Mostly all MMOs have this feature at end, have you guys considered it?
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Mostly all MMOs have this feature at end, have you guys considered it?
Merits systems are good for the end, but they need to add like 25 more levels before they get to the end. Honestly this is still mid game atm.
Really? Like what? Because the modern MMOs that I've played that require subscription fees do not have this at all, so saying "mostly all MMOs" have this feature is either a niche market of MMOs that I've never played (maybe overseas EU/Asia MMOs), or just you being an XI purist desperately clinging on to some ridiculous notion of excessive grinding in MMOs being rewarding or some misplaced sense of accomplishment from getting one. I am more inclined to believe the latter.
Secondly, merits just adds more pathetic grinding to the game. XIV doesn't need more grinding because it already has more than the average modern MMO. We need content. More than five very short and brief grand company quests each patch.
Content =/= Grinding.
Third, merits were nothing more than a horrible implementation of 'talent trees' that XI threw in for a gross and monotonous time sink. Not to mention it had little to no customization because you were 'required' to have certain merits to do anything.
If anything, I'd much prefer to see a system developed around quests (at ALL levels) that allows your character to modify a new system that works sort of like talents and/or merits. I would much rather go out and actually accomplish something like say, killing all the primals, awarding one talent specialization and/or re-specialization point. Not only does this type of task actually feel like you accomplished something, but it encourages linkshells to help newer players while utilizing old content instead of throwing it away when the next patch arrives.
Big no to merits.
1) merits are not in most mmos, in fact, they are in 1 i can think of, just 1
2)while the idea of merits is great in order to keep content relevant and not raise a level cap, we need levl cap raises first, its a better idea for when a level cap raise is no longer a viable idea for the game because its too high already(good idea when your 99 or planning no further raises)
3) the main reason for a merit raise at that point is to be able to make stronger content that requires you to have merited without said cap raises, without having to overthrow the balance of the game(merits can make gradual increases in strength whereas a cap raise would be bigger leaps as can be seen in other games)
so yeah, too early to even consider merits
I can name 2 games that have "Merit" like systems
XI and Rift
But yea way too soon for merits.
Another topic requesting XIV to be more like XI. Nothing to see here, move along.
There more games then just FFXI who have this type of system. If players are asking stuff from wow and making the game more like wow why not ask stuff from FFXI that works and know it a good idea? So i don't see a issue asking for a merit type system it give us high level something else to look forward too then just level up other class we don't want to. I'm 60% sure they would have something like this when we get at least 70cap.
Because.......
New EQ's never take things from previous EQ's
New Halo's never use anything from previous Halo's.
New Call of Duty's dont use things from previous CoD's
New Guild Wars wont use things from previous GW's
Grow up kid, all new games use things from the past. Its what we are used to and it wont be something that changes the game completely around.
what we are used to means nothing when a merit system is meant to be the end of cap raising
we arent at that end yet so its not something to even think about]
if you want to reply to people commenting on your post, reply to the ones who made valid arguements not the 1 idiot who decided to post some whiny "dont copy 11" post
merits for what? there nothing in the game yet. there already giving us stat adjustments and merits sucks i dont wanna grind when im already at the lv cap forget that.
yes please! i loved added brand new abilites that only capped rank people can have. Makes you feel more like a master of the class.
Also for all the people saying "wait for cap" ff11 had mertis at 75... cap is 99. Did we all forget that? Sure lvl 50 is prolly too early but in another 30 or so lvls merits couuld be VERY cool
I would rather see a system added where the choices you make allow for more customization of your job rather than mandatory improvements like "increase dagger skill by 1 level per point". Since they are working on large scale content, it would be cool to see a system that gives you a wide variety of additional abilities - allowing for example one bard to gain abilities specializing them in caster buffs and another bard to specialize in melee buffs. Allowing players to change the options they picked would be key, of course.
Why does advancement/customisation have to be based on killing the same monsters over and over for XP? Can we move on from 2003 and come up with something a little less mundane?
Not to mention in your OP you made some blow hard claim that a "merit" system is in most MMOs. Again, though, you lose credibility by making false claims that most MMOs have it when its not true.
All that being said. I ask you, what type of "merit" system do you want in XIV?
I think distributable stats is enough.
I would rather the dev team stayed away from that elitist bull**** if they can, stats and gear choice should be enough.
