The title says it all. I hate it and insults my intelligence. I didnt see a thread on this so like if you want to remove parley in 2.0
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The title says it all. I hate it and insults my intelligence. I didnt see a thread on this so like if you want to remove parley in 2.0
Like here if for some strange reason you actually want to keep it.
Parley's main issue is how much time it takes to do. I don't think anyone would have an issue with it if you could get what you need in, say, a minute. Then it'd just be a nice little variety and a break from combat. As it is though, you spend a second or two picking your tile, then a minute watching the whole board shuffle itself up, the NPC to select their tile, then the board to shuffle up again... 90% of parley is spent waiting. If they drastically sped the game up, it'd be fine.
Speeding it up and making more tiles would help but they really should scrap it and replace with a different mini-game. I really hope this isnt content that just gets recycled into 2.0 as is.
I agree that the tiles could move faster, but otherwise I like the game itself. What I'm not a huge fan of it how it's associated with ... talking points. I think it's a clever little game, but I think it's a bad allegory for the act of convincing someone to reveal information about something.
I'm not sure how I would like to see the game used, however.
Wow already 5 people that wanna keep it, not off to good start lol
I sort of like parley, but I find it extremely easy to win against the NPCs, which makes me question its purpose as you don't need a lot of skill to win, even on the highest difficulty. The other thing that really bugs me, like people already said, is how slow it is. It takes from the difficulty as well as it leaves you more time to plan your move in peace.
I prefer parley compared to crafting mini game <_< lol
People like something I don't! That must be bad!
Now, seriously. I will agree that the way Parley is currently set up is pretty bad; there's no one to play with, it allows us to bypass what few battles the main storyline offers, it's slow as hell and sometimes very frustrating. That said, the idea itself is actually pretty neat, and the game can easily be improved in such a way that it can become more engaging.
Make it faster, add more NPCs to play, allow PvP parley, add more "abilities", put a few hard as hell "elite" npcs, increase the number of rewards that can be obtained (not talking about "gear", but those simple bet items we can gain like base materials) and voila. We have a little neat mini game to waste time with untill they come up with a "real" game, be it a card game or whatever.
Not everything just needs to be "removed and replaced".
Lol you took it to another extreme there, I was just suprised that more people want to keep it than remove it. Everyones entitled to their own opinion, I personally dont like it. Could it be changed to where it was more fun and less annoying ? Most defintely. I guess the title of the thread should have been "changes you would like to see to Parley for 2.0" If we dont say anything , we may end up with the same old parley for 2.0.
trash the parley thing and put the card game that we had in FFVIII you dont need to think a lot it has already rules and playing mechanics, make it so we can duel anyone, dont allow trading only after loosing and make it so some mobs drop em like very rare drop
I dislike Parley.
I see why it was implemented to help crafters progress through the main scenario.
But realistically are you going to fight the final boss at parley and they give up after being beaten at a game?
Look at the beast tribes. They killed people, they've attempted to kill people, vastly largerly skilled in magic, they can summon primals... yet a simple game of chance makes them reveal everything?
Mr. level 36 casting amamja'aal gives up after losing a card game to a level 20ish Thaumaturge back when fighting a mob 3 levels above you would wreck you.
I have no idea what anyone sees in parley. It's a painfully bland and unfun minigame that has no business being anywhere near a AAA title. It's the sort of thing one would expect to find on one of those dreadful 1990s "1000 Great Games" CDs. I can only imagine one of the old team developers has a 7-year-old child learning how to program who created it and Dad put it in the game out of pride. I implore the current dev team: no matter how gifted you think your kid is, just stick their drawings on the fridge and leave it at that.
Parley is an alright mini-game but it more often than not is a borderline insulting mini game. I have only seen one quest where I had to even remotely think about how to fight off of the NPC. Most of the time when it's used NPC pick the lowest options and make it one long drag. I already won on the first turn, what's the point? Where are those "abilities"?
Make it more challenging, and put more depth into it. I hate it currently though due to how damn easy it is.
The problem with parlay is not the speed, its not that its too simple and its not that its boring.
The problem with Parlay, is that it doesn't give you anything worth getting and it isn't available against nearly every NPC in the game.
They need to expand on Parlay,
Give it the ability to return specific targeted rewards.
Make difficulty = the amount of return(hard = more quantity back)
Give it multiple purposes
Take it out of quests
Make nearly every NPC in the game have some reason to Parlay(Lowering NPC Prices, Raise Selling prices, Making Gil, Betting One Item Agaianst another)
This game should never remove anything no matter how simple or useless it seems. We should only be adding things and Expanding the purpose of thing that have been implemented.
