Well the madman actually did it. I was kind of worried about this being added. Knowing people I feel like people might become very toxic and start flaming those they blame for "making them lose". Hopefully this ends up a positive change for PvP.
Well the madman actually did it. I was kind of worried about this being added. Knowing people I feel like people might become very toxic and start flaming those they blame for "making them lose". Hopefully this ends up a positive change for PvP.
Ya I'm not of fan of that. First they should be fixing the afk issue regardless of win or loosing you are gonna have people still afk. Don't punish players for few being complete shit eaters. At least in my experience its only been 1 - 2 ppl afk every 10 or so games. Another issue with the win loss exp is "forcing"(probably should go with incentivizing instead) players to play roles they don't want to play and loosing out on getting exp for the job they want. Now if win and lossing affected tomes thats a change I wouldnt mind but, thats another thread for another time.
Let's hope this doesn't mean back to 30-40 minute waits... :3
Great, now you have to work harder for the afk'ers/leechers on your team while getting smaller rewards.
This solves nothing.
They did add a lazy system because it could have been changed in a better way.
I think the experience reward should be fully giving to players that may not win but have a good score/participation.
The actual change will punish more thoses that were (trying) to play than thoses that will gain exp no matter the end result...
Also it would have been cool to have a token reward where you can buy exp scroll so you can disable experience gain in PvP and let's ppl play the job they like to exp another not needed in pvp.
time to premade lol
EXP rewards are already considered big, that's why I assume it and there's no point talking about numbers now, we'll see the change in a few hours.
Doesn't really matter if they don't fix the afk issues, this patch won't change their mentality, they are just going to let others try harder for them.
Checking on this now. Between the adjustment for time spent in PvP, and the differences in win/loss, this could be a net bonus or a huge nerf. If it's the later, we're back to being niche.
It's a 200k difference about from what I was earning before the patch. (at level 67 I was doing around 750k, a loss was about 560k).
... I'm not happy with the philosophy behind this. I think rewarding victory is better than penalizing defeat, and this is exactly penalizing defeat. However, this sits directly on the line for me tolerance wise.
The nerf will hurt PvP's reputation, but the degree of which may not be to the point of cutting it out of circulation. I do expect some salt on this though. I also don't think this will address any issues players were having with PvP, at all. So this amounts to a nerf, not a fix. People will simply tolerate the nerf and do what they were always doing before.
I just hope losing isn't too low of an experience. It just might resort to people throwing once they fall a certain amount behind to end things more quickly.
Bard lvl 63 - daily duty roulette frontline first place
50 allagan
600 pvp exp
1000 wolf marks
---------------------------
first place
670950 exp
600 pvp exp
1000 wolf marks
second place
479250 exp
450 pvp exp
750 wolf marks
third place
479250 exp
300 pvp exp
500 wolf marks
I can admit when I'm wrong.
A week or so ago, I would've thought a nerf to XP would be a great way to solve the AFK/coasting problem, but after reading a lot of the reactions here and on reddit, I can see why that might not be the case. More concerning than that though is how I feel when playing PvP now. I just got out of a match and, granted that's the only match I've played since the update, but I realized how concerned I was with winning. Don't get me wrong, I always tried to win before the update, but it wasn't as...stressful? I guess is the right way to put it? I was able to relax and have fun.
Now, however, I was just sitting there cursing under my breath the entire time at every little mistake my team made, complaining about this or that job being OP, etc. Again, it was only one match, but the point is i no longer felt like I was having fun because I was so focused on winning so I could get the full reward.
I don't mind losing in and of itself, but again, now I feel like when I lose, I'm missing out on the full reward. And not only that, but also I feel like it's going to make me view my team more harshly any time I see someone making a really obvious mistake like jumping into the entire enemy team all by themselves with little to no backup around.
Long story short, I already don't like my mindset when playing PvP now and it makes me want to play it less because I realize I'm just going to be a Negative Nancy the whole time and no one, including me, wants that. I'm speaking entirely for myself though. I realize other people may feel differently and might not have this problem at all.
The AFKers will still be there since they are getting free XP. This fixes nothing other then pissing off people actually playing.
Second and Last Place don't differentiate exp. Anyone below first place is penalized equally it seems.
As I said before, this does nothing but discourage players form playing. It's not hard enough of a nerf to stop people. But there will be a lot of salt. This hurt people who where needing this to get past the DPS queue times. This also hurts newer players who are interested in PvP - making it less worthwhile for them to do what they love (PvP) because it takes away from effort time they need for the rest of the game.
And 2/3rds of the players get nerfed exp. It's not incentive to win so much as penalty for lost, which only hurts the players who were putting in effort, for they can't manage a win if someone in their group is afking. And reporting/kicking doesn't work the way it should for PvP. There should not be a 5 minute kick delay.
updated, and yeah second/third place gives the same exp, but third place gives less pvp exp and wolf marks
the main issue here is that bots and afk players are going to afk in 150 matches instead of 100 ...so thats 50 matches + active players have to endure ....
Third place should give 0xp. It's the best way to force everybody to make a strong contribution to actually winning, instead of afk'ing and running around solo just because they know the xp will pay off at the end of the match.
come at me :mad:
Don't need to, you're plainly baiting.
Third place would wind up just being the unfortunate with the AFK in the group, or the guy with the disconnect, or the person who, like you, is intentionally trolling.
It does feel like a band-aid onto a larger issue, because now you have the roulette of "which team will have the most afk" - since free exp is free exp, it being lowered will doubtfully change much.
The only people getting punished here are the ones that Play legitimatly.. afkers dont care if they can stay afk even more.
I personally wouldn't mind this. Worst case scenario for the team that ends up with the most AFK people is that they're back to pre-4.0 pvp where they wouldn't be getting EXP anyways! And perhaps we could theoretically reach a point where this would create enough incentive for all the AFK/leechers to finally start participating.
Hot take: We should give 0 exp for 2nd and 3rd, and 3x exp for first place.
Disclaimer: This isn't the most well-thought out solution and it comes with its own set of problems, but maybe its worth thinking about.