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  1. #1
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90

    geomancer and ffxiv story elements

    I find that geomancer may be a good job to add next I could a possible story develop for it. where geomancer learn to heal people effect with be thralls of primes. this would work with ffxiv main story
    (4)

  2. #2
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    I would love to see either Geomancer of Chemist as the next healer.
    (5)

  3. #3
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    (12)

  4. #4
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by KitingGenbu View Post
    [potion smack image]
    Yes, this is my dream healer.

    Quote Originally Posted by Savagelf View Post
    I find that geomancer may be a good job to add next I could a possible story develop for it. where geomancer learn to heal people effect with be thralls of primes. this would work with ffxiv main story
    Have you done your Astrologian stormblood questline? It basically goes over the similarities between the two, but geo's look to the earth instead of the sky.
    (5)
    Last edited by Dustytome; 11-07-2019 at 06:01 AM.

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dustytome View Post
    Have you done your Astrologian stormblood questline? It basically goes over the similarities between the two, but geo's look to the earth instead of the sky.
    Not disagreeing with the existence of the job name in game already but that doesn't do much to prevent a Geomancer being created. Like lore behaves anyways they could just add more details to it, new revelations, different takes, w.e.

    Or in other words "we can't see that person again, they're dead" SE: "hold my beer". Almost in all situations lore doesn't prevent anything from happening, at least given some new dialog, content, revelation, time passage, some change. Doesn't even have to be bad things like retcons either, like if the seams from one of the other shards started to fray into the shard with Geomancers.. causing their school of magic to go topsy tervy. Slight variation on the job, like Geoknights instead of geomancer, new hydaelyn lore that causes a change, etc, etc, etc, etc (thinking of story like technology, tvs today flying cars tomorrow, the impossible being somewhere in the future). Now SE can do whatever they want with the job.

    Not saying you said that stuff can't happen, but I see people use lore way too hard a lot here lol. And I was unsure if that's what you were attempting to do, if it was just a word of caution vs "NO"- while caution is fine and true I believe the "no" would be a incorrect so long as SE had desire to make it so (lore no's is probably a pet peeve of mine since they've been proven weak in the face of player and dev desire, but people still use them like they're made of the finest iron). Like with summoners or beast tribes, both of which I've seen people be like "no way the lore says no" and then some time later it clearly didn't. If all you meant is a caution, that SE had to perhaps fiddle with things, then yeah okay lol indeed Geomancer has already been referenced (actually I think White Mage moving away from element spells and into holy spells makes me think there is a higher chance they're considering to do something with those elements later).

    Given development time and thoughtful lore team we're fine with pretty much whatever players and devs want (where the importance being if it would be fun to play/provide something interesting).
    (6)
    Last edited by Shougun; 11-07-2019 at 06:36 AM.

  6. #6
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dustytome View Post
    Have you done your Astrologian stormblood questline? It basically goes over the similarities between the two, but geo's look to the earth instead of the sky.
    That quest causes a lot of confusion for people. They are just talking about how they both use a celestial body for magic. The actual magic itself can be completely different if SE chose to. This complaint came up a lot with conjurer using earth/wind/water spells too, but there certainly can be more spells in those schools than just stone/aero/fluid aura, right? None of what we have in game already really takes away from what geomancer could be.
    (2)

  7. #7
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by KitingGenbu View Post
    Or you could take it one further and do what Star Wars The Old Republic did and just make half your Commando Medic's heals be gunshots or grenades.
    (5)

  8. #8
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mhaeric View Post
    Or you could take it one further and do what Star Wars The Old Republic did and just make half your Commando Medic's heals be gunshots or grenades.
    Basically what Ana and Baptiste can do in Overwatch. That style of gameplay in here would be pretty fun.
    (0)

  9. #9
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,186
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mhaeric View Post
    Or you could take it one further and do what Star Wars The Old Republic did and just make half your Commando Medic's heals be gunshots or grenades.
    This is basically the flintlock class from Final Fantasy Tactics Advance 2. Prime your gun and then shoot protects and cures at your allies. So it already has precedence in the Final Fantasy universe.
    (0)

  10. #10
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Dustytome View Post
    Yes, this is my dream healer.



    Have you done your Astrologian stormblood questline? It basically goes over the similarities between the two, but geo's look to the earth instead of the sky.
    Chemist makes less sense since we already have a potion master in Alchemist, and potions can be freely consumed by anyone regardless of job.
    (4)

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