spell just with a mixing animation and their regular rotation doesn't have to involve mixing everything. It's not like AST has to use their cards for everything they do. Limitations are things that we put in our minds with a little creativity there are no limits for what can be done, even for BLU.Quote:
When you go to answer these questions Chemist starts getting more and more restrictive yet it is a goddamn Chemist mixing anything and everything is what they do to buff/heal/hurt. FFXIV current healer design feels too restrictive for Chemist and that is a shame personally.
You're making aetherical potions using your own aether. That's how it can use MP.
LB3 is Mega Phoenix (party revival item in older FF games). Normal raise equivalent is Phoenix Pinion (single target revival item back in FFIX). Ogcd immediate heal is Hidden Potion. Shield is Mighty Wall. "Nuke" is Devil's Juice. DoT is Frag Grenade. AoE is Cluster Bomb.
I still got a bunch of names I can use here, are you sure you don't want me to keep going?
It would be interesting to see Chemist as a instant casting healer, or at least primarily. It will change things up and might be more flattering to people who want to play a healer but don't like the feeling of playing a caster. I imagine they'll be the weakest healer due to that and the amount of mobility it brings, but I can see it also having really strong healing ogcds (but very limited), good damage output or buffs/debuffs to balance it out from its weakness, and encourage people to plan their heals carefully. Also it would be fun if plenty of their abilities can create a (chemical) reaction if used in succession.
Geomancer in particular...I want to see it being a healer that controls the battlefield. A lot of area-based abilities (like Sacred Soil, Assize etc) of different varieties (which represents the earth) and maybe have a persistent aura effect around them that they can change readily depending on the situation (which can represent the wind). Honestly I'm not very knowledgeable about what Geomancer is like in FFXIV's lore, but I imagine this is what it can be. Also I kind of imagine their LB3 being a reference to Yuna's Sending even though that's not how it works, but so far Geomancers in FFXIV give me the impression they will be like shrine priests/maidens.
(Now I kind of want to make those fan-made job concepts for the two just for fun...)