Yet people breezing through and kinda getting burnt out from leveling to 60+ but wondering if there another ways beside POTD that keeps me interested and getting to 70 without constent same repeative grind to 70 ? like new class hunt logs and such ?
Printable View
Yet people breezing through and kinda getting burnt out from leveling to 60+ but wondering if there another ways beside POTD that keeps me interested and getting to 70 without constent same repeative grind to 70 ? like new class hunt logs and such ?
FATEs, hunt board, PvP, Dungeon Roulette, Raids, levequests, the Diadem, there are lots of things you can do other than PotD.
Edit: I don't know if any of these give xp, but there are also lots of minigames to alleviate boredom like Chocobo racing, Lords of Verminion, and the other stuff in the Gold Saucer.
They're gonna be coming out with the 4.X version of it in due time. Just wait for it.
I'm excited for the 4.X version. I hope it's exactly the opposite, theme wise. Instead of going deeper and deeper underground, we go higher and higher up into the sky.
Suddenly, i think i know what that jenga tower in the Ruby Sea is...
You're doing 60 to 70 with PotD...? It's like the less efficient way. Past 60 the xp gained in PotD is nerfed af. PvP is more efficient.
Soon.
Stormblood version is in the works. With more floor mechanics and specific goals each floor.
It's boring because it's too easy, yet it was designed to be very easy, so you could do it with all possible job combinations.
I'd really like to be able to start from floor 100, to get to the more interesting floors faster. And I do believe it's gonna be expanded to make up for the lvl increase to 70. Max lvl in there is still 60.
Please no to 8-man unless they're going to support undersized parties properly (not so much an issue in POTD of course but any new Boss Rush setup might be less generous). I want to play with my friends, not my friends and a couple of random slaves to make up numbers. There's so little hard content for small groups; I want new POTD to be seriously challenging for us.
Except that being able to do it with all possible job combinations and being challenging are not mutually exclusive.
They simply need to work more with mechanics that you need to do to avoid damage and less with un-avoidable damage that you just have to take. Scratch autoattacks, bombard with telegraphed AoEs instead. Scratch ambient group damage, put tethers, meteors, gaze attacks, platforming, slide mechanics, stacking, splitting and whatnot instead. Use some non-standard telegraph for basic boss attacks like in Stone Vigil (Hard).
You can make that shit harder than A11S and still allow for every group composition, because you only need to make healers and tanks optional to allow for any composition and in order to make tanks and healers optional, all you need is to make all damage avoidable in some way. And that's what mechanics are - attacks where you can avoid a part, or all of the damage by doing them correctly or stepping out of the way.
They just didn't do it. Probably because it'd have taken more effort than throwing random standard trash and standard bosses in there >_>
pots needs a 100% revamp so at last it have more that 3 looks to the maps. add random bosses/monsters and not the same ones all the time. this can be a good fix.
POTD is especially boring for new/returning players, like me.
I did my first POTD run using the matched party and everyone else was killing monsters before my cast even finished because my aether gear was not leveled, and I guess theirs was.
That means I'm essentially being carried until my gear goes up. At least with regular dungeons, the level sync does a really good job of making me not feel useless when experienced players are in my party. (and yes I know there is some sort of a sync for POTD, but it's not well balanced if a boss can die in about 3 seconds)
Doing the highest level Stormblood dungeon that you can is the best way to level for tanks and healers. For DPS, if you really don't want to do Palace, spam Frontline, preferably Shatter. At around level 65 or so (depending on win rate), it overtakes Palace as the best way to get XP for DPS jobs. Other than that all you can really do is wait for the next deep dungeon.
Aetherpool scaling is part of it, but also the mobs just tend to be pushovers to an extent. Many of the bosses also tend to be perhaps a bit too easy in terms of mechanics, which makes them entirely zergable. For instance, it's common to leave the floor 61 boss in his haste puddle because it doesn't actually matter. Really all you can do is get a fixed party together and work to 101+, where the dungeon begins to outscale the aetherpool.
