Like.... officially fill the last caster spot? seem to me that caster is the only remaining spot for new job to fill but since BLU is already there and is getting something in 5.1...
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Like.... officially fill the last caster spot? seem to me that caster is the only remaining spot for new job to fill but since BLU is already there and is getting something in 5.1...
In my wildest dreams I hope so.
In reality seems unlikely unless we've managed to give SE a change of heart, the 4th caster slot will likely be taken by something like time mage, or something wholly original.
I want this so bad. I love everything about BLU except that they can't use duty finder.
They can do what the Diablo series does and make default spells for the 28 slots. With those being unlocked in the class quest to progress the story and unlock the duty finder. And the other spells would be similar and mostly comestic changes but with uses for the masked carvinal.
Examples:
Blue spell slot 1 (General attack):
Water cannon (default)
Sharpen knife (alt)
Drill cannon (alt)
Glower (alt)
The look (alt)
Blue spell slot 2 (support):
Bristle (default)
White Wind (alt)
Mighty guard (alt)
Toad Oil (alt)
Magic Flute (alt)
Blue spell slot 3 (Amlifier):
Level 5 petrify (default)
Faze (alt)
Etc.
Won't happen. Yoshida is so worried someone, somewhere, sometime will be excluded from some kind of content because they didn't take the time to learn X or Y spell that without a major redesign it will stay limited. That's why it's a limited job in the first place.
This also takes away everything the blu mage is. And there would be 0 reason to farm up the cosmetic versions of the spells so animations and the programming it takes to make it so we can learn a spell from a mob making it c complete waste of development time, money and resources.
IMO make blu the 4th caster and if someone is excluded cause they don't want to learn specific spells that is entirely on that person. It would be the same thing as people who don't want to get abilities from job quests or wear their job stone. If you get excluded due to something that is completely within your control, but you refuse to do it cause RP or cause you "have a job, and family and a rl" or other such nonsense reasons, that's on you.
You underestimate the value of glamour, people will hunt these spells for the same reason they took up BLU. Mounts are also a form of glamour since they all basically serve the same purpose yet everyone still wants to farm them. And I said the glamours would still have unique properties in the masked carvinal.
If people don't want to learn specific spells they can't enter duty finder, that's why I said to restrict them until they have their default 28 spells.
What baffles me is why people want to play BLU if they don't want to hunt for their spells. That is one of the defining concepts of BLU.
i still think they should have or should do two blue mages
keep limited and Carnival as a side thing akin to Bard performance
then one blue mage that's just a normal job
And have to level limited blue to unlock DPS blue for continuity sake
Which is also why I don't think we should just be given 28 spells even if via job quests. It's not blue mage then. The homogenization and the jobs that are a shadow of themselves due to the fact they stripped the combat system clean of attributes, buffs, debuffs and all the other stuff that made combat interesting and strategic is bad enough. Blu should keep its identity of nothing else.
As I said, if someone cannot be bothered to do anything to prepare for content, outside maybe farming tomes, if they get excluded it is entirely on them. Let's light a fire under ppl backsides to actually do something outside of putting their hand out.
To add to that, they could also just remove the crappy rng factor from BLU spells to remove the grind of it so people won't avoid getting certain spells in the first place. If the monster uses the spell, and it dies from your contribution, you should learn it. In this way, you have better control of your spellbook and it won't feel like a bloody chore.
I don't think anything would be imbalanced by BLU being not limited. If anything, it's terribly underpowered compared to everyone else. But skill exclusion will always be a thing. It was a thing back in 2.0 where you met lv50 cnj without cure 2 and today when you meet lv75 mnks without fist of fire. We still meet people in abysmal gear in leveling dungeons (I've been one of them from an unlucky roulette queue for that last stretch xp) and people that just refuse to wear jobstones or even use skills in their kit, shoutout to every tank who refuses to low kick or intervention).
I honestly believe they could make BLU a real job if they wanted without hurting the identity they gave it already. They just have to want to.
I never understood why Blue Mage was such a special job that it deserved being in this game but not adapting to the trinity like every other job before it. Why were other jobs made into "bastardiasations" of their original concepts in order to fit the structure of MMO classes, but not Blue Mage?
Blue Mage could have been a full job and learned their abilities through leveling and job quests just like how Summoner has Egi and Demi summons, Dark Knight is a tank, and Red Mage is a full DPS instead of a hybrid class.
Since 100%ing BLU spells and the carnivale I haven’t touched BLU again. There’s just no reason to, there’s nothing on it that makes it “so powerful” that it’s worth doing any content as BLU over a level 80 job. I’d love to see it reworked into a full caster with high support capabilities, like a caster version of dancer, just because in its current form it really is just a mini game that you do and then forget about.
A few spell drop rates would need to be adjusted *cough*primals*cough*, some level restrictions and effect/mp cost adjustments for some spells, some weapons added and the stat calculations normalised with other jobs and BLU could easily work.
I wouldn't hope for anything anymore regarding BLU. I've wanted this job in the game for yeeeeaaars, hoping to main it since it's only job I really cared about, but they've just kept disappointing me with no news of BLU year after year, and then finally add it in a way that I can't really play it with anyone. :/ So I think it'd just be best not to get your hopes up with it.
It's only identity now is that of a meme. The only reason I see BLU anywhere anymore is for a random self destruct to get a chuckle or two, and even that is like finding a unicorn now. Right now, blu is worthless, because it can't actually do content. I don't see the point of a class in an MMO that is relegated to only single player content.
Hoping to see Geomancer as a caster DPS.
- Bells and rattles as magical foci
- Access to Water, Wind and Earth spells not used by WHM, including Flood, Tornado, Quake, Spiritual Ray
- Ability to place traps and alter enemy placement in the field
- DPS buff fields and totems
- Perhaps an internal mini-elemental wheel system to encourage alternating elements
- Heavy caster without Raise, like BLM
Give a totem thing at the lv70 job quest which unlocks a soul steal kind of move. It procs when the enemy has less than 10% remaining HP, does some dmg and greatly increases the chance of learning a spell from that enemy. By 70, Blu will also be OK to solo a lot more content including the ARR extreme primals.
I think the best situation we could hope for is Blu catching up to the same level cap as other jobs so it can do current content (premade party) but just block the current raid tier from allowing limited jobs so they aren't unbalanced by raid buffs like peculiar light.
That way you can keep adding strong moves to Blu with a disregard for balance without breaking raids. When a tier is old and has echo, remove the limited job restriction and let people use Blu there if they want to. And Ultimate raids can just permanently have the no-blu restriction to maintain challenge.
If we're going to go this route, then the devs need to seriously make a decision. Either every caster gets raise and it's based on the role itself (yes, even BLM), or no caster gets raise. Having a wishy washy state on something otherwise unique to the caster DPS role isn't healthy for the game's overall design. I personally err towards giving every caster raises, just making them very unique and limited so it's a "once per 2 minutes" type thing instead of "You get a raise, you get a raise, and you get a raise! Everybody gets a raise." That I don't think is healthy. But it can be a raise that doesn't give weakness because it's highly limited, so healers can chain res, casters can res and preserve DPS/stats.