Actually, you were. You were using a FPS franchise game to game change carry over to justify one in a MMORPG.
Secondly, before you start calling names, perhaps you should get a clue. I never made a issue about anything to do with it having been in XI, not one word about was mentioned by me. All I said was that you were full of it when you claimed it was in most MMOs. You spoke out of ignorance about other MMOs and got called on it.
I asked you a very specific question about your idea, with specifics, for a merit system. Which you chose not to answer, only to apply name calling and claim. falsly I might add, that it was justified to name call over peoples issues with ideas from XI being applied to XIV. If you actually cared to be constructive about it, you would have just answered the question. Instead you took the option of further lowering any credibility you had left, to fly off the handle at me over something I never even came close to saying in my post.
All that being said. I ask you, what type of "merit" system do you want in XIV?
I do recall only FFXI having a certain type of Merit system (probably the one being requested/suggested), but other MMOs do have merit systems in some way, once you reach cap they allow you to rebirth, which is essentially a merit system because sometimes rebirthing carries over your previous work. (However, rebirth systems are generally popular with Private Servers, official servers just let you "respec" in a way once you hit the class cap as people will generally focus on PvP at that point.)
Depending on how you view it, The wow style talent tree could also fit the bill.
The xi merit system was kind of a head shaker if you sit back and think about it. They were so dead set on not allowing the cap to go above 75 for a long long time. Yet they turned around and put in and occasionally expanded a system that allowed players to tweak the underlying math magic and approximate the mechanical benefits of going above said cap.
Me no understand.
Point Allotment, is that not good enough? or even Materia?
There is still plenty of room for improvement on those things above. I don't think there is room for merit points yet. Not at 50, perhaps at 99.
I believe it should be based on Materia, more flexible, more risky, more costly, more achieving, more epeen.
Merit was good, but I think Materia system covers this.
I couldn't agree I don't see how a stats stacking system like materia covers what the merit/talent system did.
It doesn't really...after all the complaints about drop/quest/raid gear being "worthless with materia around" you'd want a system like XI Merits or JSE/AF from XI (that enhanced abilities or gave access to new ones/traits etc, something materia wouldn't do.)
For example Empyrean armor from XI would easily counter balance Materia in a heart beat.
What's a Merit?
I'm serious, you guys talk about Merit in FFXI and other MMOs like it's common knowledge, while my only experience in MMOs that lasted long was in Ragnarok Online and Aion and I've never hear about things like Merits, or if I had, it was masked in another word, so enlight me please =)
Oh lol well I didn't get to 75 (FFXI) myself personally but 2 people i knew irl did and basically after you level up to 75 (back when it was the cap) you can continue to gain levels that turned into merit points that could be put into random things like reduced cool downs on abilities and such stuff.
You know how in Ragnarok you gain ability points to upgrade a skill after a level? Something like that sort of. Someone might be in here in a moment to clarify it better then me lol >_>
Merits in XI did:
1. Lets you increase your stats beyond the level cap since they weren't raising the level cap beyond 75 at that point, kind of like point allocation here in terms of stat "customizing".
2. Lets you increase your magic/physical skills, something lacking in this game but this basically pushed your enhancing/enfeebling/elemental/healing/etc magic another tier or two.
3. Unlocks new abilities or spells, e.g Dia/Bio III for RDM or Freeze/Tornado/etc II for BLMs.
4. Lets you enhance your weapon skill levels, which basically bumps them a letter grade (which means more accuracy/attack/unlocking weapon skills that aren't job specific etc.)
That's the main purpose of merits, in terms of FFXI's merit system. As of now they also allow you to unlock and enhance your weapon of choice final weapon skill.
I like the idea of enhancing my character through a meritting system.
I dislike the fact that in 11, anything added in merits will, after player testing, be deemed essential and must have or be worthless. People will just go the cookie cutter route. I would like to see more specialisms which really mean something and can validly stand as a way to go.
People like this make me chuckle. I hope they make XIV exactly like XI just for you. Hell they have in a lot of ways, why are you still here again?
On topic; I wouldn't mind seeing a Merit system when the "real" cap is it. But for now, just wouldn't fit. As long as it didn't deal with quest, which knowing SE it wont.
It's funny how the guy suggests a merit system, and the only thing you people can think of is "GRINDING MOBS".
You can go about it in a completely different way that doesn't involve grinding.