Personally hoping for cultist's tower inspired thing for this.
Unless I get a fixed party of people with around the same aetherpool levels I have (which won't be easy), I don't see how that would differ (regarding what I mentioned) from a mixed party.
I'm just saying from a new person perspective (which new person would be doing 1-10 first, then the others, and thus not getting to 101+ for a little while), this is an absolute borefest. I realize most people here probably aren't thinking of that experience, and you're more worried about the higher levels, but when new/returning people feel useless from the get-go, it makes them not want to do things, so that matters too. I'm dreading running it again because of how boring of an experience that was.
Outside of MSQ ... nope.
15-60: leveling a alt job is damn boring, simple cause as soon you can enter potd that is the best way to do it ( but very very very very boring ) fate grinding is ... meh more of a pain if ask me, you might be able to do them for abit time but will get just as boring as potd .. and fates reward less exp ( if i remember right ) and takes longer.
Edit: 60-70 best way is sadly fate grind or pvp spam ( with daily roulette )
Because you can't go past floor 100 in a matched party. Aetherpool only goes up to 99/99, which you can use in its entirety on the last few floors of 91-100. Beyond that aetherpool stops scaling while the dungeon keeps scaling. 101+ is basically the "challenge" floors, though I'm not sure exactly how difficult it gets as I haven't gotten around to trying it. Even with a low aetherpool party, 1-100 will never really get hard unless you are woefully under"geared" and have a bad comp to boot (like four DPS, none of which have off-heals). Even then, if you just make good use of poms and do mechanics, it still falls over.
Even with no aetherpool buffs, 1-10 falls over in a hurry. The first time I did PotD it was solo on a PLD and I was still 2-3 shotting most of the mobs. Palace of the Dead had been out a while when I came back, so I had the same experience you did of being brand new in the midst of people who had been speed running it for months. I'm just saying I don't really think the mismatch of aetherpool levels is really what makes it boring. Still, try out some of the later floors and see how you feel about it. You gain 20 levels in the first 10 generally speaking (highest level I've been was 23 I think), while they highest level mob is only like 16. As you go through the later sets, this will reconverge until you hit the cap of 60 around floor 50 or so.
So what you're saying is POTD is boring at the beginning regardless of what anyone has.
That's not much better either, especially since new players might not buy all the expansions right away and there is a floor cap of 40 for anyone who doesn't have expansions yet (which why would a new player buy them early if there isn't a major discount, and they don't know yet if they'll play long enough to warrant the extra purchases).
I guess I just won't do POTD unless I'm tired and not in the mood to do anything that requires thinking.
Yeah, I find it pretty boring. I only did it as much as I did because it was the fastest way to level DPS alts. If this is your first character and your first class, I probably wouldn't even touch it.
/shrug
It appeals to some in and of itself. There's other content in the game. I don't really consider it a problem if the early going isn't the best thing I've ever done. I didn't know about the floor cap though.
Only if you have gear. Otherwise the second you're in a level 50+ leveling dungeon with level 130 gear, you're in trouble. For level 1-49 I actually went on WHM to the dungeons the green gear drops in and farmed the gear my PLD needed, but every time I queued leveling as PLD I got Satasha, or Tam-Tara.
If you do not have the necessary gear, leveling a healer or tank in PotD is pretty much the only way you're going to do level 50-60. For level 60+ I'd suggest not touching the roulette, although it won't give you one you aren't minimum ileveled for, it will give you ones that you are MINIMUM ilevel'd for and that will become obvious with a tank does a big pull, or a healer can't heal a big pull. If DPS can't kill things fast enough, it will be obvious but you won't have to take the dungeon that much slower.
In FF6 the tower only allowed magic or items. No other actions. The monsters get harder the higher you go, and have reflect. So you need to use the double-reflect trick.
Apparently this tower looks like one in Type-0, but the challenges in that tower as basically 100-mob melee's.
This is the Tower of Agito, for reference.
https://vignette4.wikia.nocookie.net...20150524165044