Hey guys!
I read in this interview that Yoshi-P says that discussions with nintendo and microsoft about ffxiv on xbox and switch are pretty positive. Check it out here:
http://www.gamerevolution.com/news/3...-producer-says
Hey guys!
I read in this interview that Yoshi-P says that discussions with nintendo and microsoft about ffxiv on xbox and switch are pretty positive. Check it out here:
http://www.gamerevolution.com/news/3...-producer-says
However, they still depend on Sony to allow the use of a cross-platform feature involving them. Come on, Sony -.- ...
Sony isn't going to play ball they already refused cross platform play in general, they have absolutely no desire to work with MS or Nintendo. Then again it's only fair play since I believe in the ps3/360 era Sony was shirked by MS about a similar concept. In short neither company wants to work with each other when they're in the top position.
I don't want to deal with Switch Limitations.
We'll more likely get a Switch version over Xbox One. Given the history of Microsoft, this would be perfect for Sony to allow things with Nintendo but not Microsoft. Weaken Xbox enough that its sales become too low for the CEO and he has it canned permanently (see Band, Windows Phone, etc), and one less competition to fight off. I could see Sony doing that, then pushing out Nintendo later on.
So yeah, Switch version possible, Xbox version never gonna happen.
I'm not thrilled by the idea. WoW has proven that you can have a very successful MMO without the need to operate on a cross platform basis. I'm fine with FFXIV operating on both the PS4 and PC yet anything beyond that is going to force us to deal with various limitations, I feel. Furthermore I suspect it would increase the strain on the development team and the time it would take for each patch to go live. I suspect that this is probably something being pushed by Square Enix themselves rather than the developers...but that's just speculation on my part.
I'm also very wary about opening up the game to a wider audience at a time where there are severe housing shortages and some very bloated servers.
I'm pretty sure Sony denied them for Minecraft because MS wanted you to have to log into a Live account. Sony didn't want that.
SE has not yet said that there are any hurdles with Sony on getting XIV on other platforms, and have only cited MS as the problem, with them wanting Live only servers, and Gold required.
That's interesting, considering that Square abandoned Nintendo to produce FFVII for the PlayStation many, many moons ago due to the limitations of the Super Nintendo. I don't know if the Switch and Xbox 1 are technologically inferior to the PS4, but if they are, wouldn't be a step back after dropping PS3 support?
Skyrim is getting a Switch version so at this point anything is possible...
I assumed they dropped ps3 support for a reason.... I feel like the switch would just create unnecessary limitations for everyone else. Then again, I actually have no clue about switch specs, I'm just assuming it's not too great. Oh well.
Not even discussing hardware limitations. SE is always short manpower how is this going to cover the extra costs. If it works out that patches have to be another month later because of two extra platforms due to manpower, then what. It is bad publicity to drop a platform so the other choice is to make the current player base suffer. I get that all consoles are moving closer and closer to a unified OS based on PC. But we aren't there yet.
The people that ask for this, honestly believe that switch has an untapped MMO market. Or that a huge percentage of current Xbox owners are in desperate want for 14 at this point in its life cycle. If neither platform financially supports a large scale MMO, why would 14 be what it is missing. Not to mention that some of the people that ask for this are already paying customers so they aren't a positive gain.
More potential subscribers mean more income which means more quality for us, so hope it happens.
I am spoiled by the PC master race, so unless PC support discontinued, this doesn't affect me specifically. My 4k tv gave out recently and I had to play on a 1080p tv for a few days. Let me just say I felt like a kid on Christmas who was used to getting all the cool toys and received a sweater. Even though some console can do 4k or upscaled 4k, they can't do it at max setting yet.
I have no fear on the Xbox one front , but the switch ?
It has a custom variant of the Tegra X1, under-clocked to 768 MHz. Packing 256 shader cores. And no amount of fancy programming will make that thing close to even a PS 3.
Oh , and saying just because it can run a trimmed down version of Skyrim or Doom does not mean it can run FF 14 , even on acceptable graphic or performance levels.
The switch is a fantastic handheld console , and I wish it could run ff 14 , but I can not see it happen .
Would I like to be proven wrong ? Of course I would !
If only a few percent of the switch owners get FF14 that would a a few million more subscribers ......
It's exactly this! MS wanted the ability to play FFXIV as part of your Live membership, which means you'd have to pay for both Live Access and also your SE sub as well to play the game. Which in the case of the Sony, you do not need PS plus to play FFXIV, both are seperate.
This. I love my Switch to death and think it's a phenomenal piece of hardware given what it is, but I really don't want another PS3 situation. The Switch is EXTREMELY powerful and top of the line /for a handheld/ but is still inferior in most ways to the other current generation of consoles. Like Nightroad said it's comparable to the PS3 in power, but even then it falls short pretty handily. Which is also why just a simple google search of 'how powerful is the Nintendo Switch' mostly pulls up comparisons to that last gen console.
http://www.trustedreviews.com/opinio...ox-one-2949935
Skyrim is also six years old and being milked to death by Bethesda because they've long since realized that they don't need to innovate the franchise. Just slap a coat of paint on it every few years and people will buy it, especially since even non-gaming laptops can run it pretty well these days. The fact that it went to the Switch isn't at all surprising.
