I'm getting frustrated. I'm at level 25 and I can't do any dungeons at all. I know the job is limited but everyone else seems to be getting the dungeon spells. Needs some help Please.
I'm getting frustrated. I'm at level 25 and I can't do any dungeons at all. I know the job is limited but everyone else seems to be getting the dungeon spells. Needs some help Please.
You have to find other people who want to party with you manually. It's a ... questionable design choice.
Last edited by Jandor; 01-19-2019 at 12:52 AM.
You must learn "1000 needles" first because you will never do enough damage to enemies and boss with just the water skill.
And learn enough skills (10) to get White Wind from the NPC near Martyn. It will help you heal if needed.
And if you can, set up parties because the more, the funnier(and you have more chances to get the skill than alone)
Although the first part is accurate, more blu mages = more fun!
The second part isn't, the mobs have a set % chance to learn the spell, and the number of blue mages makes no difference.
I read everywhere that the % chance is for each blue mage in the team and not on the mob itself ? Is that wrong ?
Yes but as long as one blue mage learns the spell everyone else will learn it.
That's why I don't understand what's the truth here. If there's such thing as "as long as one blue mage learns the spell everyone else will learn it" that means that each blue mage has the % chance to learn the skill. So it's not a % chance for the party.
Ah, my head... :'D
say learning a spell was 20% chance i does not matter how many blus are in the party that 20% chance is fixed it is just that every blu in the party learns that spell at the same time. It is a party roll for that spell not an individualThat's why I don't understand what's the truth here. If there's such thing as "as long as one blue mage learns the spell everyone else will learn it" that means that each blue mage has the % chance to learn the skill. So it's not a % chance for the party.
Ah, my head... :'D
It's a roll from the mob if it has used a blue skill given to the initiating party. It's one roll. It's a % the mob gives out regardless of the party size.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.