http://na.finalfantasyxiv.com/jobguide/whitemage/ all I can say is sigh
http://na.finalfantasyxiv.com/jobguide/whitemage/ all I can say is sigh
I see a lot different, much more power behind the "pure" heals and less DPS. M very happy for the new WHM, been waiting 5 years for SE to make WHM more pure healer and less DPS. I love solo healing over also having to DPS in raid, so we can have 5 DPS, this will make my job that much more easyer ^^
Did people really expect the devs to re-develop the job in a few days? See how it plays in a few hours.... It looks fine to me, but I'm sure many vocal people disagree.
Oh thank you so much for creating yet another new thread. Not like you couldn't have posted this in the already existing thread. :rolleyes:
The new abilities did little to improve WHM's healing capacity. Plenary Indulgence is, and will remain, utter crap. The Lily system is based upon an inefficient style of play that won't translate well to 8-player content anyway, given that Cure II is mostly abandoned the instant AoE damage picks up.
I'd also like to point out three other flaws in your statement.
(1) While I haven't theory-crafted this personally, the sense I've gotten from reading more informed posts is that WHM isn't even necessarily the best pure healer, even with these proc rates (some theory-crafters assumed 100% proc rates back when we got the initial notes, just to emphasize how bad the new abilities were).
(2) Even if it IS the best pure Healer, there are absolutely no scenarios in which this might make a difference outside of pre-formed parties for especially hard content. The idea of a "pure healer" is hamstrung here by SE's own insistence that any party setup following the recommended role allocations is capable of clearing the content.
(3) Even in the context of a pre-formed party for high-end content, and even if WHM is the best healer, it is very unlikely that SE will manage to balance the fight in such a way as to allow a solo WHM to heal everyone, but not a solo AST or SCH. And, unless they pull off this balance, again, all of these changes pushing WHM in the pure healer direction are useless.
Don't get me wrong, I share your desire for a pure healer, but FFXIV simply isn't set up for it. The rampant iLevel scaling and SE's hard-line stance on any recommended role setup being able to clear content makes it impossible to create a job that is both a pure healer, and also desired for harder content. And I couldn't disagree more with the idea of putting one's own personal job preferences above game balance.
Edit:
Really? There hasn't been a thread on this in the past three pages at least of GD, and certainly none created since the official patch notes hit. Stop being ridiculous.
Why? have Enhanced Mind II be level 14, then have Enhanced Mind III be at level 40 while adding 12, so you get the same result 40+ without gimping lower levels.Quote:
Now acquired at level 40 (previously level 14).
Mind bonus increased from 4 to 16.
Why?Quote:
No longer deals water damage with a potency of 150.
Shorter recast, longer duration or more potency, who thought this was a good idea as is?Quote:
Ability Instant 90s Increases attack magic potency by 5%.
Duration: 15s
So you take away divine seal, gimp it then make it an "optional" ability that is (required) from 1 out of 5? why?Quote:
Largesse
Lv. 40
Ability Instant 90s Increases healing magic potency by 20%.
Duration: 20s
Lucid Dreaming, take it away from base and have it an "optional" ability that is (required) from 1 out of 5? why?
Protect, take it away from base and have it an "optional" ability that is (required) from 1 out of 5? why?
Take heavy away from stone then add "break" on the optional list, why? but we need to select this 1/5 to have what we used to have
Esuna, take it away from base and have it an "optional" ability that is (required) from 1 out of 5? why?
Swifcast, ok to have this as "optional" but we need to select this 1/5 to have what we used to have
Then add in Surecast, eye for an eye.
So basically you need 8/5 just to keep what you used to have. WHM got nerfed badly. Seeing SCH too I am just going to say SE don't know how to handle healing balance.
This is WHY we had no new healing jobs for 4.0, they can't even balance the 3 current healers, Guess the game is AST only, woot?
I really want them to explain why they did all this in detail, makes no sense
Now don't get me wrong.. Not say I'm right, your wrong. But to "me" WHM is and alway will be the best pure healer, being a pure heal is all about just healing, SCH and Ast have 2-3'other job they can do on top of healing, sure all healers have there pros and cons, yes yes we get that, old story. But as a WHM player for over 15years(if we count FFXI) I can see this as a big move in the right, to making WHM the main healer, after all look at PLD, it now more then ever, set up to be MT over the other 2.
You know I was still holding out hope of some sort of replacements for everything we lost but this puts the nail in that coffin. We have 4 less skills than both of the other classes and we have huge gaps in our spell lists where we lost things to role skills that aren't being replaced. It's also pretty insulting to do something like just move Cure III in for our level 40 quest.
SCH and AST still look way better. Unless the upcoming content is super healing intense WHM won't be good until 4.1 or 4.2
SCH took a hit but I still think it will be more useful paired with AST than WHM will. SCH crits will still make their shields superior if they stack crit and they have very good mitigation. AST is just hands down better than WHM. WHM might be able to have a small edge in healing but not enough to matter and most of its healing boosts are too unreliable to count on. Confession mechanic is still rubbish.
I'm not really sure what's so hard to read about the tooltips.
http://na.finalfantasyxiv.com/jobguide/whitemage/
http://na.finalfantasyxiv.com/jobguide/astrologian/
White mage simply does not have the stronger healing (although, since they noted MP costs when changed, it's safe to say WHM heals are still more expensive).
AST:
Benefic potency = 400
With Diurnal Sect = 400 X 110% = 440
With Nocturnal Sect = 400 X 115% = 460
Benefic II potency = 650
With Diurnal Sect = 650 X 110% = 715
WIth Nocturnal Sect = 650 X 115% = 747.5
WHM:
Cure Potency = 450
Cure II Potency = 700
Yay! I love my new Pure Healer WHM!
TBH, deep down we knew nothing substantial will be changed this close to release and SE does not disappoint.
I especially like how WHM gets Stone II at lvl 18 (200 Potency) and gets a negligible / pitiful 10 potency upgrade at lvl 54 with Stone III (210 potency).
That's how much thought the development team puts into designing White Mage job for Stormblood. Such a shame.
I say small taking into account the WHM's healing cd set. Asylum, Cure III and presence of mind can allow a WHM to push out a lot of sustained burst healing. That said the AST is no push over there but I think WHM has a slight advantage due to Presence of Mind. That just lets you pump out spells more quickly.
Don't get me wrong. I don't think it makes up for the WHM's shortfalls at all. Its really only a minor difference. The only thing WHM really has over the other two healers is personal dps and frankly I don't think its enough to make up the difference.
why dont you go and do some math? whm has the highest dps in both single target and aoe. With asylum, assize now healing AND doing damage and a shorter CD, bene at 3 mins, divine benison (which is actually great because its a free "heal" for 15% tank hp on an 30s ogcd) and tetra you can dps a whole lot without worrying about healing, and with thin air its not going to be too taxing to play agressively like it was in heavensward. as i see it whm has enough healing utility that its not about "healing more", but actually (ironically) cast less heals.
i do think that the lilies cd reduction is too weak to make much of a difference even with cure 2's 100% proc chance
plenary indulgence isnt bad at all. if the proc chance was a bit higher (at least 40%?) and the confession stack was inifnite duration it would see way more use, but it still lets you save even more single target heals. which is kinda conflicting with the lilies but like i said lilies dont really matter that much except for benison
i already did my thread about how whm isnt that bad and can have a niche in some fights (tho i gotta update my math). Calm Down (i do agree ast is pretty broken tho)