JP patch notes apparently list the following changes:
- NM gives more exp.
- Number of mobs to spawn NMs has been reduced.
https://jp.finalfantasyxiv.com/lodes...71e766d37f038b
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JP patch notes apparently list the following changes:
- NM gives more exp.
- Number of mobs to spawn NMs has been reduced.
https://jp.finalfantasyxiv.com/lodes...71e766d37f038b
Bit early to say, requirements might still be higher than Anemos.
That is a relief, at least.
Unless they buff the light gains from NMs, you won't escape the chain by running the train.
Anything about chain timers, mob HP, chain breaking, playing with lower levels, item drop rates from chest, fate item drop rates, light increase rate..?
According to the JP notes, they did address the issue where SMN pets killing a mob broke the EXP chain. I’m hoping this also applies to other “pets” as well (e.g., MCH turrets).
The rest of that, no. There were no adjustments mentioned about timers, HP, Party Level Sync, or Drop Rates.
Rough Translation:Quote:
Originally Posted by Hotfixes 8/20
The following has been corrected:
—In Forbidden Land of Eureka: Pagos, when a pet action defeats a monster, Elemental Experience is not received.
The experience keeps flowing no matter what.
We are not ramping down.
We're just getting started.
Nothing stops this train.
Nothing.
A lot of people aren't going to care, especially when NMs at least give a constant amount of light instead of waiting for chance. Better light would be great, it would be fantastic for those of us with all fifteen relics to do, but that nerf/buff won't come until 4.5, most likely.
I'd rather they just increase the XP bonus as the chain towards 30 increases so I can sit at a camp comfortably with others for an hour, instead of dancing all around the zone and watching people afk instead of contribute towards spawning/killing the NM.
I’d much rather them implement options for people that don’t want to chain mobs—not including the NM Train, but other things like Daily Quests. AFKers will always be an issue; you can’t stop that. But what they did with Pagos in attempting to force mob chaining was not the answer. Instead, it just made people not even participate in the content at all.
They say they don't like the train but then do something that effectively brings it back.
Instead of buffing mob exp, extending out the chain amounts, bringing in daily quests, battle leves. . .
All sorts of fixes and they choose the laziest one.
Yeah, they realized their "fix" didn't work; in fact it backfired. So now they are probably looking at the next Eureka and asking themselves what they can do that's actually different.
As a number of us seem to agree with, one possibility is the implementation of daily quests inside the instance, so people have options.
Good Job SE :D.
Full list of fixes implemented specifically to Pagos:
Quote:
Originally Posted by Patch 4.36 Hotfixes 2018.08.20
Source: https://na.finalfantasyxiv.com/lodes...8707b9b372ff96
If the train is truly back, then I will come back. I enjoyed the train and the community it fostered. While I do not like people going AFK, its ok as long as people are only taking a break and not mooching. Now its time to see if they really saved the community or its just window dressing. We will know in a few hours by the time we wake up.
I don't know. Keep in mind spawn times for some mobs were ridiculous, it may just make them not ridiculous. Doesn't mean the instance will be trainable.
Some dark humor here:
People were jumping ship from rath ex that fast eh? That they suddenly saw a large enough amount of abandons to diagnose a new bug.Quote:
The following change has been made to The Great Hunt (Extreme). Players were receiving penalties for abandoning a duty when meeting unintended conditions.
Normally only the first player to leave an instance would receive a penalty. However, when the remaining players also abandon the duty while the party is recruiting members, they were still considered the first player to leave the instance and would receive a penalty.
As the timing for this to occur was very tight, it had gone undetected until now. We were able to confirm this issue as it became more apparent with the introduction of The Great Hunt (Extreme), where the duty fails if players are incapacitated a total of three times.
English patch notes are up. After a careful reading of them I do not see where they really fixed anything in Pagos. Just because they made some MINOR adjustments to NM spawn requirements and the Exp rewarded does not mean that the train is back. I did not see any adjustments to the amount of light acquired. Nor was there any adjustments made to the mind numbing chain Exp to bring them in line with Exp gained vs Exp needed to level. As far as I am concerned this is window dressing and bad window dressing at that. At best Pagos remains a once a week grind to complete the Challenge Log With nothing worthwhile after that. Call me when real and positive changes are made. Til then I have better things to do with my time in game.
If SE doesn't act fast with truly meaningful fixes then Eureka will become the new Diadem and all their efforts will be wasted.
