If we have better location for the server *cough*chicago*cough*pingmattersdotcom*cough*.Those DDOS where quite painful for progression sacramento servers seem quite vulnerable to it.but hey i am just casual player :^)
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If we have better location for the server *cough*chicago*cough*pingmattersdotcom*cough*.Those DDOS where quite painful for progression sacramento servers seem quite vulnerable to it.but hey i am just casual player :^)
I don't think I've seen any of the people that were actually progging complain about lag... Cept one JPN group that I watched a few days ago... But ok!! Pft
(They are talking ping, not lag spikes)
Since the game isnt client side, all auto attacks are in a constant state of checking if ur still within range/means to auto attack, and delay the dmg by the response from ur client to the server.
This has always been the case with all eastern based MMOs, because their ping is anywhere from single digits to 30 ping if ur "slow"
yoshida even stated ppl should be more considerate of their teamates and not play an MMo if ur seeing pings upward towards of 100ms.
which most westerners have roughly between 80ms-150ms (I usually see between 90-110ms myself)
there is a reason western MMOs are more client side.
there is a reason eastern MMOs arent.
Chances are, this difference is never going to make or break your average play session.
But, in Ultimate, it technically is far more likely to happen since fights drag on longer, requiring consistent perfection, with no checkpoints (and rightfully so). When the server updates every 10th of a second, and on ur side, u were within safety, and on their end, u werent, and the difference was 50ms.
Well, there was this Rescue play.
https://twitter.com/eis1008/status/923579535227940864
...Which is absolutely not possible to pull off outside of Japan since NA/EU servers essentially add an extra 0.25-0.5 second delay to it, so there's that.
I really hope we're not going to say ping is why NA didn't make world first...
I'd have no idea, as I don't play with less than 30ms ping.
I do notice a difference between 100~ms and 150ms, as Im unable to fit 1 GCD, and 2 oGCDs at the start of most boss fights, putting my burst phase until after mechanics happen, as thats when mechanics happen every single fight.
As for the rest of the fight, its a bit more randomized for me to say how much it does or doesnt affect me.
(I also think the less ping i have from 100, the less noticeable the effect will be, but the greater the ping is over 100, the greater the effect will be.)
Speaking as someone who went from 90-120 ms to 20-30 ms with the server relocation... Depending on the job you play as and your personal skill level, it makes a world of difference. Back in Heavensward, it was the difference between being able to fit in one whole extra GCD in my 20 second opener as a Bard. Meanwhile, other Bards from other raid groups that I knew that went from ~50 ms to 120+ as a result of the server move could no longer use Bloodletter or Feint double oGCD weave without it clipping into their GCDs during HW. And considering how much more button-mashy Bard is in SB compared to HW, lord knows how much of a bigger advantage I have over other Bards as a result.
Most people won't feel the difference, but it's everything to high-tier raiders.
Its sad NA and EU teams have a slight disadvantage because "Ping" is a thing.
It's not to far from the truth though, Ping is the difference between Hallowed Ground being instant or delayed just enough to kill you.
You do realize a lot of people even on EU/NA region can play with really low ping?
EU/NA did not lose the race because of ping issues, or if you really believe that, then go ask the teams if they felt inconvenienced. In the first place, caring about regions in this race is silly. The nation of Japan did not win this race, it was a team compromised of Ex-Lucrezia members. ¯\_(ツ)_/¯
Congrats to "Lucrezia" for yet another Coil WF.
What's next, the devs will run a check on your game, and if it has an account in the JP region, it will have its packets prioritized? This is just silly. Where was the argument over world first ping being a problem with the servers were on the east coast? Oh wait, there wasn't one.
But there was. There's a reason why the forums exploded when everyone found out that the servers were moving to Sacramento. There's also a reason why the servers were being moved TO Sacramento in the first place, and it was because west coast players were pretty vocal about ping issues. You may not have seen it, but it was there, and I say this as a west coast player who considers the server move to have been a mistake overall for the health of the overall NA community.
