I'm getting frustrated. I'm at level 25 and I can't do any dungeons at all. I know the job is limited but everyone else seems to be getting the dungeon spells. Needs some help Please.
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I'm getting frustrated. I'm at level 25 and I can't do any dungeons at all. I know the job is limited but everyone else seems to be getting the dungeon spells. Needs some help Please.
You must learn "1000 needles" first because you will never do enough damage to enemies and boss with just the water skill.
And learn enough skills (10) to get White Wind from the NPC near Martyn. It will help you heal if needed.
And if you can, set up parties because the more, the funnier :) (and you have more chances to get the skill than alone)
Yes but as long as one blue mage learns the spell everyone else will learn it.
That's why I don't understand what's the truth here. If there's such thing as "as long as one blue mage learns the spell everyone else will learn it" that means that each blue mage has the % chance to learn the skill. So it's not a % chance for the party.
Ah, my head... :'D
It's a roll from the mob if it has used a blue skill given to the initiating party. It's one roll. It's a % the mob gives out regardless of the party size.
It was my understanding that each blu I’m a party has their own rng chance of earning a spell, but if one earns it everyone earns it. So say the spell has a 10% drop rate and you have a 4 blu party, each person has an individual 10% chance of getting the drop, but since you’re in a party you then get 4 10% “rolls”. Each kill gets you 4 chances (in a 4 blu party) which does increase your odds of getting the drop over being alone.
Not sure if I'm misinterpreting this, but I feel like OP was asking logistically HOW to get into dungeons to be able to attain the spells. You have to use the undersized party / "unsync'd" option in your duty finder settings to be able to queue for a dungeon as BLU.
It was still my understanding that a roll happens for each blu in the party, whether you want to look at it as the mob or the player doing the roll is inconsequential. I could just be crazy, but I really thought I remembered them specifically talking about how it’s ideal to farm with multiple blue mages in a party because of this.
It is, it changes the probability of learning the skill. If the skill has a 10% chance of being learnt and
- only one roll is done for the mob, then the probability of learning is 10%;
- one roll is done for each BLU without the skill, then the probability of learning is 1-0.9^k, where k is the number of blue mages without the skill. For k=4, it would be 34.39% and for k=8, it would be 56.95%!
At lower leves the best suggestion is to learn self destruct,toad oil and bristle.thye can all be learned at this level.
Run with some other blues.Have one pulla bunch of trash healing himself with whitewind and have them stay in mighty gaurd stance.
Now cast toad oil on yourself, then cast bristle.then run into the pack of mobs and self destruct.Then res at start and run back to team.
The 1000 needles option is probably better but this way is much more fun XD
thank you biggs that was what I was after. Thank you
Get, 4 BLU. Big pull. Fully buffed Self-destruct (Toad Oil, Peculiar Light, Moon Flute and Bristle). Repeat until boss, pull boss and have the room locked so the ressurected BLUs teleport inside the arena. That's the fastest way me and friends found to run throught dungeons. This strategy one shots every big pull until 2.5 dungeons. Always undersize even at 50 to avoid ilv Sync.
You can do it solo too but you've to Ram's Voice the trash before you turn off Mighty Guard to explode yoruself and walk all the way back without using the Boss room teleport.
Well, the first required dungeon is Tam Tara. You have to do that one before you can do your level 20 quest, so you should really start trying it as soon as it opens up at level 16. But you'll want to be in your mid 20's or so before you take on the cactuars that can teach 1000 needles. So in at least that particular dungeon, it's reasonable to not have 1000 needles yet (though if some people do, it's nice). For all the higher ones past Tam Tara, you're probably right that 1000 needles becomes de facto required (and that they all require having significantly more than your starting water skill, even that first one).
It's only one way. It's horrifying how such a simple question was not properly answered for three whole pages though.
Blue cannot use MATCHMAKING. That means that it is impossible to allow the game to find your party members. There is no limit for Blue to enter regular dungeons however. Regular, because you still cannot enter "Deep Dungeon" all the same (or Squadron runs for that matter).
You can do it unsynced (it removes the matchmaking) as BiggsBeoulve said, or you can make a party first, then queue. This was said as the very first response in this thread as well by Jandor.
What no one said is that it is done mostly (not only) through Party Finder.
If you look at the buttons on the (by default anyway) bottom-right with all the options, there's a "Party" menu there. In that there is "Party Finder" for people looking for parties.
So long as you join or make a party and that party is full (aka. it have as many members as the dungeon/trial/raid/alliance raid requires), you can use Duty Finder as normal without having to unsync it. Since your party is complete, no matchmaking is done.
What the three pages was used for by people was to talk about what people would prefer for you to do prior to actually joining a party in Party Finder. In a way they do exactly what Square Enix used as the biggest argument to making Blue limited...since this thread isn't even about anything like that...so yeah.
You need either a party of 4 people that meet the level requirements, or to have the Undersized Party option enabled to enter dungeons.