im tired of getting i200 tank getting one shot by bosses busters in sirensong
or getting i50 healer that cant heal me when im tanking 2 mobs also in sirensong
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im tired of getting i200 tank getting one shot by bosses busters in sirensong
or getting i50 healer that cant heal me when im tanking 2 mobs also in sirensong
0_0;; dam
ya i've been wanting this for a while. Not for your reasons, it just makes sense. Quests/dungeons give you gear no point not to have a min Ilvl requirement.
If anything, ask the ppl with the low Ilvl to leave or kick them stated their Ilvl is to low.
I cast my doubts on that statement. Shire gear is easy to get, and even cheap-o i255 gear can be bought at the first minutes into the expansion.
Even if you have them for some reason, why do you bother keeping them in your group instead of making them leave or get them kicked out? Save yourself the trouble and step out if that isn't helping. There's no need to carry such people.
it happens, not everyone runs to gear up, they just quest after quest after quest.
from time to time in ARR dungeons i see ppl with crafting gear, gathering gear or out of date gear even to this day.
He also stated, he tried the dps didn't care and didn't want to re-queue. Which happens a lot.
what also doesn't help is you have a 30 min leave penalty. :/ so even if the OP leaves they gotta wait 30min. This happens more the you think.
I find it really ironic, as keeping a tank who cant survive bosses makes the run just as long (if not even longer) as their wait time. Same goea truly undergeared healer.
I get the waiting frustration but nothing would make me keep running the dgn with those sorts of people. I'll gladly kick or get kicked or even eat the penalty than ruin my night.
Yeah I remember that in ARR, people used to do spiritbonding in dungeons (is that still a thing?), refer to last post in this thread
and this thread here fun times :)
Elitism, because they want to speed run their roulettes.
This doesn't happen every run.
The leveling roulettes are supposed to be there to help low levels get thru their dungeons. Teach and be patient or leave.
Flame away.
Nobody have to run dungeons to gear up for leveling dungeons. Just run first to the next vendor NPC before enter the queue. Who can't even do that earn a kick.
Kicking someone who is in a dungeon with DoH/DoL gear or with gears that are 100-200 ilevel lower than the gear in that dungeon is helping him. It encourage him to think about his gear and get better ones that fit his job and the ilevel range of the dungeon.Quote:
The leveling roulettes are supposed to be there to help low levels get thru their dungeons. Teach and be patient or leave.
Flame away.
Vendor NPCs sell gears, no excuses.
Helping =/= carrying
The current system is fine. There are rarely problems in duties that I run and I run a lot of them with a main and 7 alts.
Depends in how it's tuned. An I level gate for entry doesn't have to be as tightly tuned as for say an ex primal or something such. So it doesn't have to be a major obstacle to players. You could for example have an I level requirement of the vault to 115 or the global library to 120. Being as all of those dungeons were easily manageable in full ironworks you really didn't need to be 142 or 145. So a 120 entry wouldnt be a barrier to many people.
Stormblood is much the same. You can run and clear right up to castrum Albania in 260 gear. So giving it a 260 I level gate shouldn't be a problem especially now the newer levelling dungeons guarantee loot drops.
While it may not be terribly common to get people so underrated it does happen and it does have a big impact on the entire group. So some kind of I level gate would help.
To be honest, I'd assumed that by the time they're at the level range where DoL/DoH gear is at least 60+ilvl lower, or to the point it makes a significant difference, they would know the type of gear and stats they need. Heck, level 60+ DoL/DoH gear is class restricted so you can't even do that unless you purposely downgrade your gear level.
You gonna pay my sub if you're gonna tell me what to do? Because I have a LOT of retainers and I'm used to taking orders, so if you wanna pay then you can tell me what to do.
I mean, I don't even WANT to queue for this stuff. I *have* to. Told 'em in Menagerie Normal last night - thankfully, they got me through it, and I'm repaying the kindness by not queuing.
There's a lot of us who don't want to be there any more than you want us there. TRY to keep that in mind (but I know you won't).
Do you even realize how ridiculous this sounds? "Stick to a static group," for dungeons.
Offering pointers won't change the fact that they queued up in gear that doesn't meet the requirements to run the dungeon or how painful it will be to run with them. Maybe they should think about helping their fellow players by not being dramatically undergeared for content?
It's like when I ran The Aery and had a WAR using a moogle axe, that's i75, in a dungeon that drops i136 gear. Even upon being asked why they were using that weapon when you can buy NPC gear that's stronger in Foundation, they simply said "no money and lost my old axe," making it 100% clear they purposefully queued up knowing they'd be a detriment. Though go ahead, continue and tell me how I should "stick to a static group," while my tank can't even hold hate away from me.
Oh, you use, "you don't pay my sub," unironically.
oh.
It's pretty much impossible to speedrun a leveling dungeon because iLevel synchs to a maximum, what's being asked for here is for a minimum to be added so you don't, for example, get The Aery in a roulette where a Tank is wearing i70 gear and is getting two shotted by mobs in single pack pulls. There's a point where there not being an entry ilevel is an inconvenience to the three other players who all have to wait significantly longer than the tank to get into a dungeon than the Tank.
Help your fellow player with... what exactly? They know very well they should have better gear than that. Theres no pointer i can give than the game does by literally drowning you in HQ gear during the msq. The OP is asking for the game to be more direct about it.
