Hey all
As a follow up to my 'why you should try tanking' which I'll link here,
I've done an article on why you should play a healer!
https://thehenonline.com/why-you-sho...-healing-a-try
Let me know what you think!
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Hey all
As a follow up to my 'why you should try tanking' which I'll link here,
I've done an article on why you should play a healer!
https://thehenonline.com/why-you-sho...-healing-a-try
Let me know what you think!
I like it, but you I think you might be hiding the real reason you like healing. :)
I avoid healing due to the stress lol. It's a game, so I want to have fun and relax. There is nothing relaxing to me about healing, especially when an overgeared tank pulls adds wall to wall and I'm still lvling up. I'm just not ready for that sort of thing. A lot of the time when I say that, the tank ignores me and does it anyway, telling me to 'git gud'. You still have like 200+ more of an ilvl than I do, it isn't a matter of skill at this point. >_>
I've finished certain dungeon runs and am left shaking. I know it sounds so stupid and pathetic, maybe I am haha. But...well, it is what it is. It gave me an appreciation for healers though so I commend them more often than I once did. Maybe I need more practice, maybe it will never be for me. I used to be very nervous about tanking as well, but that went infinitely better for me than healing. Guess I just can't handle it =p
This is my reasoning. In fact, I'm raising my healers just to get them to 70 and drop them. I always get these types of tanks (sometimes damage dealers) that want me to dps, so I dps. Then I get tanks that want me to stop it and just stick to healing. When I dps, I get yelled at and no one's even died yet, even the ones standing in the bad stuff because I do my best to keep them up. When I don't dps, I still get yelled at: "don't just stand there, do something!" <-- this was the most recent one. I don't know where they come from, maybe they're in a cult. I don't know how I attract them so often, either. You'd think they'd be 1 in a 100 or 1 in 1000, but I get them so often it's ridiculous.
Almost instant queue, this point alone make me play as healer.
It's simple, it's fun and you can play god~
The answer to every "why you should try..." question is: Because you just might like it.
If you need a power argument, do some raid parses with a group without a healer, then do some raid parses with a group with a healer and realize that the gaping difference between the two is a direct result of healer power (It has to be - you kept everything else the same after all).
The power healers have is pretty nuts, albeit largely invisible to the healer and it unfortunately can't be stacked either - more healers only spread that power among more heads, they don't add to it.
It's similar as with raise. On first glance, raise seems like a very bad spell, but it's actually hugely powerful, because the person raised would simply have zero further contribution if not raised and everything they do after being raised can be directly attributed to the raise and thus its power. Preventing people from dying in the first place works on a similar principle - Everything they do after the point where they would have normally died can be directly attributed to the heals they received. And like with raise being useless if nobody dies, heals are useless if nobody would die without them.
Still, with unavoidable damage, people are bound to die at some point and that's where healers cash in hard in the power department.
Makes sense. Although, last night I got a trial roulette Susano where one healer died five times and the other was going OOM because for some reason he was taking forever to die.
I was on RDM. I was very, very busy. Wasn't exactly the relaxing time one hopes to get while on a DPS break.
I definitely feel the complaints about stress. Pretty much any time the party is derpy or near suicidal, that falls on the healers shoulders. And there are definitely times where I'm thinking, "I so don't want to do stuff with DF/PF right now."
But! It can also be very rewarding. I made another attempt at the Ivalice raid last night. Predictably, the party wiped a lot on the second boss, and even between wipes, there were a lot of deaths and mechanics slip ups that, needless to say, made my life (and the other healers' lives) hell.
But, we eventually got it. And oneshot the final boss (though with deaths). Got a lot of people their clears. Seeing that through to the end... at least to me, felt very rewarding. And I won't lie, I'm a sucker for comms, so when most of the party comms you... that feels great, heh. Anyways. Stress/Pressure is definitely a thing, but there is another side to it.
OP's article alludes to this but doesn't outright mention it.
Great points. Congrats for the blog post. I would add that I always heal because I like to help (and healer classes/jobs are the best for it) and I don't like to worry about my HP when leveling.
The best moments for me is when I actually have to use all of my toolkit or even improvise to keep the party alive. After the party survive a situation like that, I feel myself like a hero.