I remember forums blow up of rage when they say they move the server to other coast east coast players where mad about it I still have bitter taste on my mouth.It wouldn't be issue centralize the server.we where cheering west coast player to have same quality life changes like us east coast player & same time been equal foot but the end we got slapped.Alot my east coast friends stop playing cuz they cant do stuff they used too & wont buy vpn for that so they unsub.
I cant believe ping is seriously being blamed now lol
Agreed
SE is treating foreign players as second class customers, the servers should be in Chicago.
So we're just going to forget that T5, T9, (A3S) A4S and A8S were first cleared by American teams? and that A12S and V4S were first cleared by EU teams?
Mmkay. Some of ya'll are salty. If you really want to complain about ping, come to Australia and play on an American server (or European server. Those servers are actually kinda unplayable and I have an NBN node a short walk away from my home).
Australians are an afterthought, north americans should have good ping on the north american server.
All this sounds like salty crying over stupid shit, like usual.
My ping was good was good when it was in Montreal and now its 140, higher than on the euro data center.
Maybe I should transfer there, even though i'm north american.
Better routing won't change shit, north america is huge, data center had to be in the middle.
Actually, its farther to the EU datacenter distance wise, so your point is actually broken there. Its about 1000 miles shorter actually. The EU datacenter is in Frankfurt Germany, which is 3800 miles from NYC. NYC to Sacremento, the supposed new NA location is 2800 miles.
By your logic, the ping to the EU datacenter should be 30% higher.
How convinient.
People use "ping" as excuse for not getting world first now ?
If they don't get world first,it doesn't mean they ain't good but it means there is a group that better than them.
Its that simple.
I think it was more that NA just got fatigued at doing the same thing over and over again ten hours a day, for two weeks.
Sounds like you have absolutely NO idea just how bad NA infrastructure in general is.
There's a reason why topics like net neutrality is a huge topic in the US. It isn't a secret that North American ISPs are scummy as hell and that NA internet infrastructure is way, WAY behind much of the rest of the developed world, even disregarding the fact that the US alone is much larger than, say, Japan/Korea. When there's no competition in much of the US in terms of ISPs, there's no reason for them to improve our routing for our little games. Instead, they're spending their efforts on constantly looking for new ways to gouge us out of our money for the least amount of effort involved.
Google Fiber causes the ISPs to shat out bricks and magically provide better service wherever they announce they're moving in for a reason.
It's unlikely SE even knew about how NA routing works from how the server move went. It was probably just much cheaper to maintain the servers in Sacramento CA (especially since the company where the NA data centers are housed was bought out by SE shortly before the server relocation), and that's it. Moving the servers to say, Chicago, would have improved the experience for everyone overall, but it would have far less to do with the distance and much more to do with how routing works throughout all of the US.
Obviously not, there is no reason to ever improve the routing, he's the one that mentioned routing, not me, which is a good reason the servers shouldn't be west coast, they did that to save money, not quality, like I said foreign players are second class to them.
This second class thing is silly. If anything, your own ISP sees you as second class, seeing as how they don't want to provide you with even decent service other than for visiting webpages and streaming. Routing in a network is important. Who's to say even if they put the servers in Chicago there wouldn't still be routing issues causing high ping?
Australia/Oceania wants a localised server too. NA already has a server in NA, but Aussies have to use off-shore servers to play. With how fights are nowadays, higher ping is atrocious. Either Square can make fights more lenient on higher pings, or make more servers for people so it is more fun for everyone.
EDIT: Blizzard has had east and west coast servers since vanilla WoW, I don't see why Square couldn't keep that Canadian server AND the new west coast server.
In before: "The JP players DDoS attacked the NA servers so they could get world first." Ahahaha, got 'em!
I play on an eu data center and my ping is ~20 :D
I think even jp cant have it much better