I find that geomancer may be a good job to add next I could a possible story develop for it. where geomancer learn to heal people effect with be thralls of primes. this would work with ffxiv main story
I find that geomancer may be a good job to add next I could a possible story develop for it. where geomancer learn to heal people effect with be thralls of primes. this would work with ffxiv main story
I would love to see either Geomancer of Chemist as the next healer.
Yes, this is my dream healer.
Have you done your Astrologian stormblood questline? It basically goes over the similarities between the two, but geo's look to the earth instead of the sky.
Last edited by Dustytome; 11-07-2019 at 06:01 AM.
Not disagreeing with the existence of the job name in game already but that doesn't do much to prevent a Geomancer being created. Like lore behaves anyways they could just add more details to it, new revelations, different takes, w.e.
Or in other words "we can't see that person again, they're dead" SE: "hold my beer". Almost in all situations lore doesn't prevent anything from happening, at least given some new dialog, content, revelation, time passage, some change. Doesn't even have to be bad things like retcons either, like if the seams from one of the other shards started to fray into the shard with Geomancers.. causing their school of magic to go topsy tervy. Slight variation on the job, like Geoknights instead of geomancer, new hydaelyn lore that causes a change, etc, etc, etc, etc (thinking of story like technology, tvs today flying cars tomorrow, the impossible being somewhere in the future). Now SE can do whatever they want with the job.
Not saying you said that stuff can't happen, but I see people use lore way too hard a lot here lol. And I was unsure if that's what you were attempting to do, if it was just a word of caution vs "NO"- while caution is fine and true I believe the "no" would be a incorrect so long as SE had desire to make it so (lore no's is probably a pet peeve of mine since they've been proven weak in the face of player and dev desire, but people still use them like they're made of the finest iron). Like with summoners or beast tribes, both of which I've seen people be like "no way the lore says no" and then some time later it clearly didn't. If all you meant is a caution, that SE had to perhaps fiddle with things, then yeah okay lol indeed Geomancer has already been referenced (actually I think White Mage moving away from element spells and into holy spells makes me think there is a higher chance they're considering to do something with those elements later).
Given development time and thoughtful lore team we're fine with pretty much whatever players and devs want (where the importance being if it would be fun to play/provide something interesting).
Last edited by Shougun; 11-07-2019 at 06:36 AM.
Chemist makes less sense since we already have a potion master in Alchemist, and potions can be freely consumed by anyone regardless of job.
So in that case real life doctors are useless because we can buy otc medicine?
Anyways as for the discussion of alchemist = chemist it doesn't mean they can't give them some other cool name. One that has grown on me that others have suggested is medicus.
Did everyone ignore the chemist throwing balls of toxins in that one Stormblood quest line? It was in the further Hildebrand adventures, and they were said to come from Thavnair. Chemists exist, and they are beyond normal alchemists. Kind of like how some Astrologians in XIV are non combative. Also one of the Ivalice gear sets for healer is based upon chemist.
They clearly exist as a job in the series in some capacity. I mean why would it not. Chemist and White Mage are usually the two healers in most Square Enix rpgs. We rarely ever saw a third until Astrologian snuck into the Bravely series, and Octopath Traveler as Starseer. There is no other classic job left to pull from unless they go with something completely new, or with one of the stranger options. I.e. one of the bizarre Ivalician healing jobs.
I am tired of cynicalism from fans dictating that things won't happen when there is little evidence that says no.
Is geomancer going to happen because of the Astrologian quests, and lore involving certain dungeons and monsters? Maybe. Yoshi P, nor any of his employees have ever came out and said Geomancer is never going to happen. They planted the seeds for it in the lore, and that is it. Chemist is getting the same treatment.
There's too much of "Ronso would of never happened because they're just bara Miqote. Just put cat ears on a Roe" kind of nonsense from fans, and I'm sick of it. Look how well that turned out. We Ronso requesters got our wish.
Have a little courage and faith in Final Fantasy. It isn't over until the devs say so. This game is supposed to break the limits. If it didn't we wouldn't have limit breaks. Dream in your adventures. Hope for many good things to come. This is the perfect series to do so.
Last edited by DamianFatale; 11-07-2019 at 09:24 AM.
That quest causes a lot of confusion for people. They are just talking about how they both use a celestial body for magic. The actual magic itself can be completely different if SE chose to. This complaint came up a lot with conjurer using earth/wind/water spells too, but there certainly can be more spells in those schools than just stone/aero/fluid aura, right? None of what we have in game already really takes away from what geomancer could be.
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