To be fair I was going OOM because he was taking forever to die and people were eating avoidable damage like potato chips. The manashifts were much appreciated though <3
I heal because I'm a control freak and healers tend to have the most control over an encounter. Don't get me wrong, in a great group every player is quite important. In a weak group though? No one can carry like a healer.
I feel like this is the reason I never understood everyone's Shinryu frustration back when 4.0 launched. Yeah, I saw a couple wipes, but virtually no disbands. You can make up more ground than any other role by far as a healer. People failing mechanics? Get out those raises and AoE heals. Tanks not tanking? Throw up shields and/or regens on top threat target. DPS not tanking too? Throw up regens/shields on yourself and hope you don't get tankbusted. DPS not meeting a check? Do more DPS.
I'm all about utility roles (love having RDM/BRD/SMN/PLD in my group) but to me healers are just pure utility. The multitude of directions we can go makes it always exciting and, as I said, you can be a world first progression raiding SAM but you still can't carry like my mediocre WHM butt.
I still dont understand why people get stressed about healing, whats so hard about it? Cast cure, repeat. If its a big pull, cast cure, some OGCD, repeat.
If people dies well too bad, next pull I bet it wont be big and dungeon will go as normal, if someone tells you get good, why do u even care of what a internet guys says about you >.<
Relax, its a game!
Well to stay on the post
I start the game as a SMN and did the scholar quests so I could have both, back on the old days when the game just started. I got bored of quees and went as sch on my first dungeon "Stone Vigil" nothing special, even boring (dungeons as healers I dont feel any pleasure) but the quees was making me keep doing it.
Then I had to grind darklight armor (i think this was the name, ilvl 70), so again quees where a lot better to spam wanderes palace.
Then something came that change my world, Ifrit, Garuda ad specially Titan HM, omg raiding as a healer is SO MUCH FUN! You have a lot of control on the party, i remember everybody dying on titan hm and me healing it alone, was so much fun and challenging.
After that first coil appeared and was the same feeling.
I just love raiding as a healer! and thats my motive.
The sad thing is that doing dungeons is very boring so I just try to go on as dps or tank.
The problem isn't the difficulty of healing, healing in dungeons is easy enough, the problem is people's expectation from a healer... You're not just supposed to heal you have to DPS as well which is perfectly fine except when the tank is undergeared/doesn't use CDs/Stays in offensive stance/Eats every AoE and pulls the whole dungeon... That's where things get messy and when the tank dies because of any combination of the above reasons it's the healer who is a scrub and responsible for it all.
Though even when that happens if you are SCH it's still generally easy to do huge pulls with Fey Union/Excog/Adlo.
But yes unless your party is incompetent healing is pretty easy until you get to Raids/Ex Primals which is where the real fun/stress begins.
Some basic tips from me on de-stressing the healing role.
1. Use White Mage: Nothing against the other healers, but AST and SCH have additional complexity in the form of Pets and Stances and Cards, etc. Complexity leads to stress while you are getting comfortable.
2. Let the tank know you are really not comfortable with big pulls. If they want to go 'diva' and kick you its not your fault, it's them being impatient and you can just requeue. No big loss. It's not your fault you're new. Take a deep breath. To be honest, if a player is acting like that, they were really not worth your time to begin with. (harsh but true, being on a computer game doesn't give you the right to forget to be a human)
3. Use your cast times to plan your next move: When casting a Cure spell on the Tank you have 2 seconds to think about what your next move is going to be. Does the DPS need a cure? Does someone need Esuna? Are you standing is something yellow and bad looking? Once you decide what your next immediate move is going to be it's just a matter of doing it. Knowing what you have to do next will immediately reduce your stress and increase the comfort level of the job. Over time you'll get faster with your decision making, you'll move UI elements around so that you can see what you need to know quicker. Eventually you'll start knowing, almost instinctively, when something is going to happen. Which leads me to number 4.
4. Read the flow: This is a hard one to describe if you haven't yet experienced it, but all encounters have a 'pace', I call it 'the flow'. The tanks HP will drop at a fairly predictable rate, some spikes up or down but overall it's a noticeable pace. Your heals act like a drum beat to this pace. If the pace/flow is fast, then your drum beat is going to be quick. if the pace is slow your drum beat is going to be slow. Once you find the beat, you'll be able to easily control the encounter.
