So after the couple changes to mnk i was curious what the opener is now. I have not done much end game with mnk yet so i want to get a good opener and rotation suggestion. Yes i know they have their combos but more of what ogcd used first....
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So after the couple changes to mnk i was curious what the opener is now. I have not done much end game with mnk yet so i want to get a good opener and rotation suggestion. Yes i know they have their combos but more of what ogcd used first....
I think it depends a bit on if you're using pots or not, but with good RNG I've been able to hit over 11k on my opener using:
Wind Tackle > Demolish > Riddle of Wind > Dragon Kick > Fists of Fire > Twin Snakes > Snap Punch > Riddle of Fire > Bootshine > Forbidden Chakra > Brotherhood > True Strike > Howling Fist > Elixir Field > Demolish > Steel Peak > Dragon Kick > Twin Snakes > Demolish > Bootshine > True Strike > Tornado Kick > Snap Punch > Perfect Balance > Snap Punch > Snap Punch > Dragon Kick > Twin Snakes > Demolish
There's probably some cleaning up I can do here. Debating using Snap Punch for my first GCD after tackling in so that I don't have to Demolish back to back under RoF, but not sure if that will be a net increase or not.
Interesting start, suppose that means you need to have your stance ready for Demolish, but it seems like a good one. RoW must be good now for that to be the first one and not Fire Fist
Yeah.
Starting with Riddle of Wind lets me have Perfect Balance available to use after Tornado Kick. Though I'm still testing some things out. It seems to depend on if that Tornado Kick is critical hit or not to determine if it's worth using up a Perfect Balance there since your damage will drop for a few GCDs while you're rebuilding Greased Lightning.
Nothing changed, starting in fists oft fire, using perfect balance to stack greased lightning and avoiding Tornado kick as much as possible is still the most efficient way
If you want to use pb as a DPS cooldown, use some true strikes in the duration. But even this is just a minor increase
So tornado was and still remains a finisher move on a boss about gone or dead?
Also which stance do you form shift into?
this is incorrect. the value of an OGCD generated stack of GL outweighs the downtime, so long as tornado kick is used right before a GL-generating GCD, meaning your downtime is a single stance sequence. the loss of DPS in that sequence is somewhere between 50 and 100 potency (depending on which skills you execute in that sequence), which is significantly less than the value gained off of the tornado kick (429 potency with GL3). Even considering the 5% loss on any GCDs executed during fist of wind and the 5% speed reduction from the lack of a GL stack, the net loss still falls far short of the net gain.
Monks should be aiming to execute tornado kick once every 30 seconds, roughly, right before a GL-generating GCD, and using wind tackle A.S.A.P. If you use PB as a DPS ability (which it absolutely can be with the new cooldown), then you'd want to stagger PB to be 10 seconds after shoulder tackle, allowing for a grand total of 4 tornado kicks within every 90-second block of a straight fight. (note that even in wind stance, shoulder tackle goes on cooldown after the FIRST execution, as the second one, riddle of wind, is a different ability in the game's coding and doesn't share a cooldown with wind tackle)
Taking all of this into account, the new opener is as follows (assuming optimal recast of 2.40) :
http://ffxivrotations.com/1cnj
Everything wrong
https://amp-reddit-com.cdn.ampprojec...ECAEYAQ%3D%3D#
Someone has done the math correctly already
Now im confused xD
Ok.... so then what is the opener that is still the same? Again new to doing 70 mnk so im not sure what the "best" opener is...
https://www.youtube.com/watch?v=4kXGqydLTek
And Mr happy's opener which is not bad, but he talks to you about it
https://www.youtube.com/watch?v=8T6Jodh-_9I&t=33s
form shift x3, diversion, double wind tackle, fists of fire, snap punch, dragon kick, forbidden chakra + brotherhood, twin snake, riddle of fire, demolish, internal release + perfect balance, true strike + howling fist + elixir field (rep HW or EF w/chakra if it's up), true strike + steel peak, true strike, snap punch, bootshine, twin snake, demolish
using chakra immediately is typically best but if your SS is under about 1k it can fuck with keeping your GL3 up if you aren't careful. this rotation allows your final demolish to go off about a second before riddle of fire goes away. it has advantages in v7s because your tackle comes back simultaneously when you drop your orb on the outside of the arena.
the downside to this rotation is you're stuck in a bs>twin>sp>dk>true>sp type rotation (flopping from flank to rear to flank each hit, doesn't matter in v5s and v6s). the upside is that your cd's are all up (minus steel peak/riddle of fire) simultaneously to go into an IR>true strike spam once a minute that will align with a ninjas debuff.
The only thing I am unsure of but I know is accurate for healing. Is the buffs are only active for current effects. For example if I used Divine Seal on WHM it buffed any HoT's I had applied and even if I refreshed a Regen or Medica II before Divine Seal wore off they lost they lost the potency boost when it was worn off. So in the reddit linked above it was discussing the 5% on Demolish. which would only be missing for 1-2 GCD which would be like 5 potency. I would need to do some testing with it but healing was a lot easier to notice.
Since this is a opener suggestion thread and I see that everyone seems to favor the original opener where nothing changes, I have created an opener/rotation I have been using since the release of 4.2 and have enjoyed using it for its surprising results.
I don’t disagree that the current opener is super efficient to use to maintain the consistent damage output of monks. However, following the HW meta where burst and high DPS were top priorities in raids, I tend to find this opener on the bursty side.
I won’t share it till I’m asked of because I don’t want to be spammed with attacks and threats as I have in the past when showing it
SoulSky I would love to see the rotation/ opener you have created. I myself used to main monk in HW and used the old roto and Find myself still using it without the new abilities. Been looking at all and most rotations out there to try and re adjust my rotation for the current endgame. I just started back at playing my monk for when SB dropped I started maining Sam.