I dont have to pay your sub. I can just kick you when i ask you to equip gear appropriate for the dungeon and you tell me I dont pay your sub. Because again, the game literally hands you gear throughout the msq.
And if you dont want to play the game, then why are you?
I dont know how one can be undergeared for leveling, in order to do the dungeons you need to do the story and the story pretty much showers you with gear as you level. This sounds like a people issue with some players being posterior head accessories than a game issue.
Alt jobs, someone gets to 61 in PotD/PvP, doesn't buy shire, the system allows them to queue for sirensong in their AF2 gear.
It doesn't happen very often, but it shouldn't happen at all, there's no reason why the first SB story dungeon can be done with lower ilvl than the last HW story dungeon.
When I was leveling Ninja, I got into a sirensong with another dps, being a SAM, in item level 130 gear.
Obviously, they did no damage, but here's the kicker. First boss has a stack mechanic, remember? We all get into it together, even the tank. Despite that, the SAM was one shotted.
Are you telling me it's okay for them to go in like that? If they do the mechanic perfectly and still get one shotted, they easily do not have enough damage. Also, extra note, LB2 on last boss did 4% of the bosses health. The party Item level was so low because there was a dps in full i130 and a few off pieces from the tank and healer that our limit break did 4 bloody percent.
IMO the first dungeon in each expansion should have a min ilvl since the ilvl spread at 50 and 60 can be quite high. Mostly an issue with alt jobs on the same character. I've been in dusk vigil where the tank was really ungeared, it was a pain. They would nearly die every time even when trash mobs hit them.
Either that or on the job quests, at 30, 50, and 60 give people a better boxes of gear or something. At lower levels its not as noticeable but I've seen people wearing level 1 weathered accessories in brayflox normal due to certain jobs unlocking at 30 and having no accessories to use.
Dungeons are not content that require statics. Please. The MSQ gives you i255 gear before you even reach Sirensong. This game practically throws gear at players, so there is no excuse to enter Sirensong in sub 240 gear at the lowest (3.x quests give players 240 gear from what I have heard now).
Even on alt jobs, this game barfs poetics at players, and Shire gear is easily affordable after doing some dailies. But people entering Stormblood content with gear from ARR? It's just inexcusable.
Saw a PLD today in MSQ Roulette with the original Ilvl 50 Zantetsuken...please SE minimum Ilvl are more than needed for every Dungeon
You can absolutely be undergeared for leveling.
I had a tank in the Vault in level 1 accessories. Granted, this tank mentioned that this was her first MMO and when I pointed it out she apologized profusely and asked if she should leave (we let them stay because DPS was great and I was healing). Had it been anyone else though...
Do you think wearing level 1 gear in the Vault is acceptable? Do you think wearing level 50 gear in Sirensong Sea is acceptable? Especially when the offender is snippy or defensive when you point it out?
Lvl60 job quest gives ilvl210 tomestone gear now, so that's as low as they get for doing any content past 60. Still too low...but hey.
All in all, this is an MMO game balanced around gear. There is such a thing as playing the game the wrong way, and going into a dungeon with vastly underleveled gear is a bit excessive. It's one thing when someone's having low gear but still manageable for the content, it's another thing if they should have gotten a better gear for past dungeon or two already. Glamour prisms are dirt-cheap now and a full set can be even gotten from two or three runs of whatever highest level dungeon one have access to (by selling the gear for grand company seals and buying the prisms for 250 per one), so glamour is absolutely no argument there, either.
There shouldn't be an excuse. Almost all the levelling quests that you have to do before the quests give gear. If you're levelling a second class and picked something for another class when doing the quests, then you should already know the importance of gear. You can buy basic gear from vendors without too much gil output. If you're brand-new, having used a level jump potion gives you shire gear. If you don't want to buy of-level gear for a secondary class, go into pvp or potd where gear doesn't matter, or level through leves and something that doesn't cause you to inconvenience other people.
There's no reason not to start out with a simple reminder. "Hey, I noticed your gear is really low level. I just wanted to point that out, since you won't really be able to do much in here with that." Maybe it was a mistake and they were switching around gear; everybody makes them. If they don't fix it, kick them. At that point, they're rude or they're trolling.
However, I agree too that there should be a min ilvl. It doesn't have to be as stringent as the higher stuff. At a certain level, though, even DPS can't survive some of the scripted AOE attacks that some bosses put out without somewhat-decent gear; when you're 6-10k short on HP, you'll drop on some of those attacks.
Honestly, making some dungeons require an ilvl should be enforced. It makes no sense that the last dungeon in HW requires i240 but Sirensong Sea can be entered at a much lower ilvl.
While the worst I've ever dealt with personally were the i260 tanks with STR accessories in Doma Castle at SB launch, it really should be a universal thing since we get showered in gear at every stage of the game now.
Here is the net-all solution to the problem:
Do the dungeon regardless.
If you have a tank who can't tank 2 mobs, just run as if you have no tank.
If you have a healer who can't heal, just run as if you have no healer.
It can almost always be done. Now if you have neither a tank nor a healer who, and only two DPS, things get significantly harder. Beyond what a random DF queue can likely pull off. And frankly it would virtually require two ranged DPS.
Though I should add that I have no problem with a minimum requirement on dungeons, so long as they don't make it faceroll high.
Honestly though, I've never had this issue. People leaving, yes. But a player with Lv50 gear in a Lv70 dungeon, etc, never.