http://na.finalfantasyxiv.com/lodest...e73eaba1c52976
Not sure how I feel about this, on one hand I wont have to wait as long of an evening after work to log in but still being forcably logged out even while playing is abit extreme.
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http://na.finalfantasyxiv.com/lodest...e73eaba1c52976
Not sure how I feel about this, on one hand I wont have to wait as long of an evening after work to log in but still being forcably logged out even while playing is abit extreme.
What I want to know is why we're being punished for Gilgamesh and Balmung existing on the same data center.
This isn't good.
It doesn't seem like a good solution.. but it is a solution (we will see at least)
Gee thanks balmung
they will at least freeze the duration of buffs right?
pop a 2hour squad buff or a manual then 2 minutes later get a notification.
perhaps going to freeze that right? and the food people use to craft and gather. and not lose the mats? no duration loss until you are logged back in?
I mean its wishful thinking. but that is a pretty shitty thing to do when so many people are trying to level things.
While this is true, it is also a pretty shitty thing that people stay logged in when afk for hours. It's not fair on people that work or have parental commitments, they might only have 2-3 hours to play. It's not fair for them to spend most or all of that time queuing.
Kind of earned by people deciding to circumvent the more standard practice of logging people who have been idle for a half hour by using a system exploit to prevent it from happening.
You can thank everyone who decided that rather than freeing up a spot on their server when they are going to be gone forever they would just never log out. I get that queue times have been crazy on some servers but that is still really selfish since it means you are actively keeping someone else from getting on.
So to the hundred inevitable threads that will whine about this over the next few days and then demand compensation for months afterwards
^~^ good job! You broke it for everyone!
Is it fair to potentially kick those same people off and risk waiting in a potential queue because they had some time free prior to it but not after? This is a blanket solution and is not a good one in many ways besides possibly letting back in some of the people who were already doing content. Maybe there will be enough afkers to eliminate the queue but im skeptical, will have to see.
There's that but I feel that this change won't help us either, for example if I queue to log in after I get home from work, I'll go cook make sure everyonesx settled down and then get to play after about an hour or so of queue time, What if I log in im hit with the shutdown of the server to kick everyone and made not to be able to login again for 10 mins I'd only be hit with more Queue time x.x
Since it's only going to happen once a day it will probably not even affect the majority of players.
"Hahaha, you idiots who don't want to switch servers are at your own fault. No need to stay on a full server, just switch. F*** friends, Linkshells, Houses or FC's you have on your current world. If you don't want to have long ques, either don't log out of switch servers! Idiots!"
[...]
[...]
[...]
Now this happens.
Gj, Community, you played yourself once again.
It'll prevent log ins for 10 minutes, and remember there are potentially thousands of afk people online during the wipe, so the queues to get back on might not be as severe as people are worrying, because those thousands afk will not be queuing to get back in. I could be wrong, we'll see like you say!
Would be nice, but are there as many bots as there are thousands of afk players? There are enough afk in their houses on some servers that certain ward areas are unstable and kick people trying to go there. There must be an awful lot of them.
Pretty much this.
I... really don't think this will solve the AFK problem. Trim it slightly, maybe, but you're still going to get AFKers that will just be up to log back in and re-idle their characters once the timing is discovered.
Though, I suppose they're out of quick solutions, and they're just waiting for the population to bleed across other servers as well as interest in the expansion to drop off.
If they are clever about the timing then a lot of those people will be at work and unable to do so. hmm. I'd have rather they just made it so getting afk status kicked people no matter what they were doing, but hey ho. (I suppose that wouldn't have stopped the auto-run exploit.)
Thanks SE for such a "green measure". The electricity saved by making long term afk while sleeping/working meaningless will be tremendous.
Will it be for all data centers?
If not, will the eu chaos data center be influenced?
So I transfer off of Balmung due to insane login queues from people AFKing, and now I'm going to get kicked out of the game randomly because I'm still on the same datacentre... Thanks Balmung :@
It doesn't say. However, considering "a" is meant to be akin to "one" and it's Balmung really having this issue, it's probably safe to assume it's Aether that will be experiencing this lovely addition only. Once again, thank you, Balmung, for having your problems affect the rest of the datacenter~ ♥.Quote:
As such, we’ll be instituting a temporary measure that will log all characters out simultaneously across all Worlds on a data center once a day. Announcement for when this will take place will be made one hour prior via in-game system message. Please note that you will be logged out of the game even while inside of instances or duties.