After reading the patch notes I don't think the chain is going to completely go away. I think the new optimal thing to do may be, depending entirely on how many mobs to spawn has been decreased, will be to have a "train light" with coordinated chain groups spread apart from each other farming the same mob to spawn the NM. If you have a huge group at one point stepping on each others toes nobody is going to get light which is where the bottle neck is.
I honestly hope the light gains from NMs remain mediocre so people will be forced to exert some degree of effort to get their relics in a decent amount of time unlike Anemos.
The train felt like a similar case to the typical server hunting scene where a small group of people are the ones actually spawning everything while the majority just wait for something be called so they can reap the benefits without putting in any actual effort.
to be fair the two big light farming ways (anuby's and void dragons) neither are nm spawners, but this will help pagos over all with more nm spawns in general (Even if its not as good as anemos still) and the exp increase gotten in a single pagos sitting due to the exp increase also.
i don't think SE's plan is to hurt chaining but to help the newer people who are slowly finding it harder to get groups /exp due to people being different lvls and there being very few nm spawns in their time in pagos heck i have never seen cassie, angryu or eye of horus.
I honestly hope all of this does bring back the train. I keep complaining that the reason I can't do Pagos is because my last year of college just started today and I can't sit down and do chaining for hours on end. If this brings back the train, I can afk and do homework and then be criticized by people saying I'm not contributing to the fight and stuff and thinking I'm a lazy piece of shit when really I'm optimizing my time and making myself efficient by playing a grindy part of a game while doing college papers and they just want to label me as the bad guy. But hey, guess what people: I DON'T CARE. I like to shitpost and get homework done while waiting for NMs to spawn, is that a bad thing over constantly chaining mobs for hours and giving myself carpal tunnel?
<quiet gasp>
Am I the only one thinking this whole thing is just deliberated? We talked about how SE is clueless about what the players want when Pagos came out, than just a week later they released a small fix (that doesn't really do anything) with a forewarned promise that they will "continuously monitor thing and adjust things as need week by week", and now here we are. I've been playing this game long enough and continuously enough that I think I kinda have a suspicious that they definitely know what they're doing. For years now, SE has always been trying to look for a way to pace and throttle the contents so that the "grind" gap (not skill gap) between the hardcore and casual. Basically, they don't want the hardcore gets too far ahead too quickly, and the casual case follow close enough behind. Thinking about this situation:
- The early release have a gigantic speed bum, but the hardcore grinded through it anyway, and hit max level in a week or two.
- Now that the hardcore had reached the end, it's time for the more casual to catch up.
Looking at this upcoming change, it's fairly obvious who gonna benefit the most (the people who haven't got max level) and who benefit the least (the one who already capped). Remember the whole shenanigan about crafting at the beginning of HW? It was done for the exact same reason: to slow the hardcore down so the casual can have time to catch up. But that was so poorly thought out and kinda blatantly in your face, so they do it a bit more subtle now. But I seriously doubt they're making these changes due to the players protest. The "nefting schedule" was probably already set in place before the content roll out. They get a bit of flak at the beginning but face it, they know the hardcore will just grit their teeth and grind through it anway, which they did no matter how much they complain, and now SE can also so earn some obligatory "THEY LISTEN TO US" cheers from the player base.
Friend just reported that he got 200k exp off Ash Dragon in Pagos, about 2.5(?) times more than previously.
Have fun!
The eye NM just gave me 330K experience at level 31.
Is the Train back for all levels, though? I didn't bother with Pagos at all, really... I have all my relics from Anemos but didn't really have people to go into Pagos with and due to work, wasn't able to spend the time to find people and grind for hours... so I'm only level 21.5 or so atm. So would it be useful to someone like me? How useful is it atm to me?
I don’t think they are doing it on purpose. It seems like too much of a conspiracy. And I don’t think they are doing it because they are completely clueless either. I think they are legitimately trying things and when they don’t stick or the fanbase thinks it’s not good enough they nerf/change it. The 20/20/20/20 step from HW would be my best scenario. They seemed to really like the idea but when players realized how long it took Square realized the mistake they made and said “look, we won’t do anything like that again, but a fix for that won’t be immediate, sorry.” I think they are legitimately trying and failing and when their ideas don’t work they backstep quickly or apologize a lot.
Do NM's give a lot of light? If not, then you still need to do chains to upgrade your relic.
Cool, now if they can remove other elements like the level 40 dragons or what have you, that'll be swell.
Is it though dont fates have a 3 hour respawn time rather then 2 hours in anemos
Also the business of "Recycled" instances
I have a strong feeling that "recycled" instances were simply happening because so few people were going in, the odds of getting a "new" instance that was actually just recently abandoned was more likely. We'll see, though, I suppose.