Now, let's pull it all together with a simple example of a Tank, an enemy, Cure and Stone.
The tank gets hit.
You start to cast Cure. Now you make a decision of your next move(#3). Is the tank going to need another heal immediately after this based on how much damage they were taking?(#4)
You decide, no, they wont need another heal immediately after this one.
You change your target to the enemy
The Cure casts on the tank healing them to full.
You cast Stone on the enemy. Now you make a decision of your next move(#3). Is the tank going to need another heal immediately after this based on how much damage they were taking?(#4)
you decide yes, they will need another heal.
Stone hits the enemy.
You cast Cure on the tank.
Congratulations. You just DPSed as a healer. It's all about #3 and #4, planning and reading the flow. Once you get that down it's just a matter of learning when to throw your other skills around and you'll wonder what you ever stressed about to begin with.
One last tip. Don't jump into the deep end. Do the Dungeon or Content that you are ready for as a player, not the highest one you can based on level. Start with the easy ones and use the DF/PF directly instead of the roulette. Don't be surprised if it takes 5 runs in a dungeon before you start to feel like your getting it. Just collect gear for glamouring later =)
I remember feeling very stressed starting out this game as a healer. Normally I play rogue/thief characters but wasn't aware of NIN, so I picked up CNJ on a whim. I felt SO MUCH PRESSURE going into every single new dungeon/trial all the way through the 1-50 msq. I made all the new healer mistakes: casting cure for every tick of damage the tank gets, trying to dps back when stance dancing was a thing and not switching back to heal the tank before he died, pre-pull regen, all that stuff. I remember shaking my first time going up against Ifrit. Never been so nervous in my life.
Now? I raid with SCH and do roulettes as WHM when I feel like being lazy. I feel so good throwing in tetras between my holy spam to keep the tank alive and spreading a CritAdlo on every Maniacle Probe in V2S and being the key figure to the party, throwing out my own dps between heal checks and using my resources effectively to not go OOM. It's still stressful sometimes, but in the way that I go "damn, should have saved Deployment tactics for THIS raid damage to keep everyone topped off for the next attack" or "shoot popped Indom way too early" rather than "wait, you DON'T want me using Fluid Aura?" or "idk what I'm doing so I am now a heal turret"
Meanwhile, I got my DRK to 60 and can now use him for cracked clusters and I STILL hesitate clicking on the lvl roulette because at best I am an adequate tank (meaning I can hold hate and sometimes deal proper dps)
I agree with everyone who's said they love the control it gives them. I absolutely enjoy being such a key member to the group. Even though Tanks are just as important they don't really fit my favored caster playstyle. Which brings me to another point; this game does a fantastic job of giving you more to do than simply heal. SCH get to micromanage their pets and have a ton of super fun and interesting skills, WHM DPS spells are all super satisfying and make me feel like the damage I do is actually making a difference, AST buffs during DPS checks are so sooo satisfying.
At first I had issues with targeting since I play on PS4 but my god just setting macros on your DPS abilities so they target the enemy of the person you're currently targeting has taken all that awkwardness and made it sooo much smoother.
This game has done such a great job at making the healer role more intriguing than almost any other game I've played its amazing and I sincerely love it.
I don't know if it's because I'm used to it from playing SCH since I started but I find playing an actual DPS a lot more stressful. If I'm ever playing a DPS and running questionable software which we will not talk about, I'm always finding myself comparing my DPS to others. And when that is all your job does, I find it more stressful if I'm lagging behind while technically hitting everything I should be.
At least on SCH if my DPS is lower than normal I usually have an excuse. "I had to ress" or "I had to heal through this" blah blah blah. You still need to optimise, and at the highest level healing is definitely a lot harder. But the actual healing requirements, outside of things like V4S, really aren't that difficult in the first place.
It's not the difficulty, or what you perceive to be a lack of it that is stressful. It's the expectations we carry, even in DF. If we DPS, we get told to heal. If we heal, we get told to DPS. If the PT wipes, it's our fault. Tanks pull wall to wall before even gauging if we're capable of handling it. These are just a few examples without the mention of the enormous amount of pressure we put on ourselves to perform.