I don't think Microsoft would pursue FFXIV. Microsoft actually had SE port FFXI to the Xbox 360, as one of the titles that they hoped would improve its reception in Japan. Not only did it not work, the 360 port of FFXI was horrid, with hi-res models but massive slowdown you didn't even have on the PS2. I don't think Microsoft would try again, especially since it's getting Black Desert. The Switch wouldn't bother either; if anything, Nintendo would choose Phantasy Star Online 2 over it I would think. If you look at Lost Sphere or Project Octopath Traveler, the games SE is designing for the Switch, it seems more like much more modest games is what they intend.
I think SE will probably just go PC only after a few more expansions.
PS4 and 360 have similar specs, there will be no limitations excuse. However, the switch has no place here, allowing the switch is like allowing PS3 support all over again.
You have this odd misconception that consoles can only have one MMO. Xbox getting Black Desert has nothing to do with whether they work with FFXIV or not.
Ew, no thanks. More platforms = more limitations in design = more excuses from SE about why we can't have this or that.
The Switch's power isn't as much an issue to me as the file size. Panic Button's getting Doom and possibly Wolfenstein II onto the Switch is nothing short of mind-blowing (not to mention the remaster of L.A. Noire from R*), so the power argument is not very daunting. Moreover, the Switch's resolution tops out at 1080p (docked) & 720p (handheld), which is quite manageable with sufficient optimization (I know, that's a dirty word among American developers). What has me stumped is how SE will get ARR, Heavensward, and Stormblood onto one cart. 32GB+ carts would be possible by the time all the haggling is done, but would the prices drop sufficiently to keep the retail price within reason? That's the more concerning issue.
The problem here is MS they won't allow it because they don't want members to bypass the LIVE sub.
That's your issue right there.
But where are you getting this from? there's no magical number at which consoles can't accept new MMOs. And it's not about "needing" FFXIV, any console will want as many games as they can host, because that's how they get their money. Also just for your information, ESO has been on Xbox longer than BDO, but that didn't stop BDO from trying, TERA is also getting on PS4 and Xbox.
This proposal does nothing to fix the game as it is. What we need to do, is get them to stop wasting time and trying to derail our requests with these "fluffy" ideas and fix the issues that still plague us. Either fix the game or complete the add-on kit so other people can fix their game for them.
I honestly don't see the upside for Sony to cooperate with SE and link up with their competitors networks like this. It'd be a good deal for SE but Sony would lose out on an exclusive for the PS4.
People need to quit living in the early '90s and join the PC master race already.
I am in agreement about the concerns over the processing power of the systems...
The newest Xbox isn't so much of a concern, as I believe it and the PS4 are rather similar in performance...
But I have concerns that trying to develop for the Switch would just be limiting for FFXIV.
I highly doubt this, especially considering both Microsoft and Nintendo have not changed their patch/udpate policy. Nintendo being far worse on their policy. Also last I have heard Microsoft has not stopped requiring Xbox Live to play online MMOs, so that is the nail in the coffin that they need to removed.
Also PS+ has and will always not be required to play FFXIV
The switch wouldnt be as limiting as I suspect people think. Remember that the PS3 was hamstrung by it’s 256mb of admitedly very high bandwidth Rambus ram coupled with a seperate 256mb block for the GPU, I can’t even begin to think about how much of a nightmare it must have been to optimise and maintain the FFXIV PS3 client over the years. Whilst the switch undoubtedly can’t match the powerpc cpu of the PS3, its GPU is significantly more modern whilst having 4gb of unified memory puts it at a huge advantage for asset heavy titles like this.
The hardware reason was that the PS3 only had 256 megabytes of RAM. It was unable to store anything larger than a single zone in its memory, and things like our mount speed were limited because of the load times from a 5200 RPM platter disk.
In comparison, the Switch has 4GB of RAM, apparently at Capcom's request, because the RE engine needed it.
Edit: Person above beat me to it.
The XI port wasn't all that bad and it didn't help because it was 10 years by that point, the game was already pretty much dead and the console itself was way past it's prime.
If Nintendo wants it back on their system they will get it back, they started off with the FF series back in the late 80s and 90s.
SE won't be giving up that revenue so quick, look at how long it took for the PS3 support to be dropped, with the PS5 on the horizon and whatnot it's safe to assume SE will continue to port it to the next generation of consoles as long as there's money to be made.
Possibly but it's not like either company is willing to settle both are giants in their own right and refuse to work with each other for the benefit of gamers in general.
Wait. They're thinking about putting that on the switch? Didn't we just get rid of PS3 limitations?
I see a lot of people claiming MS said that you have to have a paid Live account to log in..where did they say this, if anyone has a link would be appreciated!
The real block here is Microsoft follow article below:
https://www.polygon.com/e3/2016/6/17...rosoft-e3-2016