Anyone got tips on how to handle Living Dead as a SCH with the increased HP pools? Especially when a DRK does a big pull and decides LD is a valid first CD for that.
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Anyone got tips on how to handle Living Dead as a SCH with the increased HP pools? Especially when a DRK does a big pull and decides LD is a valid first CD for that.
Recitation + Emergency Tactics + Adlo + 4x Lustrate (Use Dissipation to get the fourth stack if AF is on CD) Alternatively you can use 2x Physick to replace a Lustrate, just Physick + Lustrate to avoid clipping issues since time is of the essence.
Yeah, it's that crazy for SCH ATM.
Lmao WHM just says Bennnyyyyyy!
Yeah, I will say this is something SE has not addressed at all. LD is a death sentence if you aren’t prepared, you can’t just add 50k to a tank HP pool and keep LD as is.
Might be easier to let the tank die and quick rez. After doing that a few times the tank will probably stop using it.
Yes this is sarcasm but it still would be funny.
Assuming Excog isn't on cooldown during Walking Dead, you're better off doing Excog first and then a Recitation+ET+Adloq.
The 1 hp state the Walking Dead triggers at instantly pops the Excog with the Adloq combo landing immediately after, near instant 80k~ health restored, and then a Lustrate and normal Adloq (Since Fairy will be Embracing as well) should be enough to clear it.
AFAIK, it doesn't have to put the tank to 100% HP, just that whatever 100% of their max HP happens to be is the total amount that needs to be restored within 10 seconds. Fully geared, should be 120k hp restored in total within 10 seconds.
Same can be said for Holmgang. Failure to heal fast enough after triggering the 1hp safety threshold results in a dead Warrior.
Ironically, Living Dead is arguably easier to prepare a response to than Holmgang. I might be alone in this but since I have the Tank as my target nearly always, I can see the Living Dead icon when it pops up and when it flips into Walking Dead.
You know the other thing that can help, and few darks do? Create a blooming macro for both emergency and planned living deads. As it can sometimes take a moment for it to register that they are at 1hp due to popping it, resulting in lost time from first instinct of getting them off low hp, then realizing they may have popped living dead and you have to 100% them. Its so much easier getting them back up to full when you are not in the "oh crap" panic reaction mode which is easily avoided with a little communication.
Pretty much. Living Dead is just not something use outside of 8-mans where both healers can apply direct healing or you have a WHM. With that being said, I think Living Dead is the only invuln of the four tanks that can take four hits from Titania EX lightning tether and laugh at it, though I think your WHM may have a panic attack trying to time that Bene between fourth hit and Walking Dead falling off. (I haven't tested this out, so take my comment about LD + TitaniaEX with a grain of salt)
Yeah, that's assuming you having Excog up when Walking Dead is triggered. I'm going under the assumption that you don't have Excog - and to be frank if you're being a good SCH chances of you shouldn't even having Recitation up for Adlo when Walking Dead is triggered because you should be using Recitation pre-pull with Excog or Adlo. If the pull has gone that far south I don't know if there's anything the SCH can do outside of Physicks + Lustrate spam after popping Dissipation (assuming you even have that up). Even 3x Physick + 3x Lustrate isn't enough to bring a tank up to the necessary 100% HP threshold though so it's gonna be a tight crunch at that point. Pray you had one AF leftover before Walking Dead is triggered for that fourth lustrate to keep the tank going.
Living Dead just isn't a cooldown I want to see a DRK use during pulls in a dungeon if I'm not a WHM. I'd rather see Superbolide or Hallowed versus Living Dear or Holmgang.
Ah well, 'tis the nature of the beast.
Do you know what would be even better? If the devs simply created an UI element on the party HP bars to show when Living Dead was active and how much remaining healing is required to cleanse the effect. It would be significantly more useful than half of the things that they decide to make UI gauges for.
Living Dead requires a rework though. It's probably the single worst designed ability in the game. Even the English tooltips are wrong.
You have no obligation to bring the warrior back up to full though, just give him enough padding, which can usually be accomplished with a couple of skills (and never mind having all the time in the world to do so). The same can't be said with LD.
Also, there's the case of using it against multiple busters, like titania fae light or tethers where you can't actually heal the DRK right away. It's always a tight fit (even if you do some of the healing upfront) and it'll require a lot of resources. Often times just sharing + cooldown is less of pain to handle as a healer. Kind of sad really seeing as none of the other invulns suffer from this.
I had a DRK use do all six tethers on Titania Extreme by themself. They used cooldowns for the first 4 and went Zombie on the fifth. Living Dead is incredible when you look at what it's capable of but healing throught it without a WHM is a nightmare. I hate seeing it on my Scholar especially in dungeons. You blow every tool you have and still have to rez them and then have no tools to heal with while they have weakness.
Buff LD to 15-20 seconds plz.
Excogitation is your friend.
Excog may also not be ready. If someone is popping LD, what are the odds that everything else isn't already on CD?
Excog ->recitation->emergency tactics->adlo->lustrate->lustrate.
Maybe also use fey union while all this is happening.
Dissipate if all else fails
You have to have (currently) roughly 3600 potency worth of heals to get a DRK's Walking Dead Debuff off.
If you're not a WHM or not in 8 man content, that DRK is dying no matter what you do.
Because if it's come to the fact they've used it, you're probably resource starved as is.
If someone is using LD then good chance everything else is already on CD. Besides, the tank is probably still taking damage during that time.
Really they need to change the requirements for LD. Instead of requiring HP to hit 100%, make it so you need to heal an amount equal to 80-90% of the DRK's max HP. Right now it's stupidly hard, and often completely impossible to hit 100%.
I had a DRK die once, only pull I've ever failed since the expansion started but they likely weren't rotating their cooldowns properly. Didn't have this issue with other DRK. That first DRK used living dead and he uh... died, and almost everything was on cooldown. It was only like 120k hp in 10 seconds.
Only.
Tanks just going from 70 to 80 gained like what, 40k? 50k?
Tbh, unless a WHM has Bene available LD is not really easy to deal with either.
Had a run the other day of Akadamy where the DRK pulled the first three groups. Unfortunately the RDM was a Crafter main who'd never learned (or even tried) AoEing, and the DNC just seemed to only AoE randomly.
Needless to say as a WHM I'd already burned all my oGCD heals by the time the DRK had burned their C/Ds.... Cure 2 is not strong enough to save a DRK even when spamming it. That was a bit of an eye opener.
Now I probably didn't do everything right, and I know I missed the initial Walking Dead activation... still though, that is a lot of HP we have to heal. @_@
I personally wait Living Dead to have 5s left and do Emergency Tactic + Adlo + Recitation + Excog + 1 lustrate, that's usually enough.
However, any remotely competent DRK would have Abyssal Drain up and used at this point to eleviate the issue. (maybe you're unlucky and got Darknoobs)
Don't forget that during the first 5s, your fairy does heal, if you add up the HoT, over the course of those 10s she'll do a good 30k heal on the tank. it's really not that hard IF you know it's coming (and any good DRK will tell you "LD next pull" or something