I would LOVE to see more jump puzzle in open world and also in dungeons and raids :)
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I would LOVE to see more jump puzzle in open world and also in dungeons and raids :)
No to dungeons simply because they would just be ignored, even if there was a loot chest at the end.
The main issue with jump based puzzles in MMO's is you can never get solid control of your jumps the way you can in platform games.
Yes, but only in open world. It should be something optional cause, while personally I enjoy them, I know it's not everyone's thing. It could be tied to sightseeing log, I liked the ARR ones where you couldn't just fly to the top, just no weather/daytime stuff please. Or it could give a small tomestone reward for completing maybe once a day. Just don't make it mandatory to do it, there are a lot if people who wouldn't like something like this, but also a lot who'd have fun with it.
Maybe they could developp their point of interest system ?
I remember Wildstar and it's explorer "craft" job, it's all about running aroud, looking for hidden points that can open hidden caves etc etc
Revamp the movement controls first.
No, the controls and movement are frustrating and awkward for jump puzzles.
If you make them a mandatory thing to pass in instances/trials, you risk holding up groups because of one guy who might suck at jump puzzles and take many attempts to clear it.
If you make them optional, then they'll more than likely be skipped.
Not much sense to adding them to instances.
No thanks. I hate puzzle jumps
How about the legendary "log 26" on every dungeons ?
Movement for jump puzzles are fine. Git gud.
I'm ok with them in dungeons if they are simple. One dungeon has one already. That dungeon where the first boss is the yellow polygon man. It's real simple bit one point when you drop down a hole to mentioned boss, there is a chest on a out jetting pipe. You just need to fall dead center to land on it. That's the simple I'm talking about.
I'd love jump puzzles to the statues hand in the Reach, and for the weird tower thing in Ruby Sea. They don't even have to put any rewards or sightseeing logs up there, just make it a fun thing to do for those of us who enjoy the jump puzzles.
Noooo please don't make something like this required. I have poor depth perception, so jumping puzzles are a nightmare for me. It's fine if it's optional - more power to you, but there are some of us who can't physically do it without a lot of tries and patience.
I really enjoyed the jumping puzzles. They were a nice way to pass the time while waiting in queue.
What, you don't like standing on thin air when you jump to a spot? I go up that tower in Kugane at LEAST once a week, sometimes more just because I'm bored. I always land/stand on the platforms so that my character is on thin air to help show people where they can jump to.
I'm all for more jump puzzles, so long as they're optional. I quickly found out that my Free Company was very polarizing on their opinion of Kugane tower, and I'd rather they tie challenges like that to the Sightseeing log. Still, it was a great experience traversing the Kugane tower, one in which I hope they implement again :).
As I said above the correct way to implement this in dungeons is bonus chests involved in jump down puzzles, they prevent people from getting frustrated and discouraging people from trying again after they fail.
They could even make it a little harder than the example I gave. Add moving platforms.
Whether or not I or anyone else likes the fact of that does not change the entirely objective and completely observable fact the the clipping as awful. It's not a subjective call, the ability to stand in thin air like that is a very direct example of bad clipping as a matter of coding limitations.
Jump puzzles could, for example, jump out of the window. That's how much I like them. Come to think of it, the other puzzles should join them!
Yes to puzzles in dungeons. No to jump puzzles in dungeons. Jump puzzles are fun side things you can do, but shouldn't be something forced on someone to do because if Kugane tower has taught us anything is that they can get quite frustrating.
Oh, I know the clipping is bad. I'm all for adding jump puzzles for things like sightseeing log, or to a place that normally you would need flying to get to(locations in Yanxia and Ruby Sea come to mind), would be awesome since not everyone wants to do the sightseeing(especially from ARR since it relied on a lot of factors to complete some)
WASD movement is not jump intuitive. You can only do jump puzzles with an analog control stick.
Just to climb the mountain in the Golden Saucer you have to find the 'right spot' just to get on it in the first place, and then to jump accross things you have to back up a little and then jump forward because the game's jumping is a fixed action.
Likewise with the "rescue from the goblins" minigame in the other part of the Golden Saucer, that again has you jumping while avoiding bombs. You can't actually just jump and run, you have to stop and jump.
Eh...? I play on mouse and keyboard and I've made it to the top of the tower twice...
http://i.imgur.com/b160kPS.jpg
And because doing the Bomb Dance off the edge is funny...
http://i.imgur.com/A4obOgH.jpg
I know people on controllers that can't do it... For the GS GATE, I literally race through both versions of Cliffhanger now...
I'd prefer JPs to stay out of dungeons as well. :X JPs should be a small fun side-activity - not something that can frustrate a whole party.
I'm personally OK with these being part of the sight-seeing challenges, but what if they added a small weekly (or daily?) bonus chest at the top? Might give some incentive for people to work past the frustration, and also reward those who do manage to complete it.
Let me skydive off of the really high places into a bed of cherry blossom leaves on the ground and I'd be down.
Or something like FFVII....
Let us skydive into certain locations inside a big arse dungeon with boons for where we land at. If we get separated, we must rendezvous with out getting caught less we get thrown in a dungeon. Enemies would be too strong to solo, very challenging duo, and get easier as the group regroups until the final bosses. Searchlights abound, creep in the shadows, and eliminate thy enemies.
I am okay with jump puzzles however the two we have (least that I know of) 1 relied heavily on invisible ledges which I feel makes it harder than it needs. In dungeons, I am okay if they are simple (and if a button at top opens a staircase or way for those who can't to jump up.
I really like them a lot, but I believe it should be kept for optional, side content, such as the Kugane hostelry sightseeing log. It definitely should not be used for things the masses do, as it is a niche gameplay aspect that not that many people enjoy.
Add as many jump puzzles as you like -- with no more reward than some sort of 'Eorzea Jump Squad' achievement, and maybe another crown.
It was bad enough that they tied an aether current to a jump puzzle around level 62/63. That one was problematic as it was (a) in a cave with extremely low lighting and (b) impossible to achieve except by trial-and-error since you had to be at exactly the right angle to make several of the jumps.
I hate jumping puzzles in MMOs. Platforming challenges deserve controls, handling, and physics that were designed for platforming.
As long as they are optional because I would not do them. The tower one I couldn't complete because it drove me to almost break my keyboard in two out of pure rage I felt towards it. I don't like feeling that way, so I would rather avoid them being required.
No.
Go play GW2 if you want more jump puzzles. I find them really annoying when they include them in MMOs, specially when they force you to do them to complete certain quests or get some important items.
I don't get why some people just go "no never", when others debate about some 100% optional additions that might give the players something to do and also may make the zones outside of towns livelier. Cause that's what jump puzzles should be, a completely optional thing to kill time with a non game breaking reward (maybe tomes once a day, a little gil, a title,...) to give people credit for doing them.