Excellent. I sure do love Balmung existing. Thanks Balmung!
Sitting here trying to remember the last time I saw an mmo where the people in charge had to actively spank its player base for bad behavior.
So instead of fixing the obvious exploit of using crafting to stay logged in for hours without being logged out they put in this nonsense?
Where is the logic in all of this?
Why are people complaining? More active players might actually make it into the game, even on those super servers, which might help trim down DPS queues.
Honestly part me thinks they're game is coded in such of way where they can't remove people from the game for clicking on aether, market boards, and crafting to avoid the current AFK system otherwise why would they implement such weird afk measures. That being said depending on what time of day they do it it should clear things up nicely.
These afkers that are the problem will not be able to log back in right away but they log in and got afk for HOURS like 8-10 hours while they at work or sleeping. But then I could only see this working if it was done at like noon as that when all the afkers are at the highest cause they at work like I said. But I also don't see them list a time so maybe it will be random each day so people just can't wait until after the daily purge to afk?
This is why we can't have nice things.
There's a fairly decent queue on Omega already during peak hours for the exact same reason. EU isn't being punished for Balmung. Nobody is being "punished" period. You're going to be logged out for 10 minutes with an hour notice. That's PLENTY of time to prepare even if you're in the middle of a raid. Take a pee break, refill your drink, and you're back on. Likely without a queue at all. The only exception for that might be the higher pop servers if there are still enough people actually active to make a queue. But that's an entirely different issue, and won't affect other servers at all.
For most small to moderate pop servers you'll be out 10 mins, and right back in.
Stop blaming Gilgamesh and Balmung! Blame SE for creating this mess... It is not the people on Balmung fault for SE merging 2 servers together back in 1.0 that created Balmung. SE knew this would happen in the first place and did nothing about it. This goes back to the start of 2.0 if I remember correctly.
The population of 1.0 Balmung was still only a few thousand people. I was there.Quote:
It is not the people on Balmung fault for SE merging 2 servers together back in 1.0 that created Balmung.
It was getting to the point where if you wanted any chances to get in, you had to make the problem worse. This won't resolve the problem though as people will jump back in and do the same thing.
This is hardly a solution, and the introduction of a problem for the players and worlds that are entirely unaffected by this issue already. I think this ought to really be revisited as a solution before the damage is done.
Well... considering they most likely didn't even see tanks using the i270 STR accessories in Stormblood when the STR meta dates back to early HW, I very much doubt they had the foresight to realize this would happen back at the start of 2.0.
They seem far more clueless than that.
The AFK exploit in and off itself is already years old as well. They didn't bother doing anything about it all this time. Chances are, they are simply going for least-effort measures at the moment in the hopes that everyone will just unsubscribe in a few months anyway.
yeah this is a bit overboard. Especially considering that being a Japanese game they don't see to have problems dropping things right on NA prime time. Not looking forward to the first night in omega being interrupted by a forced global log off because they cant properly kick people while crafting and sitting idle for 30 mins.
People conveniently forget that Omega and Cerberus apparently get these queues too.
I'm not generally one to cry foul every time Square Enix tries to solve a problem, but this seems draconian and kind of terrible. I moved off of Gilgamesh before there were even incentives to do so, and I still need to put up with this on the smallest server? That's not cool. Why not only apply this to the worlds that need it? I haven't seen a login queue on Mateus since launch day. Is their intention to make everyone hate the people of Balmung or something? I don't get it.
No, Balmung was reasonably sized at this point. That's where my character was from, and playing there was no problem. It became a problem when it became the unofficial RP server as well as the most populated legacy server, because both raiders and RPers decided to go there en masse. Even when character creation was restricted almost all the time, people paid to transfer to Balmung. Same for Gilgamesh (where my non-legacy friends ended up), though more for the raiding than the RP. This is 100% on the players who wanted to all be concentrated on a few servers. (Something I've always opposed, which is one of the reasons I left my FC to head to a small server.)