Just want to see if we have to wait for ps5 or if it's just 32bit PCs...
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Just want to see if we have to wait for ps5 or if it's just 32bit PCs...
What's a 32bit PC? :rolleyes:
32 bit PCs (From what I've heard) but nobody says "32 bit PC limitations."
that 4 gig memory limitation. Which means they have to design the game to use less than that. Much less, because they have to account for the OS overhead, background programs, and the like. Thats why he was asking people to please change to 64-bit OS's at the fanfest.
32 bit PCs. He's mentioned it before.
Every PC and games console (sans handhelds) have been 64-bit since the Gamecube, PS3, and Xbox 360, as these were all PPC systems. The Current Xbox One and PS4 use 64-bit x86 CPU's, and every CPU except for some embedded models have been 64-bit on the PC since 2004.
The only reason Microsoft keeps releasing 32-bit versions of the Windows OS is because enterprise (eg businesses with 500+ employees) have slow hardware turnover, and various things from embedded XP in subway turnstiles to POS kiosks at Target and Bestbuy still use it. These systems may only have had 256MB ram in them.
The point when you need a 64bit OS is when you have more than 2GB of ram. If you have 4GB of ram, XP only uses 3GB, and most 32-bit software when it runs on a 64-bit OS only uses 2GB.
You can blame Firefox and Google Chrome for dragging their feet in building a 64-bit browser, and Adobe for dragging it's feet on a 64-bit Flash implementation for why so many machines still run 32-bit OS's despite there hasn't been a need to run a 32-bit OS since Windows Vista. Most of the non-Windows platforms switched to pure-64bit (eg MacOS, Linux and FreeBSD) and Windows-on-Windows 32-bit layer has worked fine since Vista.
What doesn't work are 16-bit Windows programs on 64-bit OS's, and this is a problem that is extended to API emulation like WINE. You can't make this stuff work because the underlying CPU tricks can't be invoked. Hence you need to actually emulate a 32-bit CPU emulating a 16-bit CPU for 16-bit software to run. Why people are still trying to use 16-bit software (other than the few games that did) is a bit of a conundrum.
I've known people to keep their Windows XP machines around just to run 16-bit software, and people have kept their Win98 machines to run DOS software. We shouldn't need to keep this old hardware around, but we do, and not just for that. WinXP is the last OS that supports legacy hardware (eg ISA expansion cards, serial ports, parallel ports, floppy drives) and only Pentium 3 and earlier hardware still has that.
But these machines mostly just collect dust. People are too lazy to migrate their data, and not competent enough to deal with virtual machines.
I'd have to think its the servers as all data is kept on the client side and it's continuously sending information back and forth between the console/pc to the server. It's nothing really to do with the platform you are on. Another issue, that could be related but not entirely, is the amount of data sent and the frequency. During the live letter he mentioned making demi bahamut transparent because he was too big but he said that would create collision errors with other objects and that would stress the servers. If something like a transparency could cause issue I'm likely to believe its on their end and not ours.
On a side note people are really complaining that bahamut summon is too big? Maybe they haven't played through coils and or other FF's but he's always been huge and this is probably the smallest I've seen him. I think it's awesome that he's huge. Feels like an actual summon.
It's part and parcel of living in a console city. But seriously we shouldn't expect something on the scale of BDO in FF until SE makes an exclusive PC MMO again.
I'm waiting for them to make an action MMORPG personally so I can drop this one.
32 bit. And they won't drop that support until 5.0
Next in 5.0 : abandoning support of 32 bit OS
Because a cash register doesn't need to do anything else. Why would a grocery store upgrade their point of sales system when it works just fine.
Out here, every single grocery and drug store is still using the exact same IBM 386-era hardware LED displays, cash drawers, and so forth, but they've added a LCD panel that shows your receipt being built in real time instead of what used to happen in the 80's where it was printed one line at a time and if you changed your mind on something they had to take a pen and cross things off the receipt. They started adding these things around 2004 (Walmart was first) and have barely changed since.
Same with your fast food places. They all upgraded to touch screen systems some time ago, but they're never going to replace those any time soon. We're now moving to the "self-serve" kiosk model where you order everything at the kiosk or on your cell phone, and then just show the order number to the person at the restaurant, despite this clearly being abusable.
Yes, many places do hold onto hardware for ages, but these are usually "embedded" markets, not office PC's. Small businesses tend to have to upgrade in a faster cycle or they don't get to write it off for tax purposes. But those write offs have to span several years, so it may take 10 years to completely write off a $10,000 purchase, when it's warranty only lasts 3 years and is considered obsolete after 7.
To honest thats a flat out lies, I'm in Kugane and look how much memory it use, Take in account max setting at 4k here:
https://gyazo.com/a77eaa5d93cdf1b75ba03278f7e8d4ed
It's 32-bit PCs. And while you may be well off and in a PC-friendly country and be rocking a 64-bit rig - even I have only 64-bit machines and I don't have a PC capable of running this game - many people aren't. More to the point, many people in Japan who have PCs are using ancient toasters with actual gaming PCs being viewed as rather nerdy luxuries. That's why Yoshida has started begging people to upgrade so early and highlighting shortcomings caused by 32-bit limitations. They'll drop 32-bit support eventually, but until then he needs people to consider moving to modern PCs or consoles if possible.
Of course, some people will just blame consoles regardless.
Wouldn't a decent GPU with a decent amount of GDDR vram add so much more performance than going over the 4gb (cache) ram limit of 32bit addressing? As technically the game should always be able to at least load with the help of a page-file? Wouldn't vram be the actual problem? What would be in the ram cache, glamour textures? Getting curious. Maybe a new engine??
That makes me remember about websites creation and the bothering to be obliged to make them run on IE6 (so few people imagine the nightmare it was). XD
All of that because of big entrerprises which were running IE6 interfaces connected to their mainframes (mainframe are very big servers as banks have -this told for newbies ^^-).
32 bit PC's (which means somebody installed by accident the 32-bit version of Windows or he is using a machine from the previous decade or even more) are rare nowadays.
I guess the 32 bit support must a coding remnant of the 1.0 to 2.0 development era. They barely kept the 32 bit support for Stormblood and Yoshi already said it. The 64 bit client is now the default.
It's just the way this game is coded.
Look at BDO for example. It's already confirmed it's coming to XBOX and PS4 and it was a PC exclusive. It's made with PC hardware in mind.
It's full open world with massive towns and way more assets in screen (NPCs, buildings, tress, objects).
I don't think we will ever see something even close to this for XIV. This poor thing can't even handle an Ixion FATE. It doesn't take advantage of our modern systems as well. Never saw it exceeding 1.5 GB of RAM even in crowded cities with everything maxed.
It doesn't even use efficiently all the cores of quad core CPU let alone more than this.
Honestly the game needs a "Reborn" version of its graphic engine. The graphics could also see some enhancing (higher resolution textures anyone?).
While I hate BDO I envy some specific aspects of it. One of them is the graphics and it will also see a graphical improvement by the end of this year.
XIV your move.