Comments like this always make me want to throat jab someone. There is so much going on in a healer's thought process before they even toss out one single cure. Healers do not have a set rotation. Even their openers are subject to change. Sure, you can sit there and just focus heal, but it is on the healers to challenge themselves by optimizing their entire toolkit while keeping the party going until the clear. In order to do this, a number of checks are made in a matter of microseconds before they cast or use a skill.
Things are easy for everyone when the going is smooth. The experience or inexperience of a healer shines bright when something decides to toss a wrench at "cast cure, repeat. Big pull, cast cure, some oGCD, repeat."
You are correct, but that doesn't mean to be complacent. What you do affects the experiences of those who are playing with you.
Still don't have any desire to be a healer... or any caster really for that matter... and the attitude the community has towards healers doesn't help... melee dps is my preferred area ... but props to the healers who love it
You aren't wrong, but it's also true that healing tools are incredibly powerful and that the healing Jobs themselves are mechanically simple. Personally I experience very low stress as a healer except in the odd situation you describe, where everyone else is conspiring to make your life difficult by failing mechanics left and right. Even then, if they are doing so poorly that I'm challenged to keep them alive, I am at peace with their accomplishment should they actually manage to die.
For me I suppose it comes down to this: healer gameplay is the most forgiving and least stressful in execution (even for a true "ABC" healer), but other players are more likely to be a source of stress since they may be inclined to blame the healer regardless of where fault actually lies. If this happens to a player frequently enough, or if they are fairly sensitive to criticism, the healer role could become stressful pretty easily.
I can understand this sentiment but at the same time I think in this case it's being used too much as a blanket statement. If I misunderstood I apologize but it certainly seems like you're applying this to 'all healing'.
I think without a doubt healing a competent party on a familiar fight is the easiest role in any part of this game. Easier than gathering. That being said healing an inexperienced or careless party in an unfamiliar fight is definitely more challenging.
I think this is the nature of support roles in general because the same can be said of tanking. Unlike DPS we all have a hard cap of performing our primary objective (aggro the boss/heal the damage) and the rest of what we do is more flexible. True, most channel that into optimizing their own personal DPS which is certainly simplest as a healer, but healers are also the role that has to cover up for human error much more so than any other.
In short this depends too much on your party to say healing is always easier, at least in my experience.
I appreciate the reasonable response, so let me explain briefly:
When I stated that healing was mechanically simple, that’s exactly what I meant. I took care to specify this, but at least one other poster still managed to misconstrue what I wrote as some kind of criticism or attack on the healer role.
My opinion is that SE keeps healer and tank roles less complicated by design to offset the greater responsibility and broader range of actions they carry. Contrast with a DPS job like MNK, which has both timers and positioning to take into account but has comparatively minimal interaction with the party.
I was going to comment in a negative light against your comments, then I noticed you have scholar listed by your picture. Scholar is by far the EASIEST healer to play. The others do tend to take some more skill. And I main a Scholar myself. But i do agree with your last statement. They are less complicated (more or less) since they have a greater role. But I also main Warrior, and while I find it easy, others will find it less so. So it all depends on the player. What you think is easy, others will think difficult at one time or another. *shrugs*
I get what you're saying for sure and I don't feel like anything you've said has been close to an attack on healers, for whatever that's worth. I could 100% agree with a statement like "Healers can often be the easiest role" or "Healers are the easiest role mechanically" because both offer qualifiers either to the specificity of in what capacity healers have it easy or that it is not always a walk in the park as a healer.
I also realize this is arguing semantics which I totally don't want to do with you, I respect you a ton for your contributions to this forum and I mostly just wanted to toss my two cents in. :D
I actually main AST for Savage, but I play all 3 healers in lvl 70 content. I usually play WHM for dungeons, so SCH has ironically become my least-used healer in 4.x.
Also, I would suggest that WHM remains the easiest healer to play due to how straightforward and powerful it is. Players who manage CDs and resources poorly tend to struggle with SCH as soon as any real difficulty arises.
Trust me. Nobody wants me playing healer! I'm an amazing tank, good dps, and absolutely horrendous healer. I can't place my finger on why, but if I heal people will die.
He said timers, not timing. Timing is something every job has to deal with, so it can't really be applied to healers specifically. As for positioning, not sure I agree with you there. I stand close enough to the boss/middle and that's about it. Literally only have to move for mechanics (again, like every other job) and nothing else. DPS jobs have actual positionals and tanks do whatever tanks do.
