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This annoyed the crap out of me in XI, cuse I would run into battle then cast, on my screen i stopped, had a picnic, tied my shoe laces, then begn casting, but on the server I was still running for 2 seconds thus the server goes NO and interrupts me.Quote:
A spell will be canceled if the character moves while it is being cast.
Be that, all over again... yay....
PS. Video shows Black Mage icon woo! (and odd gear lol)
http://xivpads.com/-up/i/wutsthis.jpg
inb4 ifrit's too hard can't run from cracks in cast at same time.
Rabble, Rabble, Rabble, Rabble!
http://i43.tinypic.com/xefd5.jpg
yea that adds the dynamics and "realism" we were all hoping for.
I never cared for it in FFXI and was extremely happy that it wasn't an issue in FFXIV. Now that it's coming... ugh. But... meh.
Hopefully this "H" business will override the stupid 3-4-second wait before being able to cast in FFXI.
Faces the target with "H" key.
Defeats target with Burst (Combo).
I know. But look at the people we are dealing with in this game.
Edit: What I'm mainly talking about though is people not being able to cure tank because the a running from cracks and can't cast and run back like most do. And/or the back wave move will cause interruptions now causing it harder to heal. I won't and you won't but many people will like always,
doesnt seem to be animation lock when a spell is cancelled by running. yum!
Burst
/10char
Yeah, at this point with all the soul destroying changes they have made to mages and crafting, I'm just like:
http://i43.tinypic.com/minc5t.jpg
____________Damage___Recast______MP
Thunder________761 - 6 seconds -___210MP
Thundara(combo) 1233 - 15 seconds - 378MP
Burst(combo)____1973 - 15 MINUTES - 252 MP
blm also has only 2k hp but no mp increase as far as i can tell.
Looks like they listened in part...they showed the enemies dying with a spell/ability which is a finisher. :D
bah and here I was just recently used to playing a MMO where I could cast a spell without getting it interupted at 99% cause my character sneezed.
Oh well least animation lock problems will be partialy solved for casters.
Btw is it just me that feels that the spell animations and impacts are realy underwhelming, and a 15min recast isn't realy gonna fit well for XIV, feels more like a recast time from XI.
I'd rather see they balance it with longer cast time or higher mp cost, or a mix of both, we already have so few spells to cast that long cooldowns isnt realy going to add any form of enjoyment.
I think thats bullshit, half the time I can't tell what Ifrit is doing cause im looking at his ass end.
I was kind of being sarcastic anyway, seems there is no stop to cast animation lock when you move after a spell which as someone above said was the main issue.
Besides I've seen you get caught in plume plenty /grins
I like how the casting bar is still messed up even for SE, who are in Japan, playing on localhost lolzzz
Moogle is gonna be fun.
And by "fun" I mean "Good thing I'm mostly nuking instead of healing when I do it"
what exactly does this fix and or how does it enhance the gameplay?
I'm hoping the Burst cooldown is wrong and only 15 minutes for some weird testing purposes. Another thing is they removed the cooldown on sleep, so who knows what any of the actual cooldowns will be. Although its possible that the crowd control changes they were talking about for 1.21 involve eliminating the cooldown of sleep. Or maybe they were using sleepga and it has a shorter cooldown.
I guess my point is that speculation is... pointless. Wait a week and find out.
so pvp, an afterthought in se mmos, is responsible for this?
It makes sense that Burst is 15 mins, although I would expect ancient magic to do more damage especially with that cooldown.
I assume we still have Thundaga somewhere if we want to use that, but we all know how much it sucks.
Actually, Yoshi-P explained that he felt it was to balance both PvE and PvP.
http://forum.square-enix.com/ffxiv/t...l=1#post506046
I'm most excited to see that we'll now have the option to turn off sub-targeting. That extra enter-key confirmation only creates a redundancy for many keyboard/mouse players. Finally, now I can just click my target, choose my spell and it casts. <3
I am still against this change. I still say that in a game that is about adjusting to the situation at hand. forcibly locking people into place is a step in the wrong direction.
And the whole /facetarget (h-key) thing is a bit confusing. While it will be great for full and part time meat heads.Does this mean that we will have to be physically facing a target to cast on it now? I can see that becoming an issue.The you are moving icon is kind of nifty i will admit, how ever the servers are still in mother may I mode. It does not mater what your client says only what the server dictates.
Though I think the people most effected by these changes are going to be lower level mages who are out solo. crowd control abilitys early on are almost non existent. And my way of coping with that was to kite my ass off.