Teh problem is that its the only sort of content for gathering/crafting besides well you know...gathering and crafting..Pretty sure they just threw it in there cause its the only thing they had up their sleeves for crafting/gathering quests. So i agree; parley is extremely mind numbing.
Pretty surprising to me that so far more people voted in favour of parley than against it. How can anyone enjoy clicking on the highest number that pops up, wait ~20 seconds and repeat? Even if SE would make the AI much more aggressive, it would still pretty much always be best to just pick the highest value. There's no room for skill or strategy in that game.
I like the concept of having to parley with NPCs in certain situations, but really really hope they'll replace or redesign the current mini "game".
Speeding it up would be nice. Also, some of them for quests are just retarded "hard"....and by hard i mean annoying. Also, why can't we parley with other players? Wager gil or gear, whoever wins gets it. Reminds me of the game tables in XI, i always liked those even though they never got very popular.
I agree with your ideas that it could be used with other NPCs (if a different or drastically improved version)- concept sounds good. Dont know if I agree that things should never be removed. They have removed/completely changed quite a few things in this game for the better, although not the purpose of this thread to debate. In 2.0 they are changing entire maps.
And add "Forbidden Parley" lol These are my terms :D
I don't like parley. It is bland and boring. I would not miss it if it were removed.
One thing I'd like is if the mechanics were changed to more accurately reflect negotiating. They already have each NPC have unique tiles to them, but they still wind up being a fairly random assortment of topics, like bringing up fire crystals and blacksmith hammers when trying to get a miner to pose for me. The topics brought up should be relevant to the goal, and they could also implement score bonuses for bringing them up in a logical progression. So, for the aforementioned example, getting a bonus for bringing up the miner's good looks, then goldsmith inspirations, followed by the permanence of jewelry, to tell the miner that they look great and could inspire a goldsmith to use her image as an everlasting tribute.
I'll agree with this. Parley lacks a bit in thought processing. Not a bad thing, but it doesn't dish out many visuals either. If there is anyway to change the rules, make a new game, or up the visuals, make the game shorter, that would really help the game. Maybe something that resembles the thoughts of characters more visually. I agree with the matching aspect of the game. At the same time, not very important at the moment. I only remember playing parley once or twice in the storyline. Also, I'm pretty sure everyone wants an ff8 or ff9 card game implemented into the game.
It just needs refinement, and let the players do it against each other!
The choices take too long to load and such...so it's a pain.
Parley is fine, just needs a good AI adjustment to make it harder as others said.
They could make the AI as hard as they want, it would never be challenging. As mentioned before, the best you can do is pick the tile that nets you the highest value. The random factor renders strategic thinking pointless.
So unless you're having trouble adding up low numbers and picking the highest sum, the game itself will always be nothing more but tedium.
Parley is fine other than it takes forever. Speed up the interface and everything will be just dandy.
On the other hand... that Rank 30 Carpenter quest where you have to convince the children to come out of hiding before the Guildmaster returns made no sense at all:
Kid: "I won't tell you where the other kids are hiding"
Me: "Fine then, we will debate about the Carpenter's Guild, wooden planks, rusted saws and Gridania until you agree to tell me."
(PARLEY)
Kid: "You have bested me in the art of debate. I have seen the light and I now understand the value of proper nail-driving. I will tell you where the other kids are hiding."
What. The. HECK?
I like parley!
I wish I could play against other people and not just NPC.
Well, you have to remember, that in the in-game reality, it's not a "card game". It's the cut and thrust of a discussion. When you win the game of Parley, what you have done in-game is successfully used your mastery of conversation to convince him not to do it.
No, you think that because even the best AI is such an idiot that just picking the highest possible value is enough to beat it. Every time you you pull out tiles, the board rearranges. While you can't predict what new tiles will come in at the bottom, the rest of the rearrangement is completely predictable. Against a decent opponent, you have to calculate what moves you're going to be giving him. But that goes unnoticed at present because the AI is too dumb to require such strategy on your part.
I don't think that can have any significant impact, especially not with a board of such a small scale. I usually consider how the pieces will move regardless of how weak the AI is - just to keep my mind busy and prevent the loss of brain cells. But half of the time, the new pieces that come in provide better opportunities than before anyway. And you also have to consider that by choosing something other than the highest value, you're gaining less points yourself.
If they would increase the total number of tiles and display beforehand which new pieces come in though... Now that could be more fun, provided the AI can keep up.
I love parley!
I think it's kinda fun. Maybe they should remove random parley. I never seems to have the items they want to place on bet. But it's fun when you have to do it for quests.
You have nothing better to do then complain about something you only do a handful of times in game?.. Keep it, parley didn't do anything to you!