I agree with the point that healing in execution is far easier than the other roles. We literally have 3 DPS buttons, don't even have to worry about Cleric anymore and our heals are ...heals. In the case that we make a mistake, we often have emergencies to rectify them, no other role can do that. In execution it's easy, in everything else you can argue that it's one of the more tougher roles.
I mean, yeah, on paper healing always looks simple. Push one of these buttons to heal people, or one of these to shield for an upcoming attack, etc. Not just in XIV but in any game. In concept, it's straightforward.
The devil is in the details.
Admittedly, under ideal circumstances -- say, an overgeared tank doing single dungeon pulls -- that is pretty easy (and boring), yes. But I'm not really sure where you'd get the execution is easy part -- that's the harder part, especially when you're GCD choked and adding movement mechanics on top of that.
Unless, of course, you're only talking dungeons or other content where most healer abilities are unneeded anyways... Yes, that kind of stuff you can cruise control through.
(And as a technical point, healers do have plenty of timers too. Yes it's not "maintain this buff to do +X% DPS", of course it's not.)
I agree with all of that, but I guess our definitions of execution are different. I see what you're saying as planning and coordination, whereas the actual execution part for me is just using the abilities. Unlike DPS, we don't have rotations or positionals to hit, so in terms of that I feel like the healer execution is by far easiest. Now the rest of the job I can agree is a lot more difficult than most give us credit for :p
I started playing healer in another MMORPG before I found FFXIV. Mainly because 1) I am terrible at dps rotations and 2) tanks need to know where to go in dozens of instances, exactly when to turn a boss 10 degrees to the left, etc. Also because I was in a group with a healer who soloed a mini-boss after the other three of us wiped to its surprise attack. And lastly because I like the idea of healing in games that focus so much on death and maiming and violence of all stripes.
I started this game in spring 2016, so, halfway through Heavensward or a little beyond half? Loved this game. Looked for the healer's healer job and loved WHM. Then tried SCH and loved it even more. Avoided AST because I didn't know enough about other jobs to pick and use cards effectively. Yet stuff gets in the way, and my total playtime for FFXIV is still low, and every time I go away I feel like a noob coming back because I never really got it all 100% the last time I was here so I lose more than a step. I've tried all the healers in 4.x and have now shyed away from SCH after 4.0 play. But even for WHM I seem to feel pretty weak as a player. I have a hard time keeping up in anything Bardam or above when tanks pull big.
I agree that even if you see it as just a game, you can feel lots of pressure to do well and do right by the other players by giving a great performance. I know I flub more than I would like, and when someone feels the need to "LOL you suck healer" at the end of the run right before they exit a dungeon (have gotten that twice since SB started) it does make me wonder if I am cut out for the role. Not because I let it get under my skin, and not because I don't know the net is full of immature ("I only see things my way and care about what I want") and insecure ("I've gotta make everyone else miserable with my play and in my words to feel better, hue hue hue") people, but because I know I did make a mistake or I didn't perform up to what other healers can do.
But, if I know I tried my best, I make peace with that. When I actually do well, it's amazing. And even screwing up is fine with a cool DF group (yes, 99.9% of my runs are me and three to twenty-three strangers). My fav so far is right after early access ended and I was still trying to clear Menagerie with pug groups from DF. Every group was full of great people but it was always a bust. Then, that Friday, a new group. We wiped what, once, maybe twice, and were getting there but suddenly it was just me and a tank who was taking his last few hits. I never use LB, but I thought of it then, got it off right before I died. Everyone else was up and down goes the boss as I'm laying there. Best. deathscene. ever.
Aww, a little off topic but you sound really pleasant and I hope you stick with WHM if it's what you enjoy the most. That little snippet above is why I think you'll go far if you invest time in the job. That kind of mindset is what makes good players, it's the stubborn ones who refuse to learn that end up staying trash forever.
Rectify mistakes as well as you can and stick with it! :D
P.S. - We all felt the Bardam struggle, you're definitely not alone in that.
I would like to second, third and fourth this!
Seriously though, that's a good attitude to have going into healing. Also tinythinker if you ever want to run things together we are on the same data center and my discord is in my signature. So its only you and